..
actor.cpp
- fixed: gView references gViewIndex, not myconnectindex.
2022-10-18 18:29:09 +02:00
actor.h
- Blood: Floatify PLAYER::zWeapon
.
2022-10-18 18:30:38 +02:00
ai.cpp
- wrapped most remaining clipdist access
2022-10-17 17:03:53 +02:00
ai.h
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aibat.cpp
- added mapangle function for converting angles from map data.
2022-10-18 19:01:45 +02:00
aibeast.cpp
- added mapangle function for converting angles from map data.
2022-10-18 19:01:45 +02:00
aiboneel.cpp
- added mapangle function for converting angles from map data.
2022-10-18 19:01:45 +02:00
aiburn.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aicaleb.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aicerber.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aicult.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aigarg.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aighost.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aigilbst.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aihand.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aihound.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aiinnoc.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aipod.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
airat.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aispid.cpp
- wrapped most clipdist assignments
2022-10-17 17:03:53 +02:00
aistate.h
Renamed untitled spider functions
2021-08-21 19:52:24 +10:00
aitchern.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aiunicult.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
aiunicult.h
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aizomba.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
aizombf.cpp
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
animatesprite.cpp
- got rid of set_int_z in Blood.
2022-10-20 00:48:09 +02:00
asound.cpp
- Blood: Eliminate gMe
extern'd pointer.
2022-10-18 18:29:08 +02:00
barf.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
blood.cpp
- fixed: gView references gViewIndex, not myconnectindex.
2022-10-18 18:29:09 +02:00
blood.h
- Floatify InputPacket::fvel
and InputPacket::svel
.
2022-10-20 00:48:09 +02:00
bloodactor.h
- consolidation of Blood rotation code.
2022-10-15 11:35:37 +02:00
callback.cpp
- Blood: Eliminate gMe
extern'd pointer.
2022-10-18 18:29:08 +02:00
callback.h
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
choke.cpp
- Blood: Get rid of gInterpolate
global, make it local to viewDrawScreen()
.
2022-10-16 10:59:05 +02:00
choke.h
- Blood: Get rid of gInterpolate
global, make it local to viewDrawScreen()
.
2022-10-16 10:59:05 +02:00
common_game.h
- Blood: Floatify position drawing code and clean up now-unused wrappers.
2022-10-18 18:29:09 +02:00
controls.cpp
- Blood: Eliminate gView
extern'd pointer.
2022-10-18 18:29:09 +02:00
d_menu.cpp
- Eliminate __interpvaluef()
and clean up Q16.16 smoothratio values where it made sense to do so.
2022-10-15 13:32:01 +02:00
db.cpp
- added mapangle function for converting angles from map data.
2022-10-18 19:01:45 +02:00
db.h
- got rid of set_int_z in Blood.
2022-10-20 00:48:09 +02:00
dude.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
dude.h
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
endgame.cpp
- Check enemy type when adding to enemy level count
2022-05-06 01:08:09 +02:00
endgame.h
- Check enemy type when adding to enemy level count
2022-05-06 01:08:09 +02:00
eventq.cpp
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
eventq.h
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
fire.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
fx.cpp
- wrapped most clipdist assignments
2022-10-17 17:03:53 +02:00
fx.h
- Blood: Floatify PLAYER::zWeapon
.
2022-10-18 18:30:38 +02:00
gameutil.cpp
- refactored actWallBounceVector as well
2022-10-15 10:15:20 +02:00
gameutil.h
- refactored actWallBounceVector as well
2022-10-15 10:15:20 +02:00
gib.cpp
- wrap clipdist << 2
2022-10-17 17:03:52 +02:00
gib.h
- got rid of CGibPosition
2022-10-13 00:59:00 +02:00
globals.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
globals.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
hudsprites.cpp
- Blood: Floatify all the bobbing/swaying code.
2022-10-18 19:52:02 +02:00
inifile.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
inifile.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
levels.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
levels.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
loadsave.cpp
- Blood: Eliminate gMe
extern'd pointer.
2022-10-18 18:29:08 +02:00
mapstructs.h
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
messages.cpp
- Blood: Eliminate gMe
extern'd pointer.
2022-10-18 18:29:08 +02:00
messages.h
- Blood: Eliminate gMe
extern'd pointer.
2022-10-18 18:29:08 +02:00
mirrors.cpp
- handle the portals in Duke and Blood.
2022-10-16 09:40:29 +02:00
misc.cpp
- floatified Blood’s kViewEffectAtom
2022-10-13 20:58:11 +02:00
misc.h
- Blood: Floatify position drawing code and clean up now-unused wrappers.
2022-10-18 18:29:09 +02:00
namelist.h
- Blood: handle title screens so that mods changing the original one still display it.
2021-05-19 00:07:50 +02:00
nnexts.cpp
- got rid of set_int_z in Blood.
2022-10-20 00:48:09 +02:00
nnexts.h
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
nnsprinsect.cpp
- handle a few leftovers in Blood.
2022-08-26 19:53:07 +02:00
osdcmd.cpp
- Blood: Eliminate gView
extern'd pointer.
2022-10-18 18:29:09 +02:00
player.cpp
- Floatify InputPacket::fvel
and InputPacket::svel
.
2022-10-20 00:48:09 +02:00
player.h
- Blood: Floatify POSTURE::xOffset
and POSTURE::zOffset
.
2022-10-20 00:48:09 +02:00
prediction.cpp
- Blood: Clean up as much Q16.16 smoothratio usage as possible.
2022-10-18 18:29:09 +02:00
preload.cpp
- animation precaching cleanup.
2022-08-05 23:48:43 +02:00
qav.cpp
- Blood: Don't use degrees in the QAV drawer until hud_drawsprite()
is uplifted.
2022-10-18 19:52:02 +02:00
qav.h
- Blood: Floatify QAV's x/y coordinates.
2022-10-18 19:52:02 +02:00
sbar.cpp
- Blood: Eliminate gView
extern'd pointer.
2022-10-18 18:29:09 +02:00
sectorfx.cpp
Fix ceiling panning angle
2022-02-15 16:02:00 +01:00
sectorfx.h
- cleanup of shadeList, panList and wallPanList.
2021-12-25 21:28:41 +01:00
seq.cpp
- comparison with zero replacements
2022-10-15 11:35:37 +02:00
seq.h
- use EventObject in SEQINST
2021-12-25 21:29:10 +01:00
seqcb.h
- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
2021-09-17 20:49:25 +02:00
sfx.cpp
- Blood: Eliminate gMe
extern'd pointer.
2022-10-18 18:29:08 +02:00
sound.cpp
-Blood: fix crashes when trying to exit from a fatal error during startup.
2022-02-21 00:26:51 +01:00
sound.h
- Blood: Eliminate gMe
extern'd pointer.
2022-10-18 18:29:08 +02:00
tile.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
trig.cpp
- move stuff around
2022-10-14 23:55:31 +02:00
triggers.cpp
- Blood: Clean up as much Q16.16 smoothratio usage as possible.
2022-10-18 18:29:09 +02:00
triggers.h
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
view.cpp
- Blood: Floatify all the bobbing/swaying code.
2022-10-18 19:52:02 +02:00
view.h
- Blood: Eliminate gView
extern'd pointer.
2022-10-18 18:29:09 +02:00
warp.cpp
- got rid of set_int_z in Blood.
2022-10-20 00:48:09 +02:00
weapon.cpp
- Blood: Floatify QAV's x/y coordinates.
2022-10-18 19:52:02 +02:00