raze/source/common
Christoph Oelckers 2f8d472d7d - cleaned up the map drawer by using a real triangulator.
Immediate benefit: almost 200 lines of bona-fide Kencode go to the dumpster.
2019-12-31 17:23:29 +01:00
..
2d - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
console - fixed: argument count passed to the OSD system was +1 than it expected 2019-12-31 08:07:22 -05:00
filesystem
fonts - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
input
menu - let mouse control in the menu default to Touchscreen-like, like it is in GZDoom. 2019-12-31 02:48:16 +01:00
music - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
rendering - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
sound - fixed ambient sounds not restarting in DN3D and RR. 2019-12-28 12:59:19 +01:00
textures - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
utility - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
animlib.cpp
animlib.h
compositesaveame.h
compositesavegame.cpp
gameconfigfile.cpp - restored keybinds setup to the original procedure as defined by ZDoom. 2019-12-30 12:43:21 +01:00
gameconfigfile.h
gamecontrol.cpp - restored keybinds setup to the original procedure as defined by ZDoom. 2019-12-30 12:43:21 +01:00
gamecontrol.h Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
gamecvars.cpp - use glVertexAttrib consistently for the presentation drawcall. 2019-12-29 14:35:24 +01:00
gamecvars.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
i_specialpaths.h
initfs.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
inputstate.cpp Fix mouse move precision loss when only moving the mouse a pixel or two. Also make the baseline mouse scaling more reasonable. 2019-12-31 01:46:54 +01:00
inputstate.h
keyboard.h
mapinfo.h
ns.h Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
openaudio.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
openaudio.h
quotemgr.h
quotes.cpp
rts.cpp
rts.h
savegamehelp.cpp
savegamehelp.h
screenshot.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
searchpaths.cpp - Hide Exhumed frontend behind a -experimental switch. 2019-12-27 23:22:39 +01:00
secrets.cpp
secrets.h
st_start.h
statistics.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
statistics.h
version.h - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00