raze/source/games/exhumed
Mitchell Richters 5a8612110d - Process scaled angle adjustments in each game's render function, not from the input function.
* Previous config had the potential to call `I_GetInputFrac()` nearly twice in a row, which would have resulted in some hitching.
* Calling from each game's render function avoids the above and means we can start applying scaled angle changes one frame faster.
2022-12-11 18:42:01 +01:00
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src - Process scaled angle adjustments in each game's render function, not from the input function. 2022-12-11 18:42:01 +01:00
all.cpp - eliminated AngleDiff. 2022-10-18 19:01:44 +02:00