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* The check for `player_struct::dead_flag` in `FinalizeInput()` was overzealous and is not checked in the original code in this instance. |
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.. | ||
engine | ||
games | ||
alt_hud.zs | ||
constants.zs | ||
coreactor.zs | ||
gamescreen.zs | ||
level_compatibility.zs | ||
level_postprocessor.zs | ||
maptypes.zs | ||
razebase.zs | ||
statusbar.zs | ||
summary.zs | ||
usermapmenu.zs |