raze/source/games/exhumed/src
2022-10-04 18:44:16 +02:00
..
2d.cpp - avoid larger time jumps in Ramses text scroll. 2022-01-04 12:42:45 +01:00
aistuff.h - Exhumed: fixed vertical aiming for hitscan weapons. 2022-10-01 14:35:20 +02:00
anims.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
anubis.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
bubbles.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
bullet.cpp - Exhumed: fixed vertical aiming for hitscan weapons. 2022-10-01 14:35:20 +02:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
enginesubs.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
exhumed.cpp - Exhumed: renamed all spr.pos. 2022-08-26 19:53:08 +02:00
exhumed.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
exhumedactor.h - deleted ClearContent functions from actor classes. 2021-12-30 09:58:47 +01:00
fish.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
grenade.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
gun.cpp - Exhumed: fixed vertical aiming for hitscan weapons. 2022-10-01 14:35:20 +02:00
init.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
input.cpp - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
input.h - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
items.cpp - Exhumed: renamed all spr.pos. 2022-08-26 19:53:08 +02:00
lavadude.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
light.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
lighting.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
lion.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
map.cpp - renamed interpolate functions as preparation for floatifying opos. 2022-10-02 20:46:56 +02:00
menu.cpp - short review and disasm variable renaming 2021-12-25 21:28:52 +01:00
move.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
movie.cpp - Exhumed: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
mummy.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - use copyXY method where possible. 2022-10-04 18:44:16 +02:00
osdcmds.cpp - renamed interpolate functions as preparation for floatifying opos. 2022-10-02 20:46:56 +02:00
player.cpp - use copyXY method where possible. 2022-10-04 18:44:16 +02:00
player.h - Exhumed: Replace Player velocity and damage variables with vectors. 2021-12-31 00:19:33 +11:00
queen.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
ra.cpp - Exhumed: renamed all spr.pos. 2022-08-26 19:53:08 +02:00
ramses.cpp - Exhumed: renamed all spr.pos. 2022-08-26 19:53:08 +02:00
random.cpp - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
rat.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
rex.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
roach.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
runlist.cpp - renamed a few things to make searching easier. 2022-08-27 10:03:10 +02:00
save.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
scorp.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
sequence.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
sequence.h - Exhumed: pin death arms to the right side of the screen 2022-05-06 00:03:54 +02:00
set.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
snake.cpp - Exhumed: renamed all spr.pos. 2022-08-26 19:53:08 +02:00
sound.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
sound.h - Exhumed: Fix two signed/unsigned comparison warnings in PlayFX2(). 2021-12-26 23:10:06 +01:00
spider.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
status.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
trigdat.cpp - all shorts reviewed. 2021-12-25 21:28:53 +01:00
view.cpp - call float 'interpolated' functions for setting tsprite's pos. 2022-10-02 20:46:56 +02:00
view.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
wasp.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00