..
enet
Split r3159..r3161, part 7: code touching networking.
2012-11-15 14:28:14 +00:00
jaudiolib
Rectify.
2012-12-29 11:27:07 +00:00
jmact
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
lunatic
Lunatic: more code...
2013-01-01 15:24:28 +00:00
misc
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
util
Tools updates:
2012-11-15 06:42:37 +00:00
_functio.h
Lunatic translator: update default defines.
2012-11-25 13:18:41 +00:00
_midi.h
_rts.h
actors.c
Clean up actors.c and player.c.
2013-01-01 15:24:14 +00:00
actors.h
Fix rotation-fixed useractors (those having usertype bit 4 set).
2012-12-23 19:24:21 +00:00
actors_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
actors_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
anim.c
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
2012-12-30 20:34:34 +00:00
anim.h
animvpx.c
Fix LTO=1 RELEASE=1 Lunatic build.
2012-12-29 15:21:16 +00:00
animvpx.h
Make ivfrate build standalone, Makefile tweaks.
2012-11-08 21:54:17 +00:00
astub.c
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
2012-12-30 20:34:34 +00:00
common.c
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
common_game.h
Factor G_MultiPskyInit into common.c.
2012-11-25 04:25:31 +00:00
config.c
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
config.h
Fix warning from r3128
2012-11-08 22:09:00 +00:00
demo.c
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
2012-12-30 20:34:34 +00:00
demo.h
duke3d.h
Replace "if (g_tile[..].execPtr)" -> "if (G_HaveActor(...))".
2012-12-29 15:21:28 +00:00
function.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game.c
Factor out some code into C_AllocQuote() and C_InitQuotes().
2013-01-01 15:24:25 +00:00
game.h
RENDERTYPE=SDL on Windows, part 2.
2012-11-25 04:26:37 +00:00
game_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gamedef.c
Lunatic: more code...
2013-01-01 15:24:28 +00:00
gamedef.h
Factor out some code into C_AllocQuote() and C_InitQuotes().
2013-01-01 15:24:25 +00:00
gamedefs.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gameexec.c
Lunatic: compile out more code with LUNATIC_ONLY.
2013-01-01 15:24:18 +00:00
gameexec.h
Lunatic: compile out more code with LUNATIC_ONLY.
2013-01-01 15:24:18 +00:00
GameListSource.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GameListSource.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
gamestructures.c
Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
2012-12-23 14:00:08 +00:00
gamevars.c
Lunatic: compile out more code with LUNATIC_ONLY.
2013-01-01 15:24:18 +00:00
gamevars.h
Lunatic: definesound, more control.lua fixes.
2013-01-01 15:24:22 +00:00
global.c
Replace initialize_globals() with global initialization.
2012-12-29 10:58:38 +00:00
global.h
Replace initialize_globals() with global initialization.
2012-12-29 10:58:38 +00:00
GNU.TXT
GrpFile.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GrpFile.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
grpscan.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
grpscan.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
input.c
Further minor MACT cleanups
2012-11-17 16:48:11 +00:00
input.h
keys.h
m32def.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
m32def.h
m32exec.c
Factor dist() and ldist() into common.c.
2012-11-29 12:49:38 +00:00
m32structures.c
m32vars.c
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
2012-12-13 02:33:53 +00:00
macros.h
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
mapster32.h
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
mdump.cpp
mdump.h
menus.c
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
2012-12-30 20:34:34 +00:00
menus.h
Minor menu cleanups, only half-finished (if that).
2012-10-14 22:16:07 +00:00
midi.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
midi.h
mpu401.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
Fix building as C instead of C++
2012-12-12 02:53:15 +00:00
net.h
Fix building as C instead of C++
2012-12-12 02:53:15 +00:00
old.diff
osdcmds.c
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
2012-12-30 20:34:34 +00:00
osdcmds.h
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
osdfuncs.c
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
osdfuncs.h
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
player.c
player.c: finish hitscan projectile handling cleanup.
2013-01-01 15:24:36 +00:00
player.h
Clean up actors.c and player.c.
2013-01-01 15:24:14 +00:00
premap.c
Lunatic: compile out more code with LUNATIC_ONLY.
2013-01-01 15:24:18 +00:00
premap.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
quotes.h
rev.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
rts.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
rts.h
savegame.c
Factor out some code into C_AllocQuote() and C_InitQuotes().
2013-01-01 15:24:25 +00:00
savegame.h
Rewrite old-version-savegame signaling in a cleaner fashion.
2012-11-13 10:50:06 +00:00
sdlmusic.c
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
sector.c
Replace "if (g_tile[..].execPtr)" -> "if (G_HaveActor(...))".
2012-12-29 15:21:28 +00:00
sector.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
soundefs.h
sounds.c
All kneel, king FLAC is here.
2012-12-29 10:57:24 +00:00
sounds.h
sounds_mapster32.c
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startosx.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.game.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
startwin.game.h
winbits.c
Windows: Fix potential crash in version checker.
2012-11-29 12:49:41 +00:00