raze/polymer/eduke32
2013-04-25 17:48:51 +00:00
..
build Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg). 2013-04-25 17:48:37 +00:00
package a.m32: add user variable 'override_basepal'. 2013-04-22 10:35:50 +00:00
platform osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'. 2013-04-17 20:34:54 +00:00
rsrc Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
source Don't write SelectedGRP to eduke32.cfg when using the Megaton compatibility "-addon" parameter. 2013-04-25 17:48:51 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
eduke32.vcxproj.filters Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project 2012-12-16 04:04:25 +00:00
Makefile Lunatic/OS X: generate bytecode in object files from LuaJIT. 2013-04-17 20:34:59 +00:00
Makefile.common OS X: Pass -Wno-narrowing only with GCC 4.3+, fixing arttool build on my setup. 2013-04-17 20:34:51 +00:00
Makefile.deps MSVC build fixes. The change to Makefile.deps is slightly questionable but it's not really an issue. 2013-03-27 01:38:21 +00:00
Makefile.msvc Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths. 2013-03-27 01:39:18 +00:00