.. |
2d
|
- collect all 3D geometry in a list so that it can be rendered later.
|
2020-01-18 22:41:08 +01:00 |
console
|
- consolidation of engine save code.
|
2020-01-21 21:51:05 +01:00 |
filesystem
|
- added default for nosubdir parameter.
|
2020-01-12 08:53:11 +01:00 |
fonts
|
- more macOS compilation fixes
|
2020-01-07 01:11:19 +01:00 |
input
|
- disabled the message entering code.
|
2019-12-24 13:21:36 +01:00 |
menu
|
- take down the level outside the LoadGame function in ShadowWarrior.
|
2020-01-21 23:36:54 +01:00 |
music
|
- finally - we have a compile on linux!
|
2020-01-20 05:46:18 -05:00 |
rendering
|
- basics for hardware rendered camera textures.
|
2020-01-19 08:40:03 +01:00 |
sound
|
- moved bits of my own code to properly copyrighted files.
|
2020-01-12 14:54:43 +01:00 |
textures
|
- basics for hardware rendered camera textures.
|
2020-01-19 08:40:03 +01:00 |
utility
|
- added an engine credits menu page.
|
2020-01-15 20:39:41 +01:00 |
animlib.cpp
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
animlib.h
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
compositesaveame.h
|
- fixed incomplete reset of savegame state.
|
2020-01-07 18:53:16 +01:00 |
compositesavegame.cpp
|
- infrastructure for savegame pics.
|
2020-01-12 23:16:21 +01:00 |
gameconfigfile.cpp
|
- this is a good stopping point for now, again...
|
2020-01-11 10:02:44 -05:00 |
gameconfigfile.h
|
- startup cleanup.
|
2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
|
- implemented proper screen size scaling for Exhumed.
|
2020-01-22 16:14:01 +01:00 |
gamecontrol.h
|
- added support for ZDoom-style GAMEINFO.
|
2020-01-11 17:05:25 +01:00 |
gamecvars.cpp
|
- fixed the HUD size slider for Blood.
|
2020-01-22 13:53:26 +01:00 |
gamecvars.h
|
- all source compile now on macOS
|
2020-01-08 01:00:57 +01:00 |
i_specialpaths.h
|
- getting rid of std::filesystem, part one.
|
2020-01-03 14:19:52 +01:00 |
initfs.cpp
|
- finally - we have a compile on linux!
|
2020-01-20 05:46:18 -05:00 |
inputstate.cpp
|
- all source compile now on macOS
|
2020-01-08 01:00:57 +01:00 |
inputstate.h
|
- don't let joystick/controller axis events register as a keypress for screen advancing.
|
2020-01-05 10:36:52 +01:00 |
keyboard.h
|
- removed redundant keyboard.h header
|
2020-01-02 19:56:57 +01:00 |
mapinfo.h
|
- fixed incorrect name for last RR map.
|
2020-01-08 18:58:36 +01:00 |
ns.h
|
Merge branch 'master' into powerslave
|
2019-12-26 14:46:14 +01:00 |
openaudio.cpp
|
- replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense.
|
2019-12-26 14:43:44 +01:00 |
openaudio.h
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
quotemgr.h
|
- refactor of the quote storage.
|
2019-12-04 00:28:28 +01:00 |
quotes.cpp
|
- started transitioning to a global mapinfo list.
|
2019-12-10 00:01:45 +01:00 |
rts.cpp
|
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
|
2019-12-16 19:18:03 +01:00 |
rts.h
|
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
|
2019-12-16 19:18:03 +01:00 |
savegamehelp.cpp
|
- consolidation of engine save code.
|
2020-01-21 21:51:05 +01:00 |
savegamehelp.h
|
- moved Exhumed's engine state save code into the common part.
|
2020-01-21 19:22:38 +01:00 |
screenshot.cpp
|
- more macOS compilation fixes
|
2020-01-07 01:11:19 +01:00 |
searchpaths.cpp
|
- removed the 'experimental' switch for Exhumed.
|
2020-01-21 22:08:05 +01:00 |
secrets.cpp
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
secrets.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
st_start.h
|
- fixed all undefined symbols except OpenGLFrameBuffer.
|
2019-12-23 10:53:58 +01:00 |
statistics.cpp
|
- more macOS compilation fixes
|
2020-01-07 01:11:19 +01:00 |
statistics.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
version.h
|
- consolidation of engine save code.
|
2020-01-21 21:51:05 +01:00 |