mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 07:01:21 +00:00
324056ad88
* removed some redundant functionality (e.g. Shift-F5 to change - use the console for that!) * removed a few more leftover parts of the old music system * savegames should not do more than resuming the music at the point of saving. (DN3D and RR only so far. Blood to be done.) * handle music enabling/disabling in the backend, which simply knows better what to do. This was only working in the menu, so changing the CVAR had no effect.
9 lines
237 B
C
9 lines
237 B
C
#pragma once
|
|
|
|
// Totally minimalistic interface - should be all the game modules need.
|
|
|
|
void Mus_Init();
|
|
int Mus_Play(const char *mapname, const char *fn, bool loop);
|
|
void Mus_Stop();
|
|
void Mus_SetPaused(bool on);
|
|
void MUS_ResumeSaved();
|