raze/source/games/duke/src
2022-10-21 00:00:04 +02:00
..
actors.cpp - converted all dist() calls to vector math and deleted the utilities 2022-10-21 00:00:04 +02:00
actors_d.cpp - converted all dist() calls to vector math and deleted the utilities 2022-10-21 00:00:04 +02:00
actors_lava.cpp - remove C-style struct parameters. 2022-10-04 18:44:16 +02:00
actors_r.cpp - movesprite_ex refactoring, part 1 2022-10-21 00:00:04 +02:00
animatesprites_d.cpp -consolidated sprite rotation formula in 2 inline functions. 2022-10-21 00:00:03 +02:00
animatesprites_r.cpp -consolidated sprite rotation formula in 2 inline functions. 2022-10-21 00:00:03 +02:00
bowling.cpp - floatified animation code. 2022-10-20 23:08:22 +02:00
ccmds.cpp - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
cheats.cpp - exported DukeActor's native member variables. 2022-01-24 00:24:47 +01:00
concmd.h
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - floatified alterang and changed return type of furthestangle 2022-10-21 00:00:01 +02:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
duke3d.h - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
dukeactor.h - mainly handling angle literals. 2022-10-15 12:42:30 +02:00
flags_d.cpp - falladjustz 2022-10-20 22:25:10 +02:00
flags_r.cpp - falladjustz 2022-10-20 22:25:10 +02:00
funct.h - floatified alterang and changed return type of furthestangle 2022-10-21 00:00:01 +02:00
game.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
game_misc.cpp - Duke: Tidy up old multiplayer variables to modern standards. 2022-10-16 10:59:04 +02:00
gamedef.cpp - floatified gs.gravity and all relations to player.vel. 2022-10-20 00:47:32 +02:00
gameexec.cpp - consolidated Duke’s ‚away from wall‘ check in the backend 2022-10-21 00:00:02 +02:00
gameloop.cpp - Duke: Floatify displayrooms() and flatten smoothratio back out to float. 2022-10-16 10:59:04 +02:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - don't typedef MATTGAMEVAR 2021-12-31 13:12:20 +01:00
global.cpp - unlimited the number of active animations, also fixed a few bugs. 2022-10-20 23:08:54 +02:00
global.h - unlimited the number of active animations, also fixed a few bugs. 2022-10-20 23:08:54 +02:00
hudweapon_d.cpp - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
hudweapon_r.cpp - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
inlines.h - converted all dist() calls to vector math and deleted the utilities 2022-10-21 00:00:04 +02:00
input.cpp - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
namelist_d.h - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
namelist_r.h - cleaned up and floatified the jaildoor code 2022-02-15 22:18:25 +01:00
names.h - flags for the bolts. 2022-01-27 01:05:12 +01:00
names_d.h
names_r.h
noise.cpp - use wrapper functions for pos/opos where possible. 2022-10-02 20:46:58 +02:00
player.cpp - simple replacements in player code 2022-10-21 00:00:03 +02:00
player_d.cpp - converted all dist() calls to vector math and deleted the utilities 2022-10-21 00:00:04 +02:00
player_r.cpp - movesprite_ex refactoring, part 2 2022-10-21 00:00:04 +02:00
player_w.cpp - search& replace of zero assignments and comparisons. 2022-10-20 00:47:31 +02:00
prediction.cpp - Duke: Tidy up old multiplayer variables to modern standards. 2022-10-16 10:59:04 +02:00
prediction.h - Duke: Tidy up old multiplayer variables to modern standards. 2022-10-16 10:59:04 +02:00
premap.cpp - ported all simple EGS calls to CreateActor 2022-10-21 00:00:02 +02:00
premap_d.cpp - floatified exit position. 2022-10-20 23:08:55 +02:00
premap_r.cpp - floatified exit position. 2022-10-20 23:08:55 +02:00
render.cpp - handled a few easy to change distance calculations and nearby assignments. 2022-10-18 19:36:25 +02:00
savegame.cpp - replace FireProj struct with a second temp_pos vector 2022-10-21 00:00:04 +02:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
sectors.cpp - added a Sum function to TVector familiy 2022-10-21 00:00:02 +02:00
sectors_d.cpp - use randomAngle 2022-10-21 00:00:03 +02:00
sectors_r.cpp - simple replacements in sector and spawn code 2022-10-21 00:00:04 +02:00
soundefs.h
sounds.cpp - ported the remaining S_PlaySound3D calls 2022-10-21 00:00:03 +02:00
sounds.h - added S_PlaySound3D variant receiving a float vector 2022-10-21 00:00:03 +02:00
spawn.cpp - simple replacements in sector and spawn code 2022-10-21 00:00:04 +02:00
spawn_d.cpp - simple replacements in sector and spawn code 2022-10-21 00:00:04 +02:00
spawn_r.cpp - simple replacements in sector and spawn code 2022-10-21 00:00:04 +02:00
types.h - replace FireProj struct with a second temp_pos vector 2022-10-21 00:00:04 +02:00
vmexports.cpp - Replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
vmiterators.cpp - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00