- merged several of Blood's smaller headers.

This commit is contained in:
Christoph Oelckers 2020-07-25 20:34:40 +02:00
parent ab9854a215
commit bbbd7fadbb
36 changed files with 25 additions and 231 deletions

View file

@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "config.h"
#include "db.h"
#include "player.h"
#include "resource.h"
#include "sound.h"
#include "loadsave.h"
#include "raze_sound.h"

View file

@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "compat.h"
#include "common_game.h"
#include "resource.h"
#include "misc.h"
#include "globals.h"
#include "sound.h"

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@ -1,25 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
void ParseScript(const char* scriptFileName);

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@ -40,19 +40,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "dude.h"
#include "endgame.h"
#include "eventq.h"
#include "fire.h"
#include "fx.h"
#include "gib.h"
#include "getopt.h"
#include "globals.h"
#include "levels.h"
#include "loadsave.h"
#include "gamemenu.h"
#include "mirrors.h"
#include "network.h"
#include "osdcmds.h"
#include "replace.h"
#include "resource.h"
#include "screen.h"
#include "sectorfx.h"
#include "seq.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#pragma once
#include "levels.h"
#include "resource.h"
#include "misc.h"
#include "db.h"
BEGIN_BLD_NS

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@ -32,7 +32,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "levels.h"
#include "player.h"
#include "qav.h"
#include "resource.h"
BEGIN_BLD_NS

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@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "common_game.h"
#include "player.h"
#include "qav.h"
#include "resource.h"
BEGIN_BLD_NS

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@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "config.h"
#include "controls.h"
#include "globals.h"
#include "resource.h"
#include "screen.h"
#include "sound.h"
#include "view.h"

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@ -28,12 +28,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "common_game.h"
#include "blood.h"
#include "config.h"
#include "gamemenu.h"
#include "globals.h"
#include "inifile.h"
#include "levels.h"
#include "qav.h"
#include "resource.h"
#include "view.h"
#include "demo.h"
#include "network.h"

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@ -32,8 +32,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "blood.h"
#include "controls.h"
#include "demo.h"
#include "fire.h"
#include "gamemenu.h"
#include "globals.h"
#include "levels.h"
#include "messages.h"

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@ -32,14 +32,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "globals.h"
#include "levels.h"
#include "loadsave.h"
#include "gamemenu.h"
#include "network.h"
#include "player.h"
#include "sound.h"
#include "view.h"
#include "messages.h"
#include "statistics.h"
#include "gamemenu.h"
#include "gstrings.h"
#include "raze_sound.h"

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@ -29,7 +29,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "common_game.h"
#include "blood.h"
#include "fire.h"
#include "globals.h"
#include "misc.h"
#include "tile.h"

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@ -1,30 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
BEGIN_BLD_NS
void FireInit(void);
void FireProcess(void);
END_BLD_NS

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@ -28,14 +28,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "common_game.h"
#include "blood.h"
#include "config.h"
#include "gamemenu.h"
#include "globals.h"
#include "inifile.h"
#include "levels.h"
#include "gamemenu.h"
#include "qav.h"
#include "demo.h"
#include "resource.h"
#include "view.h"
#include "c_bind.h"
#include "gstrings.h"

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@ -1,37 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "compat.h"
#include "common_game.h"
#include "blood.h"
#include "inifile.h"
#include "resource.h"
#include "qav.h"
BEGIN_BLD_NS
void drawLoadingScreen(void);
void UpdateNetworkMenus(void);
END_BLD_NS

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@ -29,7 +29,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "common_game.h"
#include "globals.h"
#include "resource.h"
BEGIN_BLD_NS

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@ -23,8 +23,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#pragma once
#include "compat.h"
#include "build.h"
#include "resource.h"
#include "version.h"
#include "filesystem.h"
BEGIN_BLD_NS
@ -35,6 +35,6 @@ extern int gFrame;
extern int gFrameRate;
extern bool bVanilla;
extern Resource &gSysRes;
extern FileSystem &gSysRes;
END_BLD_NS

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@ -34,10 +34,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "globals.h"
#include "db.h"
#include "messages.h"
#include "gamemenu.h"
#include "network.h"
#include "loadsave.h"
#include "resource.h"
#include "screen.h"
#include "sectorfx.h"
#include "seq.h"

