raze/source
Christoph Oelckers 3787e103d2 - use the same camera sprite selection logic as EDuke32 and RedNukem.
This is the only one that makes some sense.
2020-12-13 14:13:51 +01:00
..
blood - Blood: only set 'isrunning' when the player is actually running and not when just the run key is held down. 2020-12-10 19:23:38 +01:00
build - fixed sky panning in Duke. 2020-12-06 20:49:32 +01:00
common - syncing these files over from GZDoom 2020-12-12 09:20:02 -05:00
core - fixed: the statistics display didn't take the HUD's scale factor into account. 2020-12-10 19:20:24 +01:00
exhumed - Exhumed: The global variable holding the Ramses sprite index was not stored in a savegame. 2020-12-11 19:33:06 +01:00
games/duke - use the same camera sprite selection logic as EDuke32 and RedNukem. 2020-12-13 14:13:51 +01:00
glbackend - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - SW: fixed positioning of the inventory bar. 2020-12-10 20:20:17 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - allow use of external libvpx library on windows 2020-12-13 02:30:26 -05:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00