.. |
2d.cpp
|
- implemented all needed font overrides for localization.
|
2021-05-31 21:20:31 +02:00 |
aistuff.h
|
- Exhumed: Replace asserts for range checks with if's.
|
2021-03-09 20:02:08 +01:00 |
anims.cpp
|
- give each DrawInfo its own list of tsprites.
|
2021-04-02 10:28:40 +02:00 |
anubis.cpp
|
- skill stuff for Exhumed.
|
2021-02-27 14:08:08 +01:00 |
bubbles.cpp
|
Merge branch 'scriptable_cutscenes' into newrenderer
|
2021-05-02 22:37:46 +02:00 |
bullet.cpp
|
- fixed all warnings in Exhumed.
|
2021-05-12 21:50:01 +02:00 |
cd.cpp
|
- removed the non-functional and long abandoned level music alias feature.
|
2021-05-12 21:48:40 +02:00 |
cheats.cpp
|
- ported Exhumed's status bar.
|
2021-05-15 10:25:38 +02:00 |
d_menu.cpp
|
- make all games return to the main menu when the game is ended with F10.
|
2021-05-04 11:32:09 +02:00 |
engine.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
enginesubs.cpp
|
- Exhumed: precache all frames of tile animations.
|
2021-06-02 21:31:38 +02:00 |
exhumed.cpp
|
- reorganized loading of textures.
|
2021-06-01 11:05:26 +02:00 |
exhumed.h
|
- reorganized loading of textures.
|
2021-06-01 11:05:26 +02:00 |
fish.cpp
|
- give each DrawInfo its own list of tsprites.
|
2021-04-02 10:28:40 +02:00 |
freelistarray.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
gameloop.cpp
|
- implemented all needed font overrides for localization.
|
2021-05-31 21:20:31 +02:00 |
grenade.cpp
|
- handled the remaining arrays that got accessed by the status bar.
|
2021-05-15 10:25:38 +02:00 |
gun.cpp
|
- Exhumed: Ensure FillWeapons() recalculates the pistol clip amount after filling.
|
2021-07-17 00:11:37 +10:00 |
init.cpp
|
- turning some of the player arrays into Player members.
|
2021-05-15 10:25:38 +02:00 |
input.cpp
|
- Exhumed: changed lung display as well.
|
2021-05-15 10:25:37 +02:00 |
input.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
items.cpp
|
- handled the remaining arrays that got accessed by the status bar.
|
2021-05-15 10:25:38 +02:00 |
lavadude.cpp
|
- fixed all warnings in Exhumed.
|
2021-05-12 21:50:01 +02:00 |
light.cpp
|
- moved backend independent HUD code out of glbackend.cpp.
|
2021-04-11 08:40:18 +02:00 |
lighting.cpp
|
- fixed all warnings in Exhumed.
|
2021-05-12 21:50:01 +02:00 |
lion.cpp
|
- skill stuff for Exhumed.
|
2021-02-27 14:08:08 +01:00 |
map.cpp
|
- handled the remaining arrays that got accessed by the status bar.
|
2021-05-15 10:25:38 +02:00 |
menu.cpp
|
- scriptified Exhumed's 2D content (minus the programmatic textures.)
|
2021-04-30 20:08:36 +02:00 |
move.cpp
|
- Exhumed: made the status bar independent of static global state.
|
2021-05-15 10:25:38 +02:00 |
movie.cpp
|
- fixed all warnings in Exhumed.
|
2021-05-12 21:50:01 +02:00 |
mummy.cpp
|
- skill stuff for Exhumed.
|
2021-02-27 14:08:08 +01:00 |
namelist.h
|
- ported Exhumed's status bar.
|
2021-05-15 10:25:38 +02:00 |
names.h
|
- ported Exhumed's status bar.
|
2021-05-15 10:25:38 +02:00 |
object.cpp
|
- migrated Exhumed's level setup to RMAPINFO.
|
2021-05-02 15:54:19 +02:00 |
osdcmds.cpp
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
player.cpp
|
- Exhumed: Make use of cl_showmagamt .
|
2021-07-16 23:52:56 +10:00 |
player.h
|
- ported Exhumed's status bar.
|
2021-05-15 10:25:38 +02:00 |
queen.cpp
|
- scriptified Exhumed's 2D content (minus the programmatic textures.)
|
2021-04-30 20:08:36 +02:00 |
ra.cpp
|
- give each DrawInfo its own list of tsprites.
|
2021-04-02 10:28:40 +02:00 |
ramses.cpp
|
- fixed all warnings in Exhumed.
|
2021-05-12 21:50:01 +02:00 |
random.cpp
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
rat.cpp
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
rex.cpp
|
- skill stuff for Exhumed.
|
2021-02-27 14:08:08 +01:00 |
roach.cpp
|
- skill stuff for Exhumed.
|
2021-02-27 14:08:08 +01:00 |
runlist.cpp
|
- Exhumed: Replace asserts for range checks with if's.
|
2021-03-09 20:02:08 +01:00 |
save.cpp
|
- turning some of the player arrays into Player members.
|
2021-05-15 10:25:38 +02:00 |
scorp.cpp
|
- skill stuff for Exhumed.
|
2021-02-27 14:08:08 +01:00 |
sequence.cpp
|
- handled the remaining arrays that got accessed by the status bar.
|
2021-05-15 10:25:38 +02:00 |
sequence.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
set.cpp
|
- skill stuff for Exhumed.
|
2021-02-27 14:08:08 +01:00 |
snake.cpp
|
- handled the remaining arrays that got accessed by the status bar.
|
2021-05-15 10:25:38 +02:00 |
sound.cpp
|
- fixed all warnings in Exhumed.
|
2021-05-12 21:50:01 +02:00 |
sound.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
spider.cpp
|
- skill stuff for Exhumed.
|
2021-02-27 14:08:08 +01:00 |
status.cpp
|
- removed the native implementation od Exhumed's status bar.
|
2021-05-15 10:25:39 +02:00 |
status.h
|
- Exhumed: made the status bar independent of static global state.
|
2021-05-15 10:25:38 +02:00 |
switch.cpp
|
- Exhumed: restored old static switch array.
|
2021-01-24 14:49:51 +01:00 |
trigdat.cpp
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
view.cpp
|
- fixed all warnings in Exhumed.
|
2021-05-12 21:50:01 +02:00 |
view.h
|
- Consolidate all game interpolation code into inline functions.
|
2021-04-11 16:45:35 +10:00 |
wasp.cpp
|
- skill stuff for Exhumed.
|
2021-02-27 14:08:08 +01:00 |