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android
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Minor Android changes. Barf. DONT_BUILD.
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2015-07-08 03:34:24 +00:00 |
enet
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jaudiolib
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Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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2015-09-23 17:55:31 +00:00 |
jmact
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Fix two bugs in SCRIPT_GetNumber that cause it to issue an incorrect return value.
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2015-12-20 05:18:56 +00:00 |
lunatic
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Add test cases for previous commit: transhacktest.map and .m32
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2015-12-04 11:53:02 +00:00 |
misc
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Revert recent icon changes.
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2015-05-27 08:46:44 +00:00 |
sw
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OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
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2015-10-10 06:57:46 +00:00 |
testgame
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OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
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2015-10-10 06:57:46 +00:00 |
util
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Polymer light tweaks
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2015-12-23 04:05:31 +00:00 |
actors.h
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Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.
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2015-10-23 23:00:21 +00:00 |
actors_inline.c
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actors_inline.h
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android.h
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anim.c
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Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
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2015-09-23 17:55:02 +00:00 |
anim.h
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animsounds.c
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animsounds.h
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animvpx.c
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Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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2015-09-23 17:55:31 +00:00 |
animvpx.h
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Add SW to our build system and make relevant changes to avoid fatal build errors.
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2015-05-19 21:56:03 +00:00 |
astub.c
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Duke3D: Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color.
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2015-12-20 05:18:53 +00:00 |
common.c
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Fix a compiler error on introduced in r5445.
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2015-11-28 09:06:28 +00:00 |
common_game.h
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Duke3D/Startup: Autodetect the installation path of the World War II GI release on Steam. Windows and Linux only for now, as there appears to be no OS X support.
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2015-11-25 12:08:37 +00:00 |
config.c
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Name map best time entries in the cfg by MD4 checksum instead of filename.
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2015-12-20 05:18:59 +00:00 |
config.h
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Name map best time entries in the cfg by MD4 checksum instead of filename.
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2015-12-20 05:18:59 +00:00 |
demo.c
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Internally, work with 24-bit palettes instead of 18-bit.
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2015-09-23 17:55:11 +00:00 |
demo.h
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duke3d.h
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Game: fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4.
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2015-07-25 17:23:22 +00:00 |
events_defs.h
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Add events for the remaining player-related HUD display functions:
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2015-03-30 05:57:30 +00:00 |
function.h
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game.c
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Name map best time entries in the cfg by MD4 checksum instead of filename.
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2015-12-20 05:18:59 +00:00 |
game.h
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Implement NAM and WWII GI's replacement cheats.
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2015-11-25 12:08:28 +00:00 |
game_inline.c
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game_inline.h
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gamedef.c
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C-CON: Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.
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2015-09-24 06:31:52 +00:00 |
gamedef.h
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CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
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2015-09-24 06:31:44 +00:00 |
gamedefs.h
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gameexec.c
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C-CON: Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.
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2015-09-24 06:31:55 +00:00 |
gameexec.h
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A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().
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2015-03-24 00:40:55 +00:00 |
GameListSource.game.h
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GameListSource.game.m
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Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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2015-03-27 12:30:35 +00:00 |
gamestructures.c
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C-CON: Add userdef members "globalflags" and "globalgameflags", which control the values specified by the def commands of the same name.
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2015-05-27 08:45:30 +00:00 |
gamevars.c
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Polymer light tweaks
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2015-12-23 04:05:31 +00:00 |
gamevars.h
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C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.
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2015-03-25 21:30:25 +00:00 |
global.c
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global.h
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Duke3D: Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color.
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2015-12-20 05:18:53 +00:00 |
gpl-2.0.txt
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GrpFile.game.h
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Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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2015-03-27 12:30:35 +00:00 |
GrpFile.game.m
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Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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2015-03-27 12:30:35 +00:00 |
grpscan.c
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Don't implicitly define GAMEFLAG_NAM for WWII GI. Instead, implement a new macro NAM_WW2GI synonymous with (NAM || WW2GI).
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2015-11-25 12:08:24 +00:00 |
grpscan.h
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Add more expansion GRPs to the detection list.
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2015-05-13 08:57:27 +00:00 |
input.c
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Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
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2015-04-28 21:30:42 +00:00 |
input.h
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keys.h
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m32common.c
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Mapster32: add var 'corruptcheck_game_duke3d' and enable by default.
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2015-11-14 17:21:11 +00:00 |
m32def.c
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Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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2015-09-23 17:55:31 +00:00 |
m32def.h
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m32exec.c
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Split the getclosestcol functions into a new object, colmatch.
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2015-09-27 21:17:59 +00:00 |
m32structures.c
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m32vars.c
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Mapster32: add byte array editorcolors[256] to m32script variables.
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2015-11-20 20:26:51 +00:00 |
macros.h
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mapster32.h
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Mapster32: changes to aid getting the old color scheme (by customizing).
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2015-11-14 23:41:00 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Appease clang
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2015-12-23 04:05:35 +00:00 |
menus.h
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Menus: When RETURN is set to INT32_MIN in EVENT_CHANGEMENU, cancel any animations in addition to not changing the current menu.
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2015-12-20 05:19:02 +00:00 |
midi.c
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Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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2015-09-23 17:55:31 +00:00 |
midi.h
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mpu401.c
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mpu401.h
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music.c
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SW: Update the rest of the AudioLib API.
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2015-05-19 22:06:04 +00:00 |
names.h
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namesdyn.c
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Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748.
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2015-12-20 05:19:11 +00:00 |
namesdyn.h
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Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748.
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2015-12-20 05:19:11 +00:00 |
net.c
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net.h
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old.diff
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osdcmds.c
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Add "restartmap" console command
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2015-12-23 04:05:55 +00:00 |
osdcmds.h
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Menus: Add a Cheats menu to options.
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2015-03-24 10:49:03 +00:00 |
osdfuncs.c
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osdfuncs.h
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player.c
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Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons.
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2015-12-04 11:52:51 +00:00 |
player.h
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Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons.
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2015-12-04 11:52:51 +00:00 |
premap.c
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Name map best time entries in the cfg by MD4 checksum instead of filename.
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2015-12-20 05:18:59 +00:00 |
premap.h
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quotes.h
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rev.c
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rts.c
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rts.h
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savegame.c
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C-CON: Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.
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2015-09-24 06:31:55 +00:00 |
savegame.h
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sdlmusic.c
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C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones.
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2015-05-25 18:58:31 +00:00 |
sector.c
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Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons.
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2015-12-04 11:52:51 +00:00 |
sector.h
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Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).
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2015-04-18 21:59:18 +00:00 |
sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg.
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2015-11-25 12:08:10 +00:00 |
sounds.h
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sounds_common.h
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sounds_mapster32.c
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Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg.
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2015-11-25 12:08:10 +00:00 |
sounds_mapster32.h
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soundsdyn.c
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Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748.
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2015-12-20 05:19:05 +00:00 |
soundsdyn.h
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Remove the __STATIC macros of dynamic sounds pruned in r4748.
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2015-12-20 05:19:08 +00:00 |
standard.h
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startgtk.game.c
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Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign]
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2015-10-10 06:57:38 +00:00 |
startosx.game.m
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OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
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2015-10-10 06:57:46 +00:00 |
startwin.game.c
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Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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2015-09-23 17:55:31 +00:00 |
startwin.game.h
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valgrind_errors.log
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winbits.c
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