mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 17:31:27 +00:00
f18ef269ed
This event is useful in certain circumstances where you want to skip a menu/screen value and the design of the monster switch statement would require the M_ChangeMenu() call to be intercepted or the unwanted screen will flash for a split second. git-svn-id: https://svn.eduke32.com/eduke32@3101 1a8010ca-5511-0410-912e-c29ae57300e0
539 lines
9.7 KiB
Lua
539 lines
9.7 KiB
Lua
-- Use this file like
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-- require("lpeg")
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-- con = require("con_lang")
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--
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-- Contains:
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-- * con.labels
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-- * con.keyword
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local lpeg = lpeg
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module(...)
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MAXVOLUMES = 7
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MAXLEVELS = 64
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MAXSKILLS = 7
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MAXSOUNDS = 4096
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-- KEEPINSYNC gamedef.h
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labels =
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{
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{
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STR_MAPNAME = 0,
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STR_MAPFILENAME = 1,
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STR_PLAYERNAME = 2,
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STR_VERSION = 3,
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STR_GAMETYPE = 4,
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STR_VOLUMENAME = 5,
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},
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{
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PROJ_WORKSLIKE = 0,
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PROJ_SPAWNS = 1,
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PROJ_SXREPEAT = 2,
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PROJ_SYREPEAT = 3,
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PROJ_SOUND = 4,
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PROJ_ISOUND = 5,
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PROJ_VEL = 6,
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PROJ_EXTRA = 7,
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PROJ_DECAL = 8,
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PROJ_TRAIL = 9,
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PROJ_TXREPEAT = 10,
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PROJ_TYREPEAT = 11,
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PROJ_TOFFSET = 12,
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PROJ_TNUM = 13,
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PROJ_DROP = 14,
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PROJ_CSTAT = 15,
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PROJ_CLIPDIST = 16,
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PROJ_SHADE = 17,
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PROJ_XREPEAT = 18,
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PROJ_YREPEAT = 19,
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PROJ_PAL = 20,
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PROJ_EXTRA_RAND = 21,
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PROJ_HITRADIUS = 22,
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PROJ_VEL_MULT = 23,
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PROJ_OFFSET = 24,
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PROJ_BOUNCES = 25,
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PROJ_BSOUND = 26,
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PROJ_RANGE = 27,
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PROJ_FLASH_COLOR = 28,
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},
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{
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EVENT_INIT = 0, -- TODO: currently can't run since we init Lunatic state only afterwards
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EVENT_ENTERLEVEL = 1,
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EVENT_RESETWEAPONS = 2,
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EVENT_RESETINVENTORY = 3,
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EVENT_HOLSTER = 4,
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EVENT_LOOKLEFT = 5,
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EVENT_LOOKRIGHT = 6,
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EVENT_SOARUP = 7,
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EVENT_SOARDOWN = 8,
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EVENT_CROUCH = 9,
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EVENT_JUMP = 10,
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EVENT_RETURNTOCENTER = 11,
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EVENT_LOOKUP = 12,
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EVENT_LOOKDOWN = 13,
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EVENT_AIMUP = 14,
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EVENT_FIRE = 15,
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EVENT_CHANGEWEAPON = 16,
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EVENT_GETSHOTRANGE = 17,
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EVENT_GETAUTOAIMANGLE = 18,
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EVENT_GETLOADTILE = 19,
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EVENT_CHEATGETSTEROIDS = 20,
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EVENT_CHEATGETHEAT = 21,
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EVENT_CHEATGETBOOT = 22,
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EVENT_CHEATGETSHIELD = 23,
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EVENT_CHEATGETSCUBA = 24,
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EVENT_CHEATGETHOLODUKE = 25,
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EVENT_CHEATGETJETPACK = 26,
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EVENT_CHEATGETFIRSTAID = 27,
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EVENT_QUICKKICK = 28,
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EVENT_INVENTORY = 29,
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EVENT_USENIGHTVISION = 30,
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EVENT_USESTEROIDS = 31,
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EVENT_INVENTORYLEFT = 32,
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EVENT_INVENTORYRIGHT = 33,
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EVENT_HOLODUKEON = 34,
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EVENT_HOLODUKEOFF = 35,
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EVENT_USEMEDKIT = 36,
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EVENT_USEJETPACK = 37,
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EVENT_TURNAROUND = 38,
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EVENT_DISPLAYWEAPON = 39,
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EVENT_FIREWEAPON = 40,
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EVENT_SELECTWEAPON = 41,
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EVENT_MOVEFORWARD = 42,
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EVENT_MOVEBACKWARD = 43,
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EVENT_TURNLEFT = 44,
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EVENT_TURNRIGHT = 45,
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EVENT_STRAFELEFT = 46,
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EVENT_STRAFERIGHT = 47,
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EVENT_WEAPKEY1 = 48,
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EVENT_WEAPKEY2 = 49,
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EVENT_WEAPKEY3 = 50,
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EVENT_WEAPKEY4 = 51,
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EVENT_WEAPKEY5 = 52,
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EVENT_WEAPKEY6 = 53,
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EVENT_WEAPKEY7 = 54,
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EVENT_WEAPKEY8 = 55,
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EVENT_WEAPKEY9 = 56,
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EVENT_WEAPKEY10 = 57,
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EVENT_DRAWWEAPON = 58,
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EVENT_DISPLAYCROSSHAIR = 59,
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EVENT_DISPLAYREST = 60,
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EVENT_DISPLAYSBAR = 61,
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EVENT_RESETPLAYER = 62,
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EVENT_INCURDAMAGE = 63,
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EVENT_AIMDOWN = 64,
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EVENT_GAME = 65,
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EVENT_PREVIOUSWEAPON = 66,
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EVENT_NEXTWEAPON = 67,
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EVENT_SWIMUP = 68,
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EVENT_SWIMDOWN = 69,
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EVENT_GETMENUTILE = 70,
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EVENT_SPAWN = 71,
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EVENT_LOGO = 72,
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EVENT_EGS = 73,
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EVENT_DOFIRE = 74,
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EVENT_PRESSEDFIRE = 75,
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EVENT_USE = 76,
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EVENT_PROCESSINPUT = 77,
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EVENT_FAKEDOMOVETHINGS = 78,
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EVENT_DISPLAYROOMS = 79,
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EVENT_KILLIT = 80,
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EVENT_LOADACTOR = 81,
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EVENT_DISPLAYBONUSSCREEN = 82,
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EVENT_DISPLAYMENU = 83,
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EVENT_DISPLAYMENUREST = 84,
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EVENT_DISPLAYLOADINGSCREEN = 85,
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EVENT_ANIMATESPRITES = 86,
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EVENT_NEWGAME = 87,
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EVENT_SOUND = 88,
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EVENT_CHECKTOUCHDAMAGE = 89,
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EVENT_CHECKFLOORDAMAGE = 90,
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EVENT_LOADGAME = 91,
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EVENT_SAVEGAME = 92,
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EVENT_PREGAME = 93,
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EVENT_CHANGEMENU = 94,
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},
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}
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-- NOTE: These MUST be in reverse lexicographical order!
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-- Per CON syntax, valid identifiers names are disjunct from keywords,
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-- so that a rule like
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-- t_identifier = -con_keyword * (sp1 + "[") * t_identifier_all
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-- (from the final grammar in lunacon.lua) must match the longest
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-- possible keyword name, else the negation might wrongly not fail.
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keyword =
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lpeg.P(false) +
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"}" +
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"{" +
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"zshootvar" +
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"zshoot" +
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"xorvarvar" +
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"xorvar" +
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"writearraytofile" +
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"whilevarvarn" +
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"whilevarn" +
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"wackplayer" +
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"userquote" +
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"useractor" +
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"updatesectorz" +
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"updatesector" +
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"tossweapon" +
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"tip" +
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"time" +
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"switch" +
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"subvarvar" +
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"subvar" +
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"strength" +
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"stopsoundvar" +
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"stopsound" +
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"stopallsounds" +
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"stopactorsound" +
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"state" +
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"starttrackvar" +
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"starttrack" +
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"startlevel" +
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"ssp" +
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"sqrt" +
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"spriteshadow" +
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"spritepal" +
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"spritenvg" +
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"spritenoshade" +
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"spritenopal" +
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"spriteflags" +
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"spgetlotag" +
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"spgethitag" +
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"spawn" +
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"soundvar" +
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"soundoncevar" +
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"soundonce" +
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"sound" +
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"smaxammo" +
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"sleeptime" +
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"sizeto" +
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"sizeat" +
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"sin" +
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"showviewunbiased" +
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"showview" +
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"shootvar" +
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"shoot" +
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"shiftvarr" +
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"shiftvarl" +
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"setwall" +
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"setvarvar" +
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"setvar" +
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"setuserdef" +
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"settspr" +
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"setthisprojectile" +
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"setsprite" +
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"setsector" +
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"setprojectile" +
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"setplayervar" +
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"setplayerangle" +
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"setplayer" +
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"setinput" +
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"setgamepalette" +