raze/source/common/version.h
Christoph Oelckers 493525a58e - consolidation of engine save code.
This had discrepancies between the game modules so now all use the same code to save the common engine state.
2020-01-21 21:51:05 +01:00

88 lines
3 KiB
C

/*
** version.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __VERSION_H__
#define __VERSION_H__
const char *GetGitDescription();
const char *GetGitHash();
const char *GetGitTime();
const char *GetVersionString();
/** Lots of different version numbers **/
#define VERSIONSTR "0.1.0"
// The version as seen in the Windows resource
#define RC_FILEVERSION 0,1,0,0
#define RC_PRODUCTVERSION 0,1,0,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 0
#define VER_MINOR 0
#define VER_REVISION 1
// More stuff that needs to be different for derivatives.
#define GAMENAME "Raze"
#define WGAMENAME L"Raze"
#define GAMENAMELOWERCASE "raze"
#define FORUM_URL "http://forum.zdoom.org/"
#define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2" // fixme before release!!!
#define ENGINERES_FILE GAMENAMELOWERCASE ".pk3"
#define SAVESIG_DN3D GAMENAME ".Duke"
#define SAVESIG_BLD GAMENAME ".Blood"
#define SAVESIG_RR GAMENAME ".Redneck"
#define SAVESIG_SW GAMENAME ".ShadowWarrior"
#define SAVESIG_PS GAMENAME ".Exhumed"
#define MINSAVEVER_DN3D 2
#define MINSAVEVER_BLD 2
#define MINSAVEVER_RR 2
#define MINSAVEVER_SW 2
#define MINSAVEVER_PS 2
#define SAVEVER_DN3D 2
#define SAVEVER_BLD 2
#define SAVEVER_RR 2
#define SAVEVER_SW 2
#define SAVEVER_PS 2
#if defined(__APPLE__) || defined(_WIN32)
#define GAME_DIR GAMENAME
#else
#define GAME_DIR ".config/" GAMENAMELOWERCASE
#endif
#endif //__VERSION_H__