raze/source/core
Christoph Oelckers 3204a3e5fc - negated the meaning of SB_AIMMODE.
This is because 'classic' aim mode will reset the view if the mouseaim key is not pressed.
The problem with this is that an empty input packet will trigger a view reset. If the meaning is inverted the default aim mode is free mouse view which doesn't try to alter any view state and is therefore preferable for an empty packet.

Fixes #292
2020-08-31 20:51:22 +02:00
..
console - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
menu - animated menus without frame rate cap 2020-08-31 19:56:13 +02:00
movie - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
textures - ported the final level's text screen and exported its text to the string table. 2020-08-22 18:12:19 +02:00
binaryangle.h - fix compiler warnings and actual issues with in-game horizon. 2020-07-24 01:08:50 +10:00
cheathandler.cpp - migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks. 2020-08-12 22:24:51 +02:00
cheathandler.h - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ct_chat.cpp - hooked up the chat display. 2020-08-25 18:51:56 +02:00
d_net.cpp - fixed duplicate symbol error on macOS 2020-08-31 00:15:48 +02:00
d_net.h - transitioned Duke to the new main loop. 2020-08-30 12:02:32 +02:00
d_protocol.cpp - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
d_protocol.h - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
d_ticcmd.h - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
gameconfigfile.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - gameclock abstraction 2020-08-31 00:16:43 +02:00
gamecontrol.h - gameclock abstraction 2020-08-31 00:16:43 +02:00
gamecvars.cpp Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
gamecvars.h Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
gamestate.h - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
gamestruct.h Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
initfs.cpp - made presets work again. 2020-06-07 13:35:23 +02:00
inputstate.cpp - negated the meaning of SB_AIMMODE. 2020-08-31 20:51:22 +02:00
inputstate.h - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
mainloop.cpp - animated menus without frame rate cap 2020-08-31 19:56:13 +02:00
mapinfo.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mapinfo.h - 0 is a valid level number. 2020-08-18 20:12:04 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - preparation work. 2020-06-21 20:59:07 +02:00
packet.h - fixed keyboard look in Blood. 2020-08-29 17:07:25 +02:00
palette.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
palette.h - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - refactored Blood's main loop. 2020-07-29 23:18:08 +02:00
raze_music.h - refactored Blood's main loop. 2020-07-29 23:18:08 +02:00
raze_sound.cpp - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
raze_sound.h - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - moved parts of videoNextPage to app_loop. 2020-08-23 18:08:08 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - ported Exhumed's map to the ScreenJob interface. 2020-08-21 22:30:51 +02:00
screenjob.h - ported Exhumed's map to the ScreenJob interface. 2020-08-21 22:30:51 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - cleaning out some trash from compat.h. 2020-08-30 23:34:40 +02:00
secrets.cpp - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.cpp - fixed some warnings 2020-08-31 19:28:05 +02:00
statusbar.h - DBaseStatusBar: Create function DBaseStatusBar::CalcMagazineAmount() for use with calculating magazine values when drawing the HUD. 2020-08-30 20:24:37 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00