raze/source/core/rendering
Christoph Oelckers 2d0360fa55 - apply depth bias to translucent geometry.
This is necessary to handle wall and floor sprites placed on actual walls and floors work as intended.
2021-03-29 19:45:04 +02:00
..
scene - apply depth bias to translucent geometry. 2021-03-29 19:45:04 +02:00
hw_entrypoint.cpp - fixed camera texture setup. 2021-03-28 19:22:51 +02:00
render.h - fixed camera texture setup. 2021-03-28 19:22:51 +02:00