raze/source/exhumed/src
Christoph Oelckers b58b21cca0 - Exhumed: The global variable holding the Ramses sprite index was not stored in a savegame.
As a result it could result in the player facing an incorrect direction if this variable had not been set in a previous session.
Fixes #235.
2020-12-11 19:33:06 +01:00
..
2d.cpp - replaced approx 1/3 of all accesses to the tilesiz wrapper class. 2020-11-23 00:18:30 +01:00
aistuff.h - cleaned out the remains of the old savegame code. 2020-12-01 12:58:10 +01:00
anims.cpp - Exhumed: Anims and Player. 2020-12-01 12:58:09 +01:00
anubis.cpp - Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs. 2020-11-29 20:16:58 +01:00
bubbles.cpp - Exhumed: bubbles and gun. 2020-12-01 12:58:09 +01:00
bullet.cpp - Exhumed: Bullet and Grenade. 2020-12-01 12:58:10 +01:00
cd.cpp - do not specifically look in the 'music' directory for CD tracks. 2020-11-22 12:51:13 +01:00
cheats.cpp - Exhumed: Changed visibility from 2048 to 1024 because 2048 is clearly far too dark. 2020-12-06 20:25:23 +01:00
d_menu.cpp - Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros. 2020-10-11 14:30:45 +02:00
engine.h - buildutils: Replace Sin() and Cos() from Exhumed with bsin()/bcos(). 2020-11-22 21:18:02 +01:00
enginesubs.cpp
exhumed.cpp - Exhumed: The global variable holding the Ramses sprite index was not stored in a savegame. 2020-12-11 19:33:06 +01:00
exhumed.h - cleaned out the remains of the old savegame code. 2020-12-01 12:58:10 +01:00
fish.cpp - Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs. 2020-11-29 20:16:58 +01:00
freelistarray.h - Exhumed: serialize the status bar as JSON - added a helper class to handle static arrays with an attached free list more easily. 2020-12-01 12:15:43 +01:00
gameloop.cpp - gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf(). 2020-11-26 16:37:37 +11:00
grenade.cpp - Exhumed: Bullet and Grenade. 2020-12-01 12:58:10 +01:00
gun.cpp - Exhumed: bubbles and gun. 2020-12-01 12:58:09 +01:00
init.cpp - Exhumed: Changed visibility from 2048 to 1024 because 2048 is clearly far too dark. 2020-12-06 20:25:23 +01:00
input.cpp - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
items.cpp - Exhumed: items and move. 2020-12-01 12:58:09 +01:00
lavadude.cpp - Exhumed: ... and for the lava dude. 2020-11-29 20:30:17 +01:00
light.cpp - Exhumed: added a countdown display for the magic spells in the fullscreen HUD. 2020-11-24 21:04:27 +01:00
lighting.cpp - Exhumed: lighting 2020-12-01 12:58:09 +01:00
lion.cpp - Exhumed: same procedure for the Lion. 2020-11-29 20:26:54 +01:00
map.cpp - buildutils: Replace sintable[] use within Exhumed with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
menu.cpp - cleaned out the remains of the old savegame code. 2020-12-01 12:58:10 +01:00
move.cpp - Exhumed: items and move. 2020-12-01 12:58:09 +01:00
movie.cpp
mummy.cpp - Exhumed: The mummy has been handled, too - also renamed some fields to match the other enemies. 2020-11-29 20:34:55 +01:00
namelist.h - added filler help and credit menus for Exhumed. 2020-10-09 00:21:06 +02:00
names.h - fixed cherry picked commit from upstream. 2020-12-08 22:21:03 +01:00
object.cpp - Exhumed: Objects. 2020-12-01 12:58:09 +01:00
osdcmds.cpp - Exhumed/SW: Move code to trigger synchronised input for edge cases where its needed into gamecontrol. 2020-12-01 07:31:47 +11:00
player.cpp - Exhumed: Anims and Player. 2020-12-01 12:58:09 +01:00
player.h - inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool. 2020-11-07 18:16:16 +11:00
ps_input.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
queen.cpp - Exhumed: Queen 2020-12-01 12:53:10 +01:00
ra.cpp - serialize Ra as JSON, do not serialize Ramses. 2020-12-01 12:53:10 +01:00
ramses.cpp - serialize Ra as JSON, do not serialize Ramses. 2020-12-01 12:53:10 +01:00
random.cpp - Exhumed: Runlist and Rand. 2020-12-01 12:19:09 +01:00
rat.cpp - Exhumed: Rat 2020-11-29 20:39:27 +01:00
rex.cpp - Exhumed: Rex 2020-11-29 20:43:35 +01:00
roach.cpp - Exhumed: Roach. 2020-11-29 20:47:55 +01:00
runlist.cpp - Exhumed: Runlist and Rand. 2020-12-01 12:19:09 +01:00
save.cpp - Exhumed: only run the level init code after loading a save, not after saving. 2020-12-10 20:25:20 +01:00
scorp.cpp - Exhumed: Scorpion 2020-11-29 20:52:16 +01:00
sequence.cpp - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
sequence.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
set.cpp - Exhumed: Set. 2020-11-29 20:59:42 +01:00
snake.cpp - Exhumed: Snake and Sequence 2020-12-01 12:15:43 +01:00
sound.cpp - Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position. 2020-11-24 00:14:32 +01:00
sound.h - Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position. 2020-11-24 00:14:32 +01:00
spider.cpp - Exhumed: limit removal, cleanup and JSON serialization for the spider. 2020-11-29 19:32:58 +01:00
status.cpp - Exhumed: serialize the status bar as JSON - added a helper class to handle static arrays with an attached free list more easily. 2020-12-01 12:15:43 +01:00
status.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
switch.cpp - Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct. 2020-11-29 23:32:28 +01:00
trigdat.cpp
view.cpp - fixed cherry picked commit from upstream. 2020-12-08 22:21:03 +01:00
view.h - removed the unused interpolation utilities in Exhumed. 2020-11-26 18:32:37 +01:00
wasp.cpp - Exhumed: Wasp 2020-11-29 22:29:36 +01:00