.. |
gl_buffers.cpp
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
gl_buffers.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
gl_debug.cpp
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
gl_debug.h
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
gl_framebuffer.cpp
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
gl_framebuffer.h
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- backend update from GZDoom.
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2022-06-26 09:35:21 +02:00 |
gl_hwtexture.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gl_hwtexture.h
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- moved to GZDoom's gl_hwtexture.cpp.
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2020-05-29 01:03:01 +02:00 |
gl_postprocess.cpp
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
gl_postprocessstate.cpp
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
gl_postprocessstate.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_renderbuffers.cpp
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- Backend update from GZDoom.
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2022-07-23 12:05:27 +02:00 |
gl_renderbuffers.h
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- Backend update from GZDoom.
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2022-07-23 12:05:27 +02:00 |
gl_renderer.cpp
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- fully synchronized the backend code with GZDoom.
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2020-06-14 21:13:22 +02:00 |
gl_renderer.h
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- Backend update from GZDoom
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2022-04-25 11:13:55 +02:00 |
gl_renderstate.cpp
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- downgraded all LGPL3 license headers in the backend to LGPL2.
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2022-10-23 18:46:17 +02:00 |
gl_renderstate.h
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- downgraded all LGPL3 license headers in the backend to LGPL2.
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2022-10-23 18:46:17 +02:00 |
gl_samplers.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gl_samplers.h
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- backend sync with GZDoom.
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2020-05-31 21:25:52 +02:00 |
gl_shader.cpp
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- downgraded all LGPL3 license headers in the backend to LGPL2.
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2022-10-23 18:46:17 +02:00 |
gl_shader.h
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- downgraded all LGPL3 license headers in the backend to LGPL2.
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2022-10-23 18:46:17 +02:00 |
gl_shaderprogram.cpp
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
gl_shaderprogram.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_stereo3d.cpp
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |