raze/source/exhumed/src
Christoph Oelckers 2bc1708870 - removed the complete crosshair color hackery.
The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
2020-01-18 16:14:31 +01:00
..
aistuff.cpp Even more silencing of compiler warnings 2019-12-02 21:18:39 +01:00
aistuff.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
anims.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
anims.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
anubis.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
anubis.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
bubbles.cpp - work on the savegame writer. 2019-12-27 10:52:40 +01:00
bubbles.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
bullet.cpp - work on the savegame writer. 2019-12-27 10:52:40 +01:00
bullet.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
cd.cpp - reducing the completionist cruft. 2019-12-26 18:29:10 +01:00
cd.h - ported Exhumed sound to OpenAL. 2019-12-25 23:37:16 +01:00
d_menu.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
engine.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
enginesubs.cpp PCExhumed: remove uneeded malloc.h include 2019-12-31 09:19:58 +01:00
exhumed.cpp PCExhumed: Add god, noclip and changelevel console commands. 2020-01-07 20:12:12 +01:00
exhumed.h - added savepic generation to Exhumed. 2020-01-14 21:48:01 +01:00
fish.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
fish.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
grenade.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
grenade.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
gun.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
gun.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
init.cpp PCExhumed: Correct variable name/usage in runlist channel loop. 2020-01-04 10:06:15 +01:00
init.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
input.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
items.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
items.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
lavadude.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
lavadude.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
light.cpp - had a look at Exhumed's shade tables and implemented the necessary adjustments for the 3 with abnormal gradients. 2019-12-31 22:53:03 +01:00
light.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
lighting.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
lighting.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
lion.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
lion.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
main.cpp Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
map.cpp - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
map.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
menu.cpp - clearing the screen here is redundant. 2020-01-07 20:17:08 +01:00
menu.h Fix reading demo file 2019-12-02 21:19:25 +01:00
mono.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
mono.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
move.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
move.h Fix FindFood() for Rat AI and tidy a bit 2019-12-07 01:01:02 +01:00
movie.cpp - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
movie.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
mummy.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
mummy.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
names.h Show BMG or PIE publisher logos and Exhumed or PowerSlave graphics depending on which DAT/GRP file is used. 2019-11-22 00:14:50 +01:00
network.cpp Even more silencing of compiler warnings 2019-12-02 21:18:39 +01:00
network.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
object.cpp PCExhumed: Fix spark effect when destroying an energy tower. 2020-01-10 17:32:28 +01:00
object.h - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
osdcmds.cpp - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
osdcmds.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
paul.cpp Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
paul.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
player.cpp PCExhumed: Add god, noclip and changelevel console commands. 2020-01-07 20:12:12 +01:00
player.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
ps_input.h - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
queen.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
queen.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
ra.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
ra.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
random.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
random.h RandomWord should be unsigned 2019-12-03 17:30:35 +01:00
rat.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
rat.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
record.cpp - work on the savegame writer. 2019-12-27 10:52:40 +01:00
record.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
rex.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
rex.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
roach.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
roach.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
runlist.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
runlist.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
save.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
save.h - work on the savegame writer. 2019-12-27 10:52:40 +01:00
scorp.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
scorp.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
sequence.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
sequence.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
serial.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
serial.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
set.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
set.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
snake.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
snake.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
sound.cpp - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
sound.h - fixed the fire sound in the intro. 2019-12-27 23:09:05 +01:00
spider.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
spider.h Tidy spider AI code 2019-12-07 01:00:59 +01:00
status.cpp - cleaned out the 2D drawing code. 2019-12-29 15:46:48 +01:00
status.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
stream.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
stream.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
switch.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
switch.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
text2.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
text2.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
timer.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
timer.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
trigdat.cpp PCExhumed: fix triddat.cpp build with libc++ 2019-12-31 09:19:58 +01:00
trigdat.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
typedefs.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
util.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
view.cpp - added savepic generation to Exhumed. 2020-01-14 21:48:01 +01:00
view.h - added savepic generation to Exhumed. 2020-01-14 21:48:01 +01:00
wasp.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
wasp.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00