raze/source/core/rendering/scene
Christoph Oelckers 2d0360fa55 - apply depth bias to translucent geometry.
This is necessary to handle wall and floor sprites placed on actual walls and floors work as intended.
2021-03-29 19:45:04 +02:00
..
hw_bunchdrawer.cpp - expose animatesprite set of functions to new renderer as a callback. 2021-03-26 10:05:01 +01:00
hw_bunchdrawer.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - apply depth bias to translucent geometry. 2021-03-29 19:45:04 +02:00
hw_drawinfo.h - redid sprite projection math. 2021-03-28 10:49:34 +02:00
hw_drawlist.cpp - fixed SW shadows in new renderer. 2021-03-28 22:29:13 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - fixed a few wall sprite rendering issues. 2021-03-28 13:09:26 +02:00
hw_drawstructs.h - draw regular sprites. 2021-03-27 23:12:41 +01:00
hw_flats.cpp - fixed SW shadows in new renderer. 2021-03-28 22:29:13 +02:00
hw_portal.cpp - redid sprite projection math. 2021-03-28 10:49:34 +02:00
hw_portal.h - made SW's sector portals operational. 2021-03-25 16:45:40 +01:00
hw_sky.cpp - rewrote SW portal setup to use static data instead of ad-hoc setup. 2021-03-25 21:21:48 +01:00
hw_skyportal.cpp - initial sky fixes. 2021-03-22 16:02:52 +01:00
hw_sprites.cpp - fixed SW shadows in new renderer. 2021-03-28 22:29:13 +02:00
hw_walls.cpp - fixed texture selection for one-sided walls with the one-way flag set. 2021-03-29 09:11:38 +02:00