.. |
actor.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
ai.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
ai.h
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |
ambient.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
bots.h
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
break.cpp
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- wrap a few more accesses to picnum variables
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2022-12-11 19:44:00 +01:00 |
break.h
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- floatified AutoBreakWall and WallBreakPosition
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2022-10-15 17:16:57 +02:00 |
bunny.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
cache.cpp
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- preparations and annotations for places in SW where textures are stored in tags.
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2022-12-18 13:44:36 +01:00 |
cheats.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
colormap.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
conpic.h
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
coolg.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
coolie.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
copysect.cpp
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- use setceilingtexture where textures are simply copied around
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2022-12-18 13:52:10 +01:00 |
d_menu.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
damage.h
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- SW: game.h cleanup
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2021-12-30 09:58:13 +01:00 |
digi.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
draw.cpp
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- preparations and annotations for places in SW where textures are stored in tags.
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2022-12-18 13:44:36 +01:00 |
eel.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
game.cpp
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- voxel management cleanup.
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2022-12-18 13:18:43 +01:00 |
game.h
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- voxel management cleanup.
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2022-12-18 13:18:43 +01:00 |
girlninj.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
goro.cpp
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- second batch of set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
hornet.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
input.cpp
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
interpso.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
interpso.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
inv.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
inv.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
jsector.cpp
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- preparations and annotations for places in SW where textures are stored in tags.
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2022-12-18 13:44:36 +01:00 |
jsector.h
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- Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug.
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2022-10-25 07:06:54 +02:00 |
jtags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jweapon.cpp
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- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
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2022-12-11 18:42:00 +01:00 |
lava.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
light.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
light.h
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- SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
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2022-02-15 22:34:03 +01:00 |
lists.h
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- replaced PANEL_SPRITEp
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2021-12-31 15:49:07 +01:00 |
mclip.cpp
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- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
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2022-12-11 18:42:00 +01:00 |
mclip.h
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- further hitscan overhaul.
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2022-10-22 20:41:26 +02:00 |
menus.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
menus.h
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |
misc.h
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- Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
miscactr.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
morph.cpp
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
namelist.h
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- gave all textures that were accessed with their "#0xxxx" name a descriptive names.
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2022-12-11 19:45:18 +01:00 |
names.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names2.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
network.cpp
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
network.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
ninja.cpp
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
osdcmds.cpp
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- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
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2022-12-11 18:42:00 +01:00 |
pal.h
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
panel.cpp
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- Convert angle in hud_drawsprite() to work on true degrees, and in the right direction.
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2022-12-11 19:46:26 +01:00 |
panel.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
parent.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
player.cpp
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- SW: Properly guard the call to PlayerDeathReset() in TerminateLevel() .
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2022-12-17 06:32:03 +11:00 |
player.h
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- Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
predict.cpp
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
quake.cpp
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
ripper.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
ripper2.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
rooms.cpp
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- migrated SW's portal setup code to texture IDs.
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2022-12-11 19:43:59 +01:00 |
rotator.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
save.cpp
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- preparations and annotations for places in SW where textures are stored in tags.
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2022-12-18 13:44:36 +01:00 |
saveable.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
saveable.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
sbar.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
scrip2.cpp
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- cleanup of voxel init code.
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2022-12-18 13:18:44 +01:00 |
sector.cpp
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- preparations and annotations for places in SW where textures are stored in tags.
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2022-12-18 13:44:36 +01:00 |
sector.h
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- use symbolic constants in neartag calls.
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2022-10-22 12:17:03 +02:00 |
serp.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
skel.cpp
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- second batch of set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
skull.cpp
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- transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager.
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2022-12-11 19:44:01 +01:00 |
slidor.cpp
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
sounds.cpp
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- Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
sounds.h
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- SW: Eliminated Voc3D_Flags typedef.
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2022-01-01 08:36:56 +11:00 |
spike.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
sprite.cpp
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- preparations and annotations for places in SW where textures are stored in tags.
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2022-12-18 13:44:36 +01:00 |
sprite.h
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- SW: do a proper implementation for sprites which do not want texture animations.
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2022-12-11 19:45:38 +01:00 |
stag.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sumo.cpp
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
swactor.h
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- preparations and annotations for places in SW where textures are stored in tags.
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2022-12-18 13:44:36 +01:00 |
tags.h
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- WallSetup + SpriteSetup
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2021-12-26 23:08:44 +01:00 |
text.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
track.cpp
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Revert "- SW: Revert last commit and apply changes directly in pp->setHeightAndZ() so all bases are covered."
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2022-12-16 08:44:38 +11:00 |
vator.cpp
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- took care of most of zinttoworld
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2022-10-17 17:03:52 +02:00 |
vis.cpp
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
wallmove.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
warp.cpp
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- SW: Remove last PLAYER::posSet() calls.
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2022-12-11 18:41:49 +01:00 |
weapon.cpp
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- migrated SW's portal setup code to texture IDs.
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2022-12-11 19:43:59 +01:00 |
weapon.h
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
zilla.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
zombie.cpp
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- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
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2022-12-11 18:42:00 +01:00 |