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enet
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Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
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2013-06-01 06:57:00 +00:00 |
eobj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
eobj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
jaudiolib
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Fix playing ambient sounds at max volume for split sec on entering their range.
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2013-03-31 18:58:17 +00:00 |
jmact
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Add rudimentary sanity checks when playing ANM files.
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2013-03-31 18:57:59 +00:00 |
lunatic
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Lunatic: don't register con.action/move/ai by name, make these return a cdata.
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2013-06-30 20:38:39 +00:00 |
misc
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Support high DPI setups for the startup dialogs on Windows
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2013-05-23 18:27:06 +00:00 |
obj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
obj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
util
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Substitute some symbolic SE_x_* labels for literal SE numbers that were missed.
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2013-06-22 11:31:13 +00:00 |
actors.h
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Lunatic: don't register con.action/move/ai by name, make these return a cdata.
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2013-06-30 20:38:39 +00:00 |
actors_inline.c
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Clean up of mostly actors.c, but some other files along the way too.
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2013-04-15 10:48:09 +00:00 |
actors_inline.h
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anim.c
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Add rudimentary sanity checks when playing ANM files.
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2013-03-31 18:57:59 +00:00 |
anim.h
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animvpx.c
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Take over and use static assertion macro found in LuaJIT sources.
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2013-04-05 17:53:14 +00:00 |
animvpx.h
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astub.c
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Mapster32/Lunatic: ask when a <V10 map would be overwritten with a map-text one.
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2013-06-28 14:07:44 +00:00 |
common.c
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Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
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2013-05-17 03:44:09 +00:00 |
common_game.h
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Forgot a file for a previous commit
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2013-06-14 21:29:14 +00:00 |
config.c
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Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
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2013-05-17 03:44:09 +00:00 |
config.h
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demo.c
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demo.h
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duke3d.h
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
function.h
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game.c
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Rename getinput() to P_GetInput(), add bounds checking for a few arrays used for weapon drawing that use kickback_pic as an index.
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2013-06-27 23:04:39 +00:00 |
game.h
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Substitute some symbolic SE_x_* labels for literal SE numbers that were missed.
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2013-06-22 11:31:13 +00:00 |
game_inline.c
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Add qstrdim and screentext, powerful new functions for HUD text.
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2013-06-01 06:55:00 +00:00 |
game_inline.h
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Add qstrdim and screentext, powerful new functions for HUD text.
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2013-06-01 06:55:00 +00:00 |
gamedef.c
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CON: New command 'screensound', unconditionally playing a session-wide sound.
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2013-06-28 14:07:46 +00:00 |
gamedef.h
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CON: New command 'screensound', unconditionally playing a session-wide sound.
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2013-06-28 14:07:46 +00:00 |
gamedefs.h
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Remove some duplicate or unused control layer defines.
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2013-02-25 15:31:22 +00:00 |
gameexec.c
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CON: New command 'screensound', unconditionally playing a session-wide sound.
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2013-06-28 14:07:46 +00:00 |
gameexec.h
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Make G_{Save,Restore}MapState() take no input arguments.
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2013-05-19 19:29:26 +00:00 |
GameListSource.game.h
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GameListSource.game.m
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gamestructures.c
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CON: add projectile member .userdata and predefined label PROJ_USERDATA.
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2013-06-09 16:37:18 +00:00 |
gamevars.c
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LunaCON: proper handling of dynamic remappings with weapon defaults.
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2013-06-02 14:07:56 +00:00 |
gamevars.h
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LunaCON: proper handling of dynamic remappings with weapon defaults.
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2013-06-02 14:07:56 +00:00 |
global.c
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
global.h
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
GNU.TXT
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GrpFile.game.h
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GrpFile.game.m
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grpscan.c
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
grpscan.h
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Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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2013-05-23 18:28:04 +00:00 |
input.c
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Relax CAPITALIZATION restrictions.
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2013-03-25 04:31:09 +00:00 |
input.h
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keys.h
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m32def.c
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a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
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2013-04-05 17:53:31 +00:00 |
m32def.h
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Add "rotatespritea" to CON and M32script.
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2013-03-25 04:33:03 +00:00 |
m32exec.c
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Replace inline "qsetmode==200" checks with in3dmode().
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2013-05-30 09:13:32 +00:00 |
m32structures.c
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Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
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2013-05-17 03:44:09 +00:00 |
m32vars.c
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LunaCON: proper handling of dynamic remappings with weapon defaults.
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2013-06-02 14:07:56 +00:00 |
macros.h
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Fix two bugs found by Clang's undefined behavior sanitizer.
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2013-04-29 19:24:19 +00:00 |
mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Make improvements utilizing G_ScreenText().
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2013-06-01 06:56:28 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
namesdyn.h
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Lunatic translator: dynamic tile remapping.
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2013-03-17 18:11:38 +00:00 |
net.c
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Fix playing ambient sounds at max volume for split sec on entering their range.
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2013-03-31 18:58:17 +00:00 |
net.h
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old.diff
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osdcmds.c
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Don't register "savestate" and "restorestate" OSD commands even in debug builds.
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2013-06-20 18:31:48 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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Add a few defined constants for commonly used weapon_pos values
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2013-06-27 23:04:57 +00:00 |
player.h
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Add a few defined constants for commonly used weapon_pos values
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2013-06-27 23:04:57 +00:00 |
premap.c
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Add a few defined constants for commonly used weapon_pos values
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2013-06-27 23:04:57 +00:00 |
premap.h
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quotes.h
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Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
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2013-06-13 21:17:03 +00:00 |
rev.h
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rts.c
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Add newlines to some diagostic log messages that lack them and need them.
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2013-04-13 03:49:35 +00:00 |
rts.h
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savegame.c
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Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
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2013-06-30 20:38:35 +00:00 |
savegame.h
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Lunatic: conditionally compile out more code in savegame/gamevars.[ch].
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2013-05-19 19:29:18 +00:00 |
sdlmusic.c
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sector.c
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Add a few defined constants for commonly used weapon_pos values
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2013-06-27 23:04:57 +00:00 |
sector.h
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Make G_{Save,Restore}MapState() take no input arguments.
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2013-05-19 19:29:26 +00:00 |
sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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Make S_MenuSound() use stack'd array to get rid of S_StaticToDynamicMenuSound().
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2013-06-01 20:09:46 +00:00 |
sounds.h
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Fix playing ambient sounds at max volume for split sec on entering their range.
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2013-03-31 18:58:17 +00:00 |
sounds_mapster32.c
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Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
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2013-06-01 06:57:00 +00:00 |
sounds_mapster32.h
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soundsdyn.c
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
soundsdyn.h
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Dynamicsoundremap.
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2013-06-01 06:55:30 +00:00 |
standard.h
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startgtk.game.c
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Fix a reference to "RDR_POLYMER" that was missed in startgtk
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2013-05-25 06:11:38 +00:00 |
startosx.game.m
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startwin.game.c
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Remove an unused variable from startwin.game.c.
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2013-06-01 06:54:29 +00:00 |
startwin.game.h
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winbits.c
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