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2d
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- cleaned up the map drawer by using a real triangulator.
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2019-12-31 17:23:29 +01:00 |
console
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- fixed: argument count passed to the OSD system was +1 than it expected
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2019-12-31 08:07:22 -05:00 |
filesystem
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fonts
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
input
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menu
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- let mouse control in the menu default to Touchscreen-like, like it is in GZDoom.
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2019-12-31 02:48:16 +01:00 |
music
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
rendering
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- place weapon sprites in a separate render list.
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2019-12-30 20:16:51 +01:00 |
sound
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- fixed ambient sounds not restarting in DN3D and RR.
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2019-12-28 12:59:19 +01:00 |
textures
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- fixed: True color texture replacements were set up incorrectly.
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2019-12-30 20:44:37 +01:00 |
utility
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- place weapon sprites in a separate render list.
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2019-12-30 20:16:51 +01:00 |
animlib.cpp
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animlib.h
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compositesaveame.h
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compositesavegame.cpp
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gameconfigfile.cpp
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- restored keybinds setup to the original procedure as defined by ZDoom.
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2019-12-30 12:43:21 +01:00 |
gameconfigfile.h
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gamecontrol.cpp
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- restored keybinds setup to the original procedure as defined by ZDoom.
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2019-12-30 12:43:21 +01:00 |
gamecontrol.h
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Merge branch 'master' into powerslave
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2019-12-26 14:46:14 +01:00 |
gamecvars.cpp
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- use glVertexAttrib consistently for the presentation drawcall.
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2019-12-29 14:35:24 +01:00 |
gamecvars.h
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- added the needed parts of GZDoom's render backend to have the postprocessor working.
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2019-12-28 18:20:47 +01:00 |
i_specialpaths.h
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initfs.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
inputstate.cpp
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Fix mouse move precision loss when only moving the mouse a pixel or two. Also make the baseline mouse scaling more reasonable.
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2019-12-31 01:46:54 +01:00 |
inputstate.h
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keyboard.h
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mapinfo.h
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ns.h
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Merge branch 'master' into powerslave
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2019-12-26 14:46:14 +01:00 |
openaudio.cpp
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- replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense.
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2019-12-26 14:43:44 +01:00 |
openaudio.h
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quotemgr.h
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quotes.cpp
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rts.cpp
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rts.h
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savegamehelp.cpp
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savegamehelp.h
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screenshot.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
searchpaths.cpp
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- Hide Exhumed frontend behind a -experimental switch.
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2019-12-27 23:22:39 +01:00 |
secrets.cpp
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secrets.h
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st_start.h
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statistics.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
statistics.h
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version.h
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- route all 2D drawing through the 2D drawer unconditionally.
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2019-12-28 19:10:23 +01:00 |