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466bc84697
* Original algorithm now used purely for keyboard input only. * Mouse and controller input is no longer a scaled double version of the keyboard input. * Mouse input is the square root of the base angle adjustment (20) multiplied by (mouse input divided by the input scale factor). As such, mouse input is completely consistent between synchronised and unsynchronised input. * Controller input is base angle adjustment (20) multiplied by itself. * Renamed `turnl`/`turnr` variables to `kbdLeft`/`kbdRight` respectively. * Fixed issue where `p->TiltStatus` wasn't being backed up in `boatApplyTurn()`. |
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CMakeLists.txt |