..
console
- removed duplicate d_gui.h file.
2021-04-05 08:56:44 +02:00
menu
- added VR mode init code as this is actually functional with the new renderer.
2021-04-05 20:12:11 +02:00
movie
- removed some redundant utility functions.
2020-11-21 18:13:10 +01:00
music
- moved music code to "common"
2020-05-23 12:37:47 +02:00
nodebuilder
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
2021-04-03 12:44:30 +02:00
rendering
- fixed a major clipping issue with the new renderer.
2021-04-07 00:02:36 +02:00
textures
- reorganized hightile offset storage.
2021-04-06 15:55:33 +02:00
automap.cpp
- removed redundant cstat.h file.
2021-04-05 18:05:43 +02:00
automap.h
- Automap: Put in framework to interpolate automap player.
2021-01-02 18:23:01 +11:00
binaryangle.h
- PlayerAngle: Repair issues with addadjustment()
method following changes in 4ffe004483
that were affecting negative input.
2021-04-06 06:01:54 +10:00
cheathandler.cpp
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheathandler.h
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheats.cpp
- use stricter checks when trying to levelwarp.
2020-11-29 15:22:54 +01:00
cheats.h
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
compositesaveame.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
compositesavegame.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
ct_chat.cpp
- license correction for ct_chat.cpp
2021-04-05 08:59:06 +02:00
d_net.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
d_net.h
- cleanup.
2020-09-13 19:27:05 +02:00
d_protocol.cpp
- d_protocol: Change horz/avel pack/unpacking from long to float.
2020-10-09 16:18:28 +11:00
d_protocol.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
def_.cpp
- actually compile the game code as larger units and integrate them in the main project.
2021-01-04 11:52:10 +01:00
gameconfigfile.cpp
- adapt to changed value range of module master volume in ZMusic.
2021-03-14 08:51:59 +01:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- added VR mode init code as this is actually functional with the new renderer.
2021-04-05 20:12:11 +02:00
gamecontrol.h
- Cleanup of the voxel code.
2021-04-05 18:05:43 +02:00
gamecvars.cpp
Revert "- subjective fix to Duke 3D's RPG harsh recoil."
2021-03-31 20:35:18 +11:00
gamecvars.h
Revert "- subjective fix to Duke 3D's RPG harsh recoil."
2021-03-31 20:35:18 +11:00
gamefuncs.cpp
- reorganized hightile offset storage.
2021-04-06 15:55:33 +02:00
gamefuncs.h
- Cleanup of the voxel code.
2021-04-05 18:05:43 +02:00
gameinput.cpp
Merge branch 'master' into newrenderer2
2021-04-04 13:23:51 +02:00
gameinput.h
- PlayerAngle: Repair issues with addadjustment()
method following changes in 4ffe004483
that were affecting negative input.
2021-04-06 06:01:54 +10:00
gamestate.h
- backend update
2020-10-25 09:20:26 +01:00
gamestruct.h
- added a check for game-side-defined voxels when discarding one-sided wall sprites viewed from the back.
2021-04-03 21:49:28 +02:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
- allow loading Zips where all content is in a subdirectory.
2021-04-06 01:06:03 +02:00
inputstate.cpp
- InputState::ClearAllInput()
: Only clear crouch_toggle
bool if outside of a level, and resend SB_CROUCH
sync bit if inside a level and crouch_toggle
is true.
2021-04-01 13:46:16 +11:00
inputstate.h
- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
2020-11-30 23:45:21 +01:00
interpolate.cpp
- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
2021-04-03 10:26:02 +02:00
interpolate.h
- moved setsectinterpolate/clearsectinterpolate into the backend.
2021-01-04 10:37:14 +01:00
intvec.h
- fixed interpolation issues with sector objects in SW.
2021-03-29 09:25:26 +02:00
iterators.h
fixed undefined end of list behavior of iterators
2020-10-18 12:14:05 +02:00
mainloop.cpp
- fixed: G_BuildTiccmd needs to clear the command struct.
2021-03-15 10:11:49 +01:00
maphack.cpp
- fixed maphack loader.
2021-03-07 09:39:16 +01:00
mapinfo.cpp
- RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
2020-11-22 18:46:20 +01:00
mapinfo.h
- activated most of the support code for programmatically created menus again.
2020-10-07 01:31:41 +02:00
maploader.cpp
- better handling for Duke's scrolling cloudy skies.
2021-04-04 20:35:38 +02:00
mathutil.cpp
- fixed incompatibility of FindDistance3D with Shadow Warrior.
2020-08-18 23:49:44 +02:00
mathutil.h
- SW: Increase precision of x/y coordinates where possible.
2020-08-18 18:26:04 +10:00
ns.h
- took all script exports out of the namespaces.
2020-10-10 10:11:22 +02:00
packet.h
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e
.
2020-11-07 17:53:11 +11:00
palette.cpp
- moved shadeToLight out of build.h.
2021-03-25 09:13:59 +01:00
palette.h
- moved shadeToLight out of build.h.
2021-03-25 09:13:59 +01:00
parsefuncs.h
- encapsulate setuptile(range) parsing in separate functions.
2021-04-06 16:22:24 +02:00
quotemgr.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
2020-09-07 21:26:07 +02:00
raze_music.h
- re-implemented VP8 support.
2020-09-05 11:58:19 +02:00
raze_sound.cpp
- do not print game init messages to the notify display.
2020-08-26 20:19:54 +02:00
raze_sound.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
rts.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- Cleanup of the voxel code.
2021-04-05 18:05:43 +02:00
savegamehelp.h
- JSON serializer for actor.
2020-11-22 12:48:42 +01:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- Replace scale()
calls with Scale()
from common.
2021-01-05 07:31:34 +11:00
screenjob.h
- fixed palette of Exhumed's game over screen.
2020-10-13 23:29:12 +02:00
screenshot.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
searchpaths.cpp
Merge branch 'master' into newrenderer2
2021-04-01 16:49:07 +11:00
secrets.cpp
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
secrets.h
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
sectorgeometry.cpp
- fixed some remaining triangulation issues.
2021-04-03 15:10:06 +02:00
sectorgeometry.h
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
2021-04-03 12:44:30 +02:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
statusbar.h
- Blood: handle super secrets properly in the statistics display.
2020-11-26 07:48:34 +01:00
statusbar2.cpp
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
uiinput.h
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
version.h
- removed now obsolete #define.
2021-04-04 20:41:44 +02:00
zcompile.cpp
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00