.. |
actors.cpp
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- converted all dist() calls to vector math and deleted the utilities
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2022-10-21 00:00:04 +02:00 |
actors_d.cpp
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- converted all dist() calls to vector math and deleted the utilities
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2022-10-21 00:00:04 +02:00 |
actors_lava.cpp
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- remove C-style struct parameters.
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2022-10-04 18:44:16 +02:00 |
actors_r.cpp
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- movesprite_ex refactoring, part 1
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2022-10-21 00:00:04 +02:00 |
animatesprites_d.cpp
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-consolidated sprite rotation formula in 2 inline functions.
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2022-10-21 00:00:03 +02:00 |
animatesprites_r.cpp
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-consolidated sprite rotation formula in 2 inline functions.
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2022-10-21 00:00:03 +02:00 |
bowling.cpp
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- floatified animation code.
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2022-10-20 23:08:22 +02:00 |
ccmds.cpp
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- floatified WarpToCoords
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2022-10-13 20:58:12 +02:00 |
cheats.cpp
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- exported DukeActor's native member variables.
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2022-01-24 00:24:47 +01:00 |
concmd.h
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condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- floatified alterang and changed return type of furthestangle
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2022-10-21 00:00:01 +02:00 |
d_menu.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
dispatch.cpp
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
duke3d.h
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- Floatify InputPacket::fvel and InputPacket::svel .
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2022-10-20 00:48:09 +02:00 |
dukeactor.h
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- mainly handling angle literals.
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2022-10-15 12:42:30 +02:00 |
flags_d.cpp
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- falladjustz
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2022-10-20 22:25:10 +02:00 |
flags_r.cpp
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- falladjustz
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2022-10-20 22:25:10 +02:00 |
funct.h
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- floatified alterang and changed return type of furthestangle
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2022-10-21 00:00:01 +02:00 |
game.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
game_misc.cpp
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- Duke: Tidy up old multiplayer variables to modern standards.
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2022-10-16 10:59:04 +02:00 |
gamedef.cpp
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- floatified gs.gravity and all relations to player.vel.
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2022-10-20 00:47:32 +02:00 |
gameexec.cpp
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- consolidated Duke’s ‚away from wall‘ check in the backend
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2022-10-21 00:00:02 +02:00 |
gameloop.cpp
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- Duke: Floatify displayrooms() and flatten smoothratio back out to float.
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2022-10-16 10:59:04 +02:00 |
gamevar.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gamevar.h
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- don't typedef MATTGAMEVAR
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2021-12-31 13:12:20 +01:00 |
global.cpp
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- unlimited the number of active animations, also fixed a few bugs.
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2022-10-20 23:08:54 +02:00 |
global.h
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- unlimited the number of active animations, also fixed a few bugs.
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2022-10-20 23:08:54 +02:00 |
hudweapon_d.cpp
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
hudweapon_r.cpp
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
inlines.h
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- converted all dist() calls to vector math and deleted the utilities
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2022-10-21 00:00:04 +02:00 |
input.cpp
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- Floatify InputPacket::fvel and InputPacket::svel .
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2022-10-20 00:48:09 +02:00 |
namelist_d.h
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- Duke: added two more flags to eliminate the references to the crane's tile numbers.
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2022-01-25 22:26:53 +01:00 |
namelist_r.h
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- cleaned up and floatified the jaildoor code
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2022-02-15 22:18:25 +01:00 |
names.h
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- flags for the bolts.
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2022-01-27 01:05:12 +01:00 |
names_d.h
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names_r.h
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noise.cpp
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- use wrapper functions for pos/opos where possible.
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2022-10-02 20:46:58 +02:00 |
player.cpp
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- simple replacements in player code
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2022-10-21 00:00:03 +02:00 |
player_d.cpp
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- converted all dist() calls to vector math and deleted the utilities
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2022-10-21 00:00:04 +02:00 |
player_r.cpp
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- movesprite_ex refactoring, part 2
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2022-10-21 00:00:04 +02:00 |
player_w.cpp
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- search& replace of zero assignments and comparisons.
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2022-10-20 00:47:31 +02:00 |
prediction.cpp
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- Duke: Tidy up old multiplayer variables to modern standards.
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2022-10-16 10:59:04 +02:00 |
prediction.h
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- Duke: Tidy up old multiplayer variables to modern standards.
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2022-10-16 10:59:04 +02:00 |
premap.cpp
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- ported all simple EGS calls to CreateActor
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2022-10-21 00:00:02 +02:00 |
premap_d.cpp
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- floatified exit position.
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2022-10-20 23:08:55 +02:00 |
premap_r.cpp
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- floatified exit position.
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2022-10-20 23:08:55 +02:00 |
render.cpp
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- handled a few easy to change distance calculations and nearby assignments.
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2022-10-18 19:36:25 +02:00 |
savegame.cpp
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- replace FireProj struct with a second temp_pos vector
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2022-10-21 00:00:04 +02:00 |
sbar.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
sectors.cpp
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- added a Sum function to TVector familiy
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2022-10-21 00:00:02 +02:00 |
sectors_d.cpp
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- use randomAngle
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2022-10-21 00:00:03 +02:00 |
sectors_r.cpp
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- simple replacements in sector and spawn code
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2022-10-21 00:00:04 +02:00 |
soundefs.h
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sounds.cpp
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- ported the remaining S_PlaySound3D calls
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2022-10-21 00:00:03 +02:00 |
sounds.h
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- added S_PlaySound3D variant receiving a float vector
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2022-10-21 00:00:03 +02:00 |
spawn.cpp
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- simple replacements in sector and spawn code
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2022-10-21 00:00:04 +02:00 |
spawn_d.cpp
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- simple replacements in sector and spawn code
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2022-10-21 00:00:04 +02:00 |
spawn_r.cpp
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- simple replacements in sector and spawn code
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2022-10-21 00:00:04 +02:00 |
types.h
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- replace FireProj struct with a second temp_pos vector
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2022-10-21 00:00:04 +02:00 |
vmexports.cpp
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- Replace player's ang with DAngle object.
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2022-10-05 00:36:27 +02:00 |
vmiterators.cpp
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- added script exports for Duke's main structures.
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2022-02-21 00:19:26 +01:00 |