Substitute some symbolic SE_x_* labels for literal SE numbers that were missed.

git-svn-id: https://svn.eduke32.com/eduke32@3896 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-06-22 11:31:13 +00:00
parent bfd9feb5aa
commit a3adf3508e
2 changed files with 12 additions and 10 deletions

View file

@ -5633,7 +5633,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
switch (st)
{
case 0:
case SE_0_ROTATING_SECTOR:
{
int32_t zchange = 0;
@ -5802,7 +5802,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
}
break;
case 1: //Nothing for now used as the pivot
case SE_1_PIVOT: //Nothing for now used as the pivot
if (s->owner == -1) //Init
{
s->owner = i;
@ -6181,7 +6181,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
break;
case 2://Quakes
case SE_2_EARTHQUAKE://Quakes
if (t[4] > 0 && t[0] == 0)
{
if (t[4] < sh)
@ -6251,7 +6251,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
//Flashing sector lights after reactor EXPLOSION2
case 3:
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
{
if (t[4] == 0) break;
@ -6292,7 +6292,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
break;
}
case 4:
case SE_4_RANDOM_LIGHTS:
if ((g_globalRandom/(sh+1)&31) < 4)
{
@ -6347,7 +6347,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
break;
//BOSS
case 5:
case SE_5:
{
const int32_t p = A_FindPlayer(s,&x);
DukePlayer_t *const ps = g_player[p].ps;
@ -7029,7 +7029,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
for (SPRITES_OF(STAT_EFFECTOR, j))
{
if (sprite[j].lotag == 0 && sprite[j].hitag==sh)
if (sprite[j].lotag == SE_0_ROTATING_SECTOR && sprite[j].hitag==sh)
{
sectortype *const sec = &sector[sprite[j].sectnum];
@ -7285,7 +7285,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
break;
}
case 35:
case SE_35:
if (sc->ceilingz > s->z)
for (j = 0; j < 8; j++)
{
@ -7678,7 +7678,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
}
break;
case 130:
case SE_130:
if (t[0] > 80)
{
KILLIT(i);
@ -7698,7 +7698,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
}
break;
case 131:
case SE_131:
if (t[0] > 40)
{
KILLIT(i);

View file

@ -465,6 +465,8 @@ enum {
SE_36_PROJ_SHOOTER = 36,
SE_49_POINT_LIGHT = 49,
SE_50_SPOT_LIGHT = 50,
SE_130 = 130,
SE_131 = 131,
};
// sector lotags