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@ -34,7 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "globals.h"
#include "levels.h"
#include "loadsave.h"
#include "gamemenu.h"
#include "messages.h"
#include "network.h"
#include "player.h"

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@ -1,33 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "fix16.h"
BEGIN_BLD_NS
void InitMirrors(void);
void sub_5571C(char mode);
void sub_557C4(int x, int y, int interpolation);
void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int viewPlayer);
END_BLD_NS

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@ -22,6 +22,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#pragma once
#include "common.h"
#include "filesystem.h"
using Resource = FileSystem;
// Map NBlood's resource system to our own.
using DICTNODE = FResourceLump;
BEGIN_BLD_NS
void *ResReadLine(char *buffer, unsigned int nBytes, void **pRes);
@ -31,5 +38,18 @@ void wsrand(int);
void ChangeExtension(char *pzFile, const char *pzExt);
void SplitPath(const char *pzPath, char *pzDirectory, char *pzFile, char *pzType);
void ConcatPath(const char* pzPath1, const char* pzPath2, char* pzConcatPath);
void FireInit(void);
void FireProcess(void);
void drawLoadingScreen(void);
void UpdateNetworkMenus(void);
void InitMirrors(void);
void sub_5571C(char mode);
void sub_557C4(int x, int y, int interpolation);
void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int viewPlayer);
int32_t registerosdcommands(void);
int qanimateoffs(int a1, int a2);
void qloadpalette();
int32_t qgetpalookup(int32_t a1, int32_t a2);
void HookReplaceFunctions();
END_BLD_NS

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@ -33,7 +33,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "controls.h"
#include "globals.h"
#include "network.h"
#include "gamemenu.h"
#include "player.h"
#include "seq.h"
#include "sound.h"

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@ -31,12 +31,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "config.h"
#include "blood.h"
#include "demo.h"
#include "gamemenu.h"
#include "globals.h"
#include "levels.h"
#include "messages.h"
#include "network.h"
#include "osdcmds.h"
#include "screen.h"
#include "sound.h"
#include "view.h"

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@ -1,29 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
BEGIN_BLD_NS
int32_t registerosdcommands(void);
END_BLD_NS

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@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "common_game.h"
#include "misc.h"
#include "resource.h"
#if B_BIG_ENDIAN == 1
#include "qav.h"

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@ -1,30 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "common.h"
#include "filesystem.h"
using Resource = FileSystem;
// Map NBlood's resource system to our own.
using DICTNODE = FResourceLump;

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@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "globals.h"
#include "config.h"
#include "resource.h"
#include "screen.h"
#include "v_video.h"

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@ -21,7 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "resource.h"
BEGIN_BLD_NS

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@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "config.h"
#include "gameutil.h"
#include "player.h"
#include "resource.h"
#include "sound.h"
#include "trig.h"
#include "raze_sound.h"

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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "common_game.h"
#include "config.h"
#include "levels.h"
#include "resource.h"
#include "sound.h"
#include "baselayer.h"
#include "raze_music.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#pragma once
#include "resource.h"
#include "misc.h"
#include "raze_music.h"
BEGIN_BLD_NS
@ -31,7 +31,6 @@ struct SAMPLE2D
{
int at0;
char at4;
DICTNODE *at5;
}; // 9 bytes
struct SFX

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@ -33,7 +33,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "blood.h"
#include "config.h"
#include "globals.h"
#include "resource.h"
#include "tile.h"
#include "view.h"

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@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "pragmas.h"
#include "common_game.h"
#include "resource.h"
#include "trig.h"
BEGIN_BLD_NS

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@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#pragma once
#include "resource.h"
BEGIN_BLD_NS

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@ -37,19 +37,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "config.h"
#include "db.h"
#include "endgame.h"
#include "gamemenu.h"
#include "gameutil.h"
#include "globals.h"
#include "levels.h"
#include "loadsave.h"
#include "map2d.h"
#include "messages.h"
#include "gamemenu.h"
#include "mirrors.h"
#include "network.h"
#include "player.h"
#include "replace.h"
#include "screen.h"
#include "screen.h"
#include "sectorfx.h"
#include "tile.h"
#include "trig.h"

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@ -42,7 +42,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "loadsave.h"
#include "player.h"
#include "qav.h"
#include "resource.h"
#include "seq.h"
#include "sound.h"
#include "trig.h"