raze/source/core
Christoph Oelckers 4843cf98d8 - usermap files
2021-12-30 09:58:07 +01:00
..
console
menu - usermap files 2021-12-30 09:58:07 +01:00
music - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
rendering - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
textures - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
actorlist.cpp - deal with s() in shared code. 2021-12-30 09:57:14 +01:00
automap.cpp - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00
automap.h - MarkSectorSeen 2021-12-26 23:09:48 +01:00
binaryangle.h - Clamp the return value in PitchToHoriz() between the range of an INT32 value, and fix some math in the PitchToBAM() and BAMToPitch() inlines. 2021-12-07 19:59:30 +11:00
cheathandler.cpp
cheathandler.h
cheats.cpp - Harden the skill CCMD to test for valid skill range for loaded game, not the maximum size of the gSkillNames[] array which may not be completely filled. Also print valid skill names in addition to numbers to help the user. 2021-11-29 00:55:40 +01:00
cheats.h
coreactor.h - replaced the last remaining s() calls in Blood's interface and deleted the method. 2021-12-30 09:57:51 +01:00
ct_chat.cpp
d_net.cpp - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00
d_net.h
d_protocol.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
d_protocol.h
d_ticcmd.h
defparser.cpp - Tidy up some GCC warnings about ininitialised variables, memsetting non-trivial types and some others. 2021-12-26 23:10:02 +01:00
g_mapinfo.cpp
g_mapinfo.h
gameconfigfile.cpp - Added Raze-specific application data search path for macOS. 2021-12-15 21:30:46 +01:00
gameconfigfile.h
gamecontrol.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
gamecontrol.h - migrated Exhumed's sector extensions to the actual struct. 2021-12-25 21:28:49 +01:00
gamecvars.cpp - Make a number of CVARs in gamecvars.cpp saved as part of the global config. 2021-12-07 19:59:26 +11:00
gamecvars.h - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
gamefuncs.cpp - pass actors to calcChaseCamPos. 2021-12-30 09:57:18 +01:00
gamefuncs.h - pass actors to calcChaseCamPos. 2021-12-30 09:57:18 +01:00
gamehud.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
gamehud.h
gameinput.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
gameinput.h - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
gamestruct.h - use actors instead of sprites in the new renderer's API. 2021-12-30 09:57:15 +01:00
gi.cpp
gi.h
initfs.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
inputstate.cpp - Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697. 2021-12-26 23:09:50 +01:00
inputstate.h - Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697. 2021-12-26 23:09:50 +01:00
interpolate.cpp - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
interpolate.h - fixed Exhumed panning setup. 2021-12-30 09:57:09 +01:00
intvec.h - Eliminate some stale code out of intvec.h. 2021-12-30 09:57:04 +01:00
mainloop.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
maphack.cpp - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
mapinfo.cpp
mapinfo.h - fixed the user map label. 2021-12-30 09:58:07 +01:00
maploader.cpp - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00
maptypes.h - Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union. 2021-12-30 09:57:07 +01:00
mathutil.cpp
mathutil.h - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
ns.h - extended walltype to directly manage Blood's XWALL. 2021-12-25 21:28:47 +01:00
packet.h
palette.cpp
palette.h
precache.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
precache.h
quotemgr.h
quotes.cpp
raze_music.cpp - fixed music lookup for user maps. 2021-12-30 09:58:07 +01:00
raze_music.h
raze_sound.cpp - SW/Exhumed fixed sound relinking on actor destruction. 2021-12-30 09:53:10 +01:00
raze_sound.h - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
savegamehelp.h - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
scancodes.h
screenjob.cpp - Blood: back up player state before ending the level, not just before loading the new one. 2021-12-26 23:09:56 +01:00
screenjob_.h
screenshot.cpp
searchpaths.cpp - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
secrets.cpp
secrets.h - final preparations for changing type of cursectnum 2021-12-25 21:28:55 +01:00
sectorgeometry.cpp - Fix GCC warning warning: "/*" within comment [-Wcomment]. 2021-12-30 09:57:31 +01:00
sectorgeometry.h - removed SectorGeometry class. 2021-12-30 09:53:09 +01:00
serialize_obj.h
statistics.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
statistics.h
statusbar.h
statusbar2.cpp
uiinput.h
version.h - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
zcompile.cpp