raze/source/blood/src
Christoph Oelckers 3455610031 - base palette cleanup.
Avoid passing this anywhere in the client code. It should only be set right before rendering the 3D view and the only code using the base palette should be the 3D renderer and hud_drawsprite.
Also make the palette override CVARs 3D view only in debug mode.
2020-08-14 21:18:14 +02:00
..
actor.cpp - removed incomplete Polymer code from Blood. 2020-07-27 19:38:58 +02:00
actor.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
ai.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
ai.h - added an indexer for Blood's AI states. 2020-02-12 00:22:11 +01:00
aibat.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aibeast.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiboneel.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiburn.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicaleb.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicerber.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicult.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aigarg.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aighost.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aigilbst.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aihand.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aihound.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiinnoc.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aipod.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
airat.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aispid.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aistate.h - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
aitchern.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiunicult.cpp - fixed bad merge from some time agp. 2020-08-02 18:12:43 +02:00
aiunicult.h - fixed bad ordering of directives. 2020-07-31 21:03:23 +02:00
aizomba.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aizombf.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
animatesprite.cpp - split sprite animation off view.cpp 2020-08-02 19:59:14 +02:00
asound.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
barf.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
blood.cpp - fixed rendering on narrow screens with an aspect ratio less than 4:3 and removed some parts that are no longer needed. 2020-08-14 21:01:27 +02:00
blood.h - use CCMDs for input in Blood where appropriate. 2020-08-02 20:44:37 +02:00
callback.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - base palette cleanup. 2020-08-14 21:18:14 +02:00
choke.h - base palette cleanup. 2020-08-14 21:18:14 +02:00
common_game.h - interpolate bobx and boby with higher precision from updated CalcSmoothRatio() function that returns a double instead of an int. 2020-08-03 08:50:48 +10:00
controls.cpp - moved Blood's updatePauseStatus call to the main loop. 2020-08-10 22:44:24 +02:00
controls.h Blood: input code improvements 2020-06-17 12:22:23 +02:00
credits.cpp - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
d_menu.cpp - base palette cleanup. 2020-08-14 21:18:14 +02:00
db.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
db.h - YAX is also gone now. 2020-07-14 16:06:14 +02:00
dude.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
dude.h - More compact code for event redirection 2020-05-22 17:34:33 +02:00
endgame.cpp - fixed rendering on narrow screens with an aspect ratio less than 4:3 and removed some parts that are no longer needed. 2020-08-14 21:01:27 +02:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
eventq.h - Event redirection support for modern types 2020-03-02 23:53:33 +01:00
fire.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
fx.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fx.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00
gameutil.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
gameutil.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
gib.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
gib.h - merge fixes. 2020-01-02 19:20:11 +01:00
globals.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
globals.h - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
hudsprites.cpp - base palette cleanup. 2020-08-14 21:18:14 +02:00
inifile.cpp - background for text screens. 2020-08-02 17:45:03 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - Moved message storage to the map records. 2020-08-03 20:16:32 +02:00
levels.h - Moved message storage to the map records. 2020-08-03 20:16:32 +02:00
loadsave.cpp - use the generic cheat system for Blood. 2020-08-03 20:51:31 +02:00
loadsave.h - more unused data removed 2020-02-12 01:00:47 +01:00
map2d.cpp - fixed rendering on narrow screens with an aspect ratio less than 4:3 and removed some parts that are no longer needed. 2020-08-14 21:01:27 +02:00
map2d.h - Blood font refactoring. 2020-07-31 21:05:09 +02:00
messages.cpp - Blood: restart music after level warp. 2020-08-10 21:41:16 +02:00
messages.h - use the generic cheat system for Blood. 2020-08-03 20:51:31 +02:00
mirrors.cpp - removed some inactive pieces of code. 2020-07-28 00:05:56 +02:00
misc.cpp - removed some unused pieces of code. 2020-07-27 19:37:58 +02:00
misc.h - base palette cleanup. 2020-08-14 21:18:14 +02:00
network.cpp - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
network.h - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
nnexts.cpp - base palette cleanup. 2020-08-14 21:18:14 +02:00
nnexts.h - base palette cleanup. 2020-08-14 21:18:14 +02:00
osdcmd.cpp - fixed regression from b9eef9c6a3 where the angle wouldn't apply if horizon was specified. 2020-08-04 23:13:22 +10:00
player.cpp - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
player.h - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
prediction.cpp - split Blood prediction code into its own file. 2020-08-02 19:43:45 +02:00
qav.cpp - base palette cleanup. 2020-08-14 21:18:14 +02:00
qav.h - base palette cleanup. 2020-08-14 21:18:14 +02:00
replace.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
sbar.cpp - fixed HUD meter and crosshair default size. 2020-08-10 23:06:24 +02:00
screen.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
sectorfx.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
seq.h - implemented a proper cache for Blood's SEQs. 2020-07-27 19:28:54 +02:00
sfx.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
sound.cpp - treat 100 as maximum volume for 2D sounds when coming from the SFX data. 2020-08-11 20:17:56 +02:00
sound.h - merged several of Blood's smaller headers. 2020-07-27 19:17:13 +02:00
tile.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
trig.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
triggers.cpp - removed some redundant parts in level.cpp 2020-08-03 19:11:48 +02:00
triggers.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
view.cpp - base palette cleanup. 2020-08-14 21:18:14 +02:00
view.h - do not restart one-page image scrollers with Enter 2020-08-10 01:12:53 +02:00
warp.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
weapon.cpp - base palette cleanup. 2020-08-14 21:18:14 +02:00