raze/polymer/eduke32/source/_functio.h
hendricks266 fcf9beae6a Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)

git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 02:49:08 +00:00

509 lines
8.2 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
// _functio.h
// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included
#ifndef _function_private_
#define _function_private_
#ifdef EXTERNC
{
#endif
char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
{
"Move_Forward",
"Move_Backward",
"Turn_Left",
"Turn_Right",
"Strafe",
"Fire",
"Open",
"Run",
"AutoRun",
"Jump",
"Crouch",
"Look_Up",
"Look_Down",
"Look_Left",
"Look_Right",
"Strafe_Left",
"Strafe_Right",
"Aim_Up",
"Aim_Down",
"Weapon_1",
"Weapon_2",
"Weapon_3",
"Weapon_4",
"Weapon_5",
"Weapon_6",
"Weapon_7",
"Weapon_8",
"Weapon_9",
"Weapon_10",
"Inventory",
"Inventory_Left",
"Inventory_Right",
"Holo_Duke",
"Jetpack",
"NightVision",
"MedKit",
"TurnAround",
"SendMessage",
"Map",
"Shrink_Screen",
"Enlarge_Screen",
"Center_View",
"Holster_Weapon",
"Show_Opponents_Weapon",
"Map_Follow_Mode",
"See_Coop_View",
"Mouse_Aiming",
"Toggle_Crosshair",
"Steroids",
"Quick_Kick",
"Next_Weapon",
"Previous_Weapon",
"Show_Console",
"Show_DukeMatch_Scores",
"Dpad_Select",
"Dpad_Aiming"
};
#ifdef __SETUP__
#define NUMKEYENTRIES 56
char keydefaults[NUMGAMEFUNCTIONS*3][MAXGAMEFUNCLEN] =
{
"Move_Forward", "W", "Kpad8",
"Move_Backward", "S", "Kpad2",
"Turn_Left", "Left", "Kpad4",
"Turn_Right", "Right", "KPad6",
"Strafe", "LAlt", "RAlt",
"Fire", "", "RCtrl",
"Open", "E", "",
"Run", "LShift", "RShift",
"AutoRun", "CapLck", "",
"Jump", "Space", "/",
"Crouch", "LCtrl", "",
"Look_Up", "PgUp", "Kpad9",
"Look_Down", "PgDn", "Kpad3",
"Look_Left", "Insert", "Kpad0",
"Look_Right", "Delete", "Kpad.",
"Strafe_Left", "A", "",
"Strafe_Right", "D", "",
"Aim_Up", "Home", "KPad7",
"Aim_Down", "End", "Kpad1",
"Weapon_1", "1", "",
"Weapon_2", "2", "",
"Weapon_3", "3", "",
"Weapon_4", "4", "",
"Weapon_5", "5", "",
"Weapon_6", "6", "",
"Weapon_7", "7", "",
"Weapon_8", "8", "",
"Weapon_9", "9", "",
"Weapon_10", "0", "",
"Inventory", "Enter", "KpdEnt",
"Inventory_Left", "[", "",
"Inventory_Right", "]", "",
"Holo_Duke", "H", "",
"Jetpack", "J", "",
"NightVision", "N", "",
"MedKit", "M", "",
"TurnAround", "BakSpc", "",
"SendMessage", "T", "",
"Map", "Tab", "",
"Shrink_Screen", "-", "Kpad-",
"Enlarge_Screen", "=", "Kpad+",
"Center_View", "KPad5", "",
"Holster_Weapon", "ScrLck", "",
"Show_Opponents_Weapon", "Y", "",
"Map_Follow_Mode", "F", "",
"See_Coop_View", "K", "",
"Mouse_Aiming", "U", "",
"Toggle_Crosshair", "I", "",
"Steroids", "R", "",
"Quick_Kick", "Q", "",
"Next_Weapon", "'", "",
"Previous_Weapon", ";", "",
"Show_Console", "`", "",
"Show_DukeMatch_Scores", "", "",
"Dpad_Select", "", "",
"Dpad_Aiming", "", "",
};
const char oldkeydefaults[NUMGAMEFUNCTIONS*3][MAXGAMEFUNCLEN] =
{
"Move_Forward", "Up", "Kpad8",
"Move_Backward", "Down", "Kpad2",
"Turn_Left", "Left", "Kpad4",
"Turn_Right", "Right", "KPad6",
"Strafe", "LAlt", "RAlt",
"Fire", "LCtrl", "RCtrl",
"Open", "Space", "",
"Run", "LShift", "RShift",
"AutoRun", "CapLck", "",
