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* the bunch drawer can at most process an angular range of 180°. If this gets exceeded it can run into wraparound issues that may cause holes in the geometry. * there was no clipping to the current field of view so it always checked the full 360°. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
libsmackerdec | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |