raze/polymer/eduke32/source
helixhorned 2cb3734f85 Split r3159..r3161, part 8: make some members of base types unsigned.
NOTE: This will need very thorough review.

git-svn-id: https://svn.eduke32.com/eduke32@3174 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:18 +00:00
..
enet Split r3159..r3161, part 7: code touching networking. 2012-11-15 14:28:14 +00:00
jaudiolib Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
jmact Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
lunatic Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
misc
util Tools updates: 2012-11-15 06:42:37 +00:00
xdelta3 Split r3159..r3161, part 7: code touching networking. 2012-11-15 14:28:14 +00:00
_functio.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
_midi.h
_rts.h
actors.c Split r3159..r3161, part 8: make some members of base types unsigned. 2012-11-15 14:28:18 +00:00
actors.h Split r3159..r3161, part 4: Tweaks of tiledata_t's "cacherange" member. 2012-11-15 14:28:00 +00:00
actors_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
actors_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
anim.c
anim.h
animvpx.c Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
animvpx.h Make ivfrate build standalone, Makefile tweaks. 2012-11-08 21:54:17 +00:00
astub.c Split r3159..r3161, part 8: make some members of base types unsigned. 2012-11-15 14:28:18 +00:00
common.c Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
common_game.h
config.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
config.h Fix warning from r3128 2012-11-08 22:09:00 +00:00
demo.c Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
demo.h
duke3d.h Fix demo playback with diff application enabled. 2012-11-11 17:57:06 +00:00
function.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game.c Split r3159..r3161, part 8: make some members of base types unsigned. 2012-11-15 14:28:18 +00:00
game.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gamedef.c Split r3159..r3161, part 4: Tweaks of tiledata_t's "cacherange" member. 2012-11-15 14:28:00 +00:00
gamedef.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
gamedefs.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gameexec.c Split r3159..r3161, part 5: "nowarn" wrapping of printing functions. 2012-11-15 14:28:04 +00:00
gameexec.h Split r3159..r3161, part 5: "nowarn" wrapping of printing functions. 2012-11-15 14:28:04 +00:00
gamestructures.c Fix demo playback with diff application enabled. 2012-11-11 17:57:06 +00:00
gamevars.c Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
gamevars.h
global.c Tweak r3116. 2012-11-05 03:48:03 +00:00
global.h Fix demo playback with diff application enabled. 2012-11-11 17:57:06 +00:00
GNU.TXT
grpscan.c Split r3159..r3161, part 3, addendum 1: add a forgotten "Bfstat". 2012-11-15 14:28:07 +00:00
grpscan.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
input.c
input.h
keys.h
m32def.c Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
m32def.h
m32exec.c Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
m32structures.c
m32vars.c Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
macros.h
mapster32.h Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
mdump.cpp
mdump.h
menus.c Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
menus.h Minor menu cleanups, only half-finished (if that). 2012-10-14 22:16:07 +00:00
midi.c Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Split r3159..r3161, part 7: code touching networking. 2012-11-15 14:28:14 +00:00
net.h Split r3159..r3161, part 7: code touching networking. 2012-11-15 14:28:14 +00:00
old.diff
osdcmds.c Fix console key changing breakage 2012-11-08 17:00:31 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp. 2012-11-11 17:57:09 +00:00
player.h Fix viewing through moving cameras. 2012-11-11 17:56:57 +00:00
premap.c Split r3159..r3161, part 8: make some members of base types unsigned. 2012-11-15 14:28:18 +00:00
premap.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
quotes.h
rev.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
rts.c Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
rts.h
savegame.c Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
savegame.h Rewrite old-version-savegame signaling in a cleaner fashion. 2012-11-13 10:50:06 +00:00
sdlmusic.c Fix C90 compliance warning in sdlmusic 2012-11-08 22:09:30 +00:00
sector.c Split r3159..r3161, part 8: make some members of base types unsigned. 2012-11-15 14:28:18 +00:00
sector.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
soundefs.h
sounds.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sounds.h The other half of the previous commit. 2012-10-08 07:07:59 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startwin.game.c
startwin.game.h
winbits.c