raze/source/blood/src
2020-10-15 20:22:39 +02:00
..
actor.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
actor.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
ai.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
ai.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aibat.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aibeast.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
aiboneel.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aiburn.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aicaleb.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aicerber.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
aicult.cpp - removed the mostly unused macros for sprite iteration. 2020-10-15 20:22:38 +02:00
aigarg.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
aighost.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
aigilbst.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aihand.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aihound.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aiinnoc.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aipod.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
airat.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aispid.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aistate.h - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
aitchern.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
aiunicult.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
aiunicult.h - Blood: Removed most #defines. 2020-10-11 14:30:43 +02:00
aizomba.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aizombf.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
animatesprite.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
asound.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
barf.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
blood.cpp - implemented proper delta serialization for sectors and walls. 2020-10-11 21:11:38 +02:00
blood.h Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
callback.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - Blood: got rid of ThrowError. 2020-10-11 14:30:44 +02:00
choke.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
common_game.h - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
controls.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
credits.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_menu.cpp - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
db.cpp - do not use index 0 of Blood's X arrays. 2020-10-14 13:51:59 +02:00
db.h - Blood: simplified management of XSectors and XWalls. 2020-10-13 20:36:57 +02:00
dude.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
dude.h - More compact code for event redirection 2020-05-22 17:34:33 +02:00
endgame.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
endgame.h - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
eventq.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
eventq.h - no bit fields, please! 2020-10-13 23:56:30 +02:00
fire.cpp - Blood: got rid of ThrowError. 2020-10-11 14:30:44 +02:00
fx.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
fx.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
gameutil.cpp - use iterator class for all stat loops in Blood's actor.cpp. 2020-10-15 20:22:38 +02:00
gameutil.h - use iterator class for all stat loops in Blood's actor.cpp. 2020-10-15 20:22:38 +02:00
gib.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
gib.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
globals.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
globals.h - Blood: Removed most #defines. 2020-10-11 14:30:43 +02:00
hudsprites.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
inifile.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
levels.h - Blood: Removed most #defines. 2020-10-11 14:30:43 +02:00
loadsave.cpp - Blood: simplified management of XSectors and XWalls. 2020-10-13 20:36:57 +02:00
loadsave.h - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
map2d.cpp - excised Blood's entire automap code. 2020-09-06 10:59:45 +02:00
messages.cpp - Blood: there's no need to store the loadsave handlers in local variables that never get used. 2020-10-11 14:30:40 +02:00
messages.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
mirrors.cpp - some cleanup of build.h 2020-10-15 20:22:38 +02:00
misc.cpp - Blood code cleanup 2020-09-01 19:49:05 +02:00
misc.h - safety commit 2020-10-05 21:47:53 +02:00
namelist.h - we need this... 2020-10-06 21:11:37 +02:00
nnexts.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
nnexts.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
osdcmd.cpp - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
player.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
player.h - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
pqueue.h - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
prediction.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
preload.cpp - Blood: there's no need to store the loadsave handlers in local variables that never get used. 2020-10-11 14:30:40 +02:00
qav.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
qav.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
replace.cpp - implemented proper delta serialization for sectors and walls. 2020-10-11 21:11:38 +02:00
sbar.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
screen.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
sectorfx.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
seq.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
sfx.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
sound.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
sound.h - Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound. 2020-09-05 19:20:25 +02:00
tile.cpp - connecting the dots for Blood's special tile features. 2020-09-15 01:27:24 +02:00
trig.cpp - Blood: got rid of ThrowError. 2020-10-11 14:30:44 +02:00
triggers.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
triggers.h - got rid of common.h 2020-09-08 18:39:47 +02:00
view.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
view.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
warp.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
weapon.cpp - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00