..
actor.cpp
- fixed compilation.
2020-05-22 18:35:25 +02:00
actor.h
First round of Blood Savegame fix.
2020-02-11 23:15:25 +01:00
ai.cpp
- Player control: more strict rules for copying properties of xsprite
2020-05-22 17:33:05 +02:00
ai.h
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aibat.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aibat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aibeast.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aibeast.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiboneel.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aiboneel.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiburn.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aiburn.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
aicaleb.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aicaleb.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicerber.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aicerber.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicult.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aicult.h
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aigarg.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aigarg.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aighost.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aighost.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigilbst.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aigilbst.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihand.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aihand.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihound.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
aihound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aiinnoc.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aipod.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aipod.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
airat.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
airat.h
- added an indexer for Blood's AI states.
2020-02-12 00:22:11 +01:00
aispid.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aispid.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aitchern.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aitchern.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiunicult.cpp
- simple stuff from the texture manager inclusion commit.
2020-05-24 00:27:24 +02:00
aiunicult.h
- Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
2020-05-22 17:36:37 +02:00
aizomba.cpp
- Blood: Fix for buried zombies losing their targeting ability when being struck down while rising from the grave.
2020-02-15 21:47:02 +01:00
aizomba.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aizombf.cpp
Blood: workaround dudeInfo OOB issue
2020-02-06 18:47:26 +01:00
aizombf.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
asound.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
asound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
barf.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
barf.h
RFS parser wip
2019-09-23 01:30:05 +02:00
blood.cpp
- safety commit - does not compile!
2020-07-07 13:19:09 +02:00
blood.h
- quote cleanup.
2020-06-30 22:53:15 +02:00
callback.cpp
- Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
2020-05-22 17:36:37 +02:00
callback.h
- Added tracking type of conditions. Generally conditions is still WIP.
2020-05-22 17:28:35 +02:00
choke.cpp
- continued work on Blood save state
2020-02-12 00:43:13 +01:00
choke.h
- continued work on Blood save state
2020-02-12 00:43:13 +01:00
common.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
common_game.h
- cleanup of the screentext consolidation
2020-03-05 01:17:31 +01:00
config.cpp
- made Blood's FullMap flag global and removed the hacks to show the full automap.
2020-03-07 19:30:18 +01:00
config.h
- made Blood's FullMap flag global and removed the hacks to show the full automap.
2020-03-07 19:30:18 +01:00
controls.cpp
- change mouse input from int to float and adjust games accordingly.
2020-07-04 18:28:00 +02:00
controls.h
Blood: input code improvements
2020-06-17 12:22:23 +02:00
credits.cpp
- moved the textures used for the animations into the texture manager.
2020-06-14 20:27:13 +02:00
credits.h
- fixed compilation.
2019-10-21 19:36:54 +02:00
d_menu.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
db.cpp
- manual update of some missed content.
2020-05-22 18:28:03 +02:00
db.h
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
demo.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
demo.h
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
dude.cpp
- Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
2020-05-22 17:36:37 +02:00
dude.h
- More compact code for event redirection
2020-05-22 17:34:33 +02:00
endgame.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
endgame.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
eventq.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
eventq.h
- Event redirection support for modern types
2020-03-02 23:53:33 +01:00
fire.cpp
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
fire.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
fx.cpp
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
fx.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
gamemenu.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
gamemenu.h
- fixed stuff and cleaned out most of the old menu code.
2019-12-05 19:00:40 +01:00
gameutil.cpp
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
gameutil.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
getopt.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
getopt.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gib.cpp
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
gib.h
- merge fixes.
2020-01-02 19:20:11 +01:00
globals.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
globals.h
- more unused data removed
2020-02-12 01:00:47 +01:00
inifile.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
inifile.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
levels.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
levels.h
- fixed some reporting stuff for Blood.
2020-04-01 22:35:56 +02:00
loadsave.cpp
Blood: Amend how game pauses.
2020-05-31 23:19:54 +02:00
loadsave.h
- more unused data removed
2020-02-12 01:00:47 +01:00
macros.h
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
map2d.cpp
Blood: Workaround for map view showing 1px of non-border at the bottom.
2020-04-09 08:14:10 +02:00
map2d.h
Blood: Tie player input to the frame rate instead of the game tickrate
2020-03-31 08:56:36 +02:00
menu.cpp
- added refactored sound code to RR frontend.
2019-12-16 16:18:47 +01:00
messages.cpp
- console code matching with GZDoom
2020-04-12 08:30:41 +02:00
messages.h
- Added names for statnums
2019-10-08 22:27:45 +02:00
mirrors.cpp
Blood : Fix mirror issue
2020-05-22 17:25:54 +02:00
mirrors.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
misc.cpp
- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
2019-11-13 18:34:05 +01:00
misc.h
- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
2019-11-13 18:34:05 +01:00
network.cpp
Blood: input code improvements
2020-06-17 12:22:23 +02:00
network.h
Blood: Tie player input to the frame rate instead of the game tickrate
2020-03-31 08:56:36 +02:00
nnexts.cpp
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
nnexts.h
- fixed compilation.
2020-05-22 18:35:25 +02:00
osdcmd.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
osdcmds.h
- store palettes in the palette container.
2020-05-23 12:31:05 +02:00
player.cpp
- Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
2020-05-22 17:36:37 +02:00
player.h
Blood: Clear keys on new level, fixes #308
2020-02-11 18:17:22 +01:00
pqueue.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qav.cpp
- merge fixes.
2020-01-02 19:20:11 +01:00
qav.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00
qheap.cpp
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
qheap.h
Use C++ heap for resource manager
2019-09-21 11:41:25 +02:00
replace.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
replace.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
resource.cpp
- SW sound WIP
2019-12-17 23:25:07 +01:00
resource.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
screen.cpp
- backend update.
2020-06-11 09:15:44 +02:00
screen.h
- palette code cleanup
2020-04-13 23:58:44 +02:00
sectorfx.cpp
- simple stuff from the texture manager inclusion commit.
2020-05-24 00:27:24 +02:00
sectorfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
seq.cpp
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
seq.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
sfx.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
sfx.h
- fixed sound volume issues in Blood.
2020-01-22 16:34:58 +01:00
sound.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
sound.h
- update of music code, in particular separating the engine-specific lookup from the backend.
2020-05-23 12:37:47 +02:00
text.cpp
- consolidation of screentext code
2020-03-05 00:58:38 +01:00
text.h
- consolidation of screentext code
2020-03-05 00:58:38 +01:00
tile.cpp
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
tile.h
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
trig.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
trig.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
triggers.cpp
- manual update of some missed content.
2020-05-22 18:28:03 +02:00
triggers.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
view.cpp
- reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer.
2020-07-14 11:52:38 +02:00
view.h
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
warp.cpp
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
warp.h
Refactor of NOONE_EXTESNIONS:
2020-02-07 22:23:33 +01:00
weapon.cpp
- Added tracking type of conditions. Generally conditions is still WIP.
2020-05-22 17:28:35 +02:00
weapon.h
Precache more tiles on level start
2020-01-02 19:20:11 +01:00