raze/source
Christoph Oelckers 324056ad88 - more cleanup on music code
* removed some redundant functionality (e.g. Shift-F5 to change - use the console for that!)
* removed a few more leftover parts of the old music system
* savegames should not do more than resuming the music at the point of saving. (DN3D and RR only so far. Blood to be done.)
* handle music enabling/disabling in the backend, which simply knows better what to do. This was only working in the menu, so changing the CVAR had no effect.
2019-11-28 03:18:58 +01:00
..
audiolib SW: Fix "MV_GetVoice(): bad handle" log spam 2019-11-26 18:08:43 +01:00
blood - more cleanup on music code 2019-11-28 03:18:58 +01:00
build - Menu WIP 2019-11-28 01:02:45 +01:00
common - more cleanup on music code 2019-11-28 03:18:58 +01:00
duke3d - more cleanup on music code 2019-11-28 03:18:58 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
rr - more cleanup on music code 2019-11-28 03:18:58 +01:00
sw - more cleanup on music code 2019-11-28 03:18:58 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - removed DObject. 2019-11-26 21:25:45 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00