raze/source/games/exhumed/src/sound.h
Christoph Oelckers fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00

150 lines
3.2 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "raze_sound.h"
BEGIN_PS_NS
enum
{
kMaxSoundFiles = 80,
kMaxSounds = 200,
kMaxSoundNameLen = 8,
kMaxActiveSounds = 8,
kCreepyCount = 150,
MUSIC_ID = (-65536)
};
enum {
kSound0 = 0,
kSound1,
kSound2,
kSound3,
kSound4,
kSound5,
kSound6,
kSound7,
kSound8,
kSound9,
kSoundItemSpecial,
kSound11,
kSoundTorchOn,
kSound13,
kSound14,
kSound15,
kSound16,
kSound17,
kSound18,
kSound19,
kSound20,
kSound21,
kSound22,
kSound23,
kSound24,
kSound25,
kSound26,
kSound27,
kSoundJonLaugh2,
kSound29,
kSound30,
kSound31,
kSound32,
kSound33,
kSound34,
kSound35,
kSound36,
kSound38 = 38,
kSound39,
kSound40,
kSound41,
kSound42,
kSound43,
kSound47 = 47,
kSound48 = 48,
kSoundQTail = 50,
kSound52 = 52,
kSoundTauntStart = 53,
kSoundJonFDie = 60,
kSound61,
kSound62,
kSound63,
kSound64,
kSound65,
kSound66,
kSoundMana1,
kSoundMana2,
kSoundAmmoPickup,
kSound70,
kSound71,
kSound72,
kSoundAlarm,
kSound74,
kSound75,
kSound76,
kSound77,
kSound78,
kSound79,
};
extern short gMusicVolume;
extern short gFXVolume;
extern short nStopSound;
extern short nStoneSound;
extern short nSwitchSound;
extern short nLocalEyeSect;
extern short nElevSound;
extern short nCreepyTimer;
extern short StaticSound[];
void UpdateCreepySounds();
void InitFX();
void FadeSong();
int fadecdaudio();
int LocalSoundPlaying();
void LoadFX();
void StopAllSounds();
void StopLocalSound();
void PlayLocalSound(short nSound, short val, bool unattached = false, EChanFlags cflags = CHANF_NONE);
int LoadSound(const char* sound);
void BendAmbientSound();
void CheckAmbience(short nSector);
void PlayFX2(unsigned short nSound, short nSprite, int sectf = 0, EChanFlags chanflags = CHANF_NONE);
void PlayFXAtXYZ(unsigned short nSound, int x, int y, int z, int nSector, EChanFlags chanflags = CHANF_NONE);
inline void D3PlayFX(unsigned short nSound, short nVal)
{
PlayFX2(nSound, nVal);
}
void StopSpriteSound(short nSprite);
void StartSwirlies();
void UpdateSwirlies();
void PlayTitleSound(void);
void PlayGameOverSound(void);
void SoundBigEntrance(void);
END_PS_NS