raze/source
Christoph Oelckers 3d846f341a - fixed a major clipping issue with the new renderer.
* the bunch drawer can at most process an angular range of 180°. If this gets exceeded it can run into wraparound issues that may cause holes in the geometry.
* there was no clipping to the current field of view so it always checked the full 360°.
2021-04-07 00:02:36 +02:00
..
build - encapsulate setuptile(range) parsing in separate functions. 2021-04-06 16:22:24 +02:00
common Merge branch 'master' into newrenderer2 2021-04-06 16:14:21 +02:00
core - fixed a major clipping issue with the new renderer. 2021-04-07 00:02:36 +02:00
games Merge branch 'master' into newrenderer2 2021-04-06 16:14:21 +02:00
glbackend - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp