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https://github.com/DrBeef/Raze.git
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fc11f537f7
* moved all games into the 'games' folder. * fixed project to include all sources and move them to the proper folders.
150 lines
3.2 KiB
C
150 lines
3.2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "raze_sound.h"
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BEGIN_PS_NS
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enum
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{
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kMaxSoundFiles = 80,
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kMaxSounds = 200,
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kMaxSoundNameLen = 8,
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kMaxActiveSounds = 8,
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kCreepyCount = 150,
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MUSIC_ID = (-65536)
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};
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enum {
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kSound0 = 0,
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kSound1,
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kSound2,
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kSound3,
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kSound4,
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kSound5,
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kSound6,
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kSound7,
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kSound8,
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kSound9,
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kSoundItemSpecial,
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kSound11,
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kSoundTorchOn,
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kSound13,
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kSound14,
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kSound15,
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kSound16,
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kSound17,
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kSound18,
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kSound19,
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kSound20,
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kSound21,
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kSound22,
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kSound23,
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kSound24,
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kSound25,
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kSound26,
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kSound27,
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kSoundJonLaugh2,
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kSound29,
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kSound30,
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kSound31,
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kSound32,
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kSound33,
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kSound34,
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kSound35,
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kSound36,
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kSound38 = 38,
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kSound39,
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kSound40,
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kSound41,
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kSound42,
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kSound43,
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kSound47 = 47,
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kSound48 = 48,
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kSoundQTail = 50,
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kSound52 = 52,
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kSoundTauntStart = 53,
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kSoundJonFDie = 60,
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kSound61,
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kSound62,
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kSound63,
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kSound64,
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kSound65,
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kSound66,
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kSoundMana1,
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kSoundMana2,
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kSoundAmmoPickup,
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kSound70,
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kSound71,
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kSound72,
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kSoundAlarm,
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kSound74,
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kSound75,
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kSound76,
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kSound77,
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kSound78,
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kSound79,
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};
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extern short gMusicVolume;
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extern short gFXVolume;
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extern short nStopSound;
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extern short nStoneSound;
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extern short nSwitchSound;
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extern short nLocalEyeSect;
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extern short nElevSound;
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extern short nCreepyTimer;
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extern short StaticSound[];
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void UpdateCreepySounds();
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void InitFX();
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void FadeSong();
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int fadecdaudio();
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int LocalSoundPlaying();
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void LoadFX();
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void StopAllSounds();
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void StopLocalSound();
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void PlayLocalSound(short nSound, short val, bool unattached = false, EChanFlags cflags = CHANF_NONE);
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int LoadSound(const char* sound);
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void BendAmbientSound();
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void CheckAmbience(short nSector);
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void PlayFX2(unsigned short nSound, short nSprite, int sectf = 0, EChanFlags chanflags = CHANF_NONE);
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void PlayFXAtXYZ(unsigned short nSound, int x, int y, int z, int nSector, EChanFlags chanflags = CHANF_NONE);
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inline void D3PlayFX(unsigned short nSound, short nVal)
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{
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PlayFX2(nSound, nVal);
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}
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void StopSpriteSound(short nSprite);
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void StartSwirlies();
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void UpdateSwirlies();
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void PlayTitleSound(void);
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void PlayGameOverSound(void);
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void SoundBigEntrance(void);
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END_PS_NS
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