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2d.cpp
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- replaced approx 1/3 of all accesses to the tilesiz wrapper class.
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2020-11-23 00:18:30 +01:00 |
aistuff.h
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- cleaned out the remains of the old savegame code.
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2020-12-01 12:58:10 +01:00 |
anims.cpp
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- Exhumed: Anims and Player.
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2020-12-01 12:58:09 +01:00 |
anubis.cpp
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- Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs.
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2020-11-29 20:16:58 +01:00 |
bubbles.cpp
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- Exhumed: bubbles and gun.
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2020-12-01 12:58:09 +01:00 |
bullet.cpp
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- Exhumed: Bullet and Grenade.
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2020-12-01 12:58:10 +01:00 |
cd.cpp
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- do not specifically look in the 'music' directory for CD tracks.
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2020-11-22 12:51:13 +01:00 |
cheats.cpp
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- Exhumed: Changed visibility from 2048 to 1024 because 2048 is clearly far too dark.
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2020-12-06 20:25:23 +01:00 |
d_menu.cpp
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- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
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2020-10-11 14:30:45 +02:00 |
engine.h
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- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
enginesubs.cpp
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exhumed.cpp
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- Exhumed: The global variable holding the Ramses sprite index was not stored in a savegame.
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2020-12-11 19:33:06 +01:00 |
exhumed.h
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- cleaned out the remains of the old savegame code.
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2020-12-01 12:58:10 +01:00 |
fish.cpp
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- Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs.
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2020-11-29 20:16:58 +01:00 |
freelistarray.h
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- Exhumed: serialize the status bar as JSON - added a helper class to handle static arrays with an attached free list more easily.
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2020-12-01 12:15:43 +01:00 |
gameloop.cpp
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- gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf() .
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2020-11-26 16:37:37 +11:00 |
grenade.cpp
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- Exhumed: Bullet and Grenade.
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2020-12-01 12:58:10 +01:00 |
gun.cpp
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- Exhumed: bubbles and gun.
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2020-12-01 12:58:09 +01:00 |
init.cpp
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- Exhumed: Changed visibility from 2048 to 1024 because 2048 is clearly far too dark.
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2020-12-06 20:25:23 +01:00 |
input.cpp
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- wrap all checks of cl_syncinput in an inline function.
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2020-11-30 23:40:16 +01:00 |
items.cpp
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- Exhumed: items and move.
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2020-12-01 12:58:09 +01:00 |
lavadude.cpp
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- Exhumed: ... and for the lava dude.
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2020-11-29 20:30:17 +01:00 |
light.cpp
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- Exhumed: added a countdown display for the magic spells in the fullscreen HUD.
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2020-11-24 21:04:27 +01:00 |
lighting.cpp
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- Exhumed: lighting
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2020-12-01 12:58:09 +01:00 |
lion.cpp
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- Exhumed: same procedure for the Lion.
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2020-11-29 20:26:54 +01:00 |
map.cpp
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- buildutils: Replace sintable[] use within Exhumed with bsin() /bcos() .
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2020-11-22 21:18:03 +01:00 |
menu.cpp
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- cleaned out the remains of the old savegame code.
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2020-12-01 12:58:10 +01:00 |
move.cpp
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- Exhumed: items and move.
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2020-12-01 12:58:09 +01:00 |
movie.cpp
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mummy.cpp
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- Exhumed: The mummy has been handled, too - also renamed some fields to match the other enemies.
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2020-11-29 20:34:55 +01:00 |
namelist.h
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- added filler help and credit menus for Exhumed.
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2020-10-09 00:21:06 +02:00 |
names.h
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- fixed cherry picked commit from upstream.
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2020-12-08 22:21:03 +01:00 |
object.cpp
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- Exhumed: Objects.
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2020-12-01 12:58:09 +01:00 |
osdcmds.cpp
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- Exhumed/SW: Move code to trigger synchronised input for edge cases where its needed into gamecontrol.
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2020-12-01 07:31:47 +11:00 |
player.cpp
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- Exhumed: Anims and Player.
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2020-12-01 12:58:09 +01:00 |
player.h
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- inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool.
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2020-11-07 18:16:16 +11:00 |
ps_input.h
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Merge branch 'InputContinuation'
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2020-10-11 15:24:51 +02:00 |
queen.cpp
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- Exhumed: Queen
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2020-12-01 12:53:10 +01:00 |
ra.cpp
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- serialize Ra as JSON, do not serialize Ramses.
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2020-12-01 12:53:10 +01:00 |
ramses.cpp
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- serialize Ra as JSON, do not serialize Ramses.
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2020-12-01 12:53:10 +01:00 |
random.cpp
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- Exhumed: Runlist and Rand.
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2020-12-01 12:19:09 +01:00 |
rat.cpp
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- Exhumed: Rat
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2020-11-29 20:39:27 +01:00 |
rex.cpp
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- Exhumed: Rex
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2020-11-29 20:43:35 +01:00 |
roach.cpp
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- Exhumed: Roach.
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2020-11-29 20:47:55 +01:00 |
runlist.cpp
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- Exhumed: Runlist and Rand.
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2020-12-01 12:19:09 +01:00 |
save.cpp
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- Exhumed: only run the level init code after loading a save, not after saving.
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2020-12-10 20:25:20 +01:00 |
scorp.cpp
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- Exhumed: Scorpion
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2020-11-29 20:52:16 +01:00 |
sequence.cpp
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- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
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2020-12-01 23:57:39 +01:00 |
sequence.h
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- Exhumed: replace include guards with #pragma once.
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2020-10-11 14:30:44 +02:00 |
set.cpp
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- Exhumed: Set.
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2020-11-29 20:59:42 +01:00 |
snake.cpp
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- Exhumed: Snake and Sequence
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2020-12-01 12:15:43 +01:00 |
sound.cpp
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- Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position.
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2020-11-24 00:14:32 +01:00 |
sound.h
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- Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position.
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2020-11-24 00:14:32 +01:00 |
spider.cpp
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- Exhumed: limit removal, cleanup and JSON serialization for the spider.
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2020-11-29 19:32:58 +01:00 |
status.cpp
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- Exhumed: serialize the status bar as JSON - added a helper class to handle static arrays with an attached free list more easily.
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2020-12-01 12:15:43 +01:00 |
status.h
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- Exhumed: replace include guards with #pragma once.
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2020-10-11 14:30:44 +02:00 |
switch.cpp
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- Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct.
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2020-11-29 23:32:28 +01:00 |
trigdat.cpp
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view.cpp
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- fixed cherry picked commit from upstream.
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2020-12-08 22:21:03 +01:00 |
view.h
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- removed the unused interpolation utilities in Exhumed.
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2020-11-26 18:32:37 +01:00 |
wasp.cpp
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- Exhumed: Wasp
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2020-11-29 22:29:36 +01:00 |