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enet
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Split r3159..r3161, part 7: code touching networking.
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2012-11-15 14:28:14 +00:00 |
jaudiolib
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
jmact
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
lunatic
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
misc
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util
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Tools updates:
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2012-11-15 06:42:37 +00:00 |
xdelta3
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Split r3159..r3161, part 7: code touching networking.
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2012-11-15 14:28:14 +00:00 |
_functio.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
_midi.h
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_rts.h
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actors.c
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Split r3159..r3161, part 8: make some members of base types unsigned.
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2012-11-15 14:28:18 +00:00 |
actors.h
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Split r3159..r3161, part 4: Tweaks of tiledata_t's "cacherange" member.
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2012-11-15 14:28:00 +00:00 |
actors_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
actors_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
anim.c
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anim.h
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animvpx.c
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
animvpx.h
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Make ivfrate build standalone, Makefile tweaks.
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2012-11-08 21:54:17 +00:00 |
astub.c
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Split r3159..r3161, part 8: make some members of base types unsigned.
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2012-11-15 14:28:18 +00:00 |
common.c
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
common_game.h
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config.c
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
config.h
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Fix warning from r3128
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2012-11-08 22:09:00 +00:00 |
demo.c
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
demo.h
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duke3d.h
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Fix demo playback with diff application enabled.
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2012-11-11 17:57:06 +00:00 |
function.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game.c
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Split r3159..r3161, part 8: make some members of base types unsigned.
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2012-11-15 14:28:18 +00:00 |
game.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gamedef.c
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Split r3159..r3161, part 4: Tweaks of tiledata_t's "cacherange" member.
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2012-11-15 14:28:00 +00:00 |
gamedef.h
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
gamedefs.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gameexec.c
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Split r3159..r3161, part 5: "nowarn" wrapping of printing functions.
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2012-11-15 14:28:04 +00:00 |
gameexec.h
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Split r3159..r3161, part 5: "nowarn" wrapping of printing functions.
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2012-11-15 14:28:04 +00:00 |
gamestructures.c
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Fix demo playback with diff application enabled.
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2012-11-11 17:57:06 +00:00 |
gamevars.c
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
gamevars.h
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global.c
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Tweak r3116.
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2012-11-05 03:48:03 +00:00 |
global.h
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Fix demo playback with diff application enabled.
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2012-11-11 17:57:06 +00:00 |
GNU.TXT
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grpscan.c
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Split r3159..r3161, part 3, addendum 1: add a forgotten "Bfstat".
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2012-11-15 14:28:07 +00:00 |
grpscan.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
input.c
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input.h
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keys.h
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m32def.c
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
m32def.h
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m32exec.c
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
m32structures.c
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m32vars.c
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
macros.h
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mapster32.h
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
menus.h
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Minor menu cleanups, only half-finished (if that).
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2012-10-14 22:16:07 +00:00 |
midi.c
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Split r3159..r3161, part 7: code touching networking.
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2012-11-15 14:28:14 +00:00 |
net.h
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Split r3159..r3161, part 7: code touching networking.
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2012-11-15 14:28:14 +00:00 |
old.diff
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osdcmds.c
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Fix console key changing breakage
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2012-11-08 17:00:31 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp.
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2012-11-11 17:57:09 +00:00 |
player.h
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Fix viewing through moving cameras.
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2012-11-11 17:56:57 +00:00 |
premap.c
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Split r3159..r3161, part 8: make some members of base types unsigned.
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2012-11-15 14:28:18 +00:00 |
premap.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
quotes.h
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rev.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
rts.c
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
rts.h
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savegame.c
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Revert "Fix the warnings when building with C++, add MSVC C++ build support."
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2012-11-15 14:27:45 +00:00 |
savegame.h
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Rewrite old-version-savegame signaling in a cleaner fashion.
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2012-11-13 10:50:06 +00:00 |
sdlmusic.c
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Fix C90 compliance warning in sdlmusic
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2012-11-08 22:09:30 +00:00 |
sector.c
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Split r3159..r3161, part 8: make some members of base types unsigned.
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2012-11-15 14:28:18 +00:00 |
sector.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
soundefs.h
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sounds.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sounds.h
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The other half of the previous commit.
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2012-10-08 07:07:59 +00:00 |
sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
startwin.game.c
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startwin.game.h
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winbits.c
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