"Jump", "A", "/",
"Crouch", "Z", "",
"Look_Up", "PgUp", "Kpad9",
"Look_Down", "PgDn", "Kpad3",
"Look_Left", "Insert", "Kpad0",
"Look_Right", "Delete", "Kpad.",
"Strafe_Left", ",", "",
"Strafe_Right", ".", "",
"Aim_Up", "Home", "KPad7",
"Aim_Down", "End", "Kpad1",
"Weapon_1", "1", "",
"Weapon_2", "2", "",
"Weapon_3", "3", "",
"Weapon_4", "4", "",
"Weapon_5", "5", "",
"Weapon_6", "6", "",
"Weapon_7", "7", "",
"Weapon_8", "8", "",
"Weapon_9", "9", "",
"Weapon_10", "0", "",
"Inventory", "Enter", "KpdEnt",
"Inventory_Left", "[", "",
"Inventory_Right", "]", "",
"Holo_Duke", "H", "",
"Jetpack", "J", "",
"NightVision", "N", "",
"MedKit", "M", "",
"TurnAround", "BakSpc", "",
"SendMessage", "T", "",
"Map", "Tab", "",
"Shrink_Screen", "-", "Kpad-",
"Enlarge_Screen", "=", "Kpad+",
"Center_View", "KPad5", "",
"Holster_Weapon", "ScrLck", "",
"Show_Opponents_Weapon", "W", "",
"Map_Follow_Mode", "F", "",
"See_Coop_View", "K", "",
"Mouse_Aiming", "U", "",
"Toggle_Crosshair", "I", "",
"Steroids", "R", "",
"Quick_Kick", "`", "",
"Next_Weapon", "'", "",
"Previous_Weapon", ";", "",
"Show_Console", "C", "",
"Show_DukeMatch_Scores", "", "",
"Dpad_Select", "", "",
"Dpad_Aiming", "", "",
};
static const char * mousedefaults[] =
{
"Fire",
"MedKit",
"Jetpack",
"",
"Previous_Weapon",
"Next_Weapon",
"",
"",
"",
""
};
static const char * mouseclickeddefaults[] =
{
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
};
static const char * mouseanalogdefaults[] =
{
"analog_turning",
"analog_moving",
};
static const char * mousedigitaldefaults[] =
{
"",
"",
"",
"",
};
#if defined(GEKKO)
static const char * joystickdefaults[] =
{
"Open", // A
"Fire", // B
"Run", // 1
"Map", // 2
"Previous_Weapon", // -
"Next_Weapon", // +
"", // Home
"Jump", // Z
"Crouch", // C
"Map", // X
"Run", // Y
"Jump", // L
"Quick_Kick", // R
"Crouch", // ZL
"Fire", // ZR
"Quick_Kick", // D-Pad Up
"Inventory_Right", // D-Pad Right
"Inventory", // D-Pad Down
"Inventory_Left", // D-Pad Left
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
static const char * joystickclickeddefaults[] =
{
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"Inventory",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
static const char * joystickanalogdefaults[] =
{
"analog_strafing",
"analog_moving",
"analog_turning",
"analog_lookingupanddown",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
static const char * joystickdigitaldefaults[] =
{
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
#else
static const char * joystickdefaults[] =
{
"Fire",
"Strafe",
"Run",
"Open",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"Aim_Down",
"Look_Right",
"Aim_Up",
"Look_Left",
};
static const char * joystickclickeddefaults[] =
{
"",
"Inventory",
"Jump",
"Crouch",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
static const char * joystickanalogdefaults[] =
{
"analog_turning",
"analog_moving",
"analog_strafing",
"",
"",
"",
"",
"",
};
static const char * joystickdigitaldefaults[] =
{
"",
"",
"",
"",
"",
"",
"Run",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
#endif
#endif
#ifdef EXTERNC
};
#endif
#endif