raze/source
Christoph Oelckers 3204a3e5fc - negated the meaning of SB_AIMMODE.
This is because 'classic' aim mode will reset the view if the mouseaim key is not pressed.
The problem with this is that an empty input packet will trigger a view reset. If the meaning is inverted the default aim mode is free mouse view which doesn't try to alter any view state and is therefore preferable for an empty packet.

Fixes #292
2020-08-31 20:51:22 +02:00
..
blood - negated the meaning of SB_AIMMODE. 2020-08-31 20:51:22 +02:00
build Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
common - removed ready2send variable. 2020-08-31 20:25:08 +02:00
core - negated the meaning of SB_AIMMODE. 2020-08-31 20:51:22 +02:00
exhumed - negated the meaning of SB_AIMMODE. 2020-08-31 20:51:22 +02:00
games/duke - negated the meaning of SB_AIMMODE. 2020-08-31 20:51:22 +02:00
glbackend - things are mostly working again. 2020-08-30 19:59:46 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - negated the meaning of SB_AIMMODE. 2020-08-31 20:51:22 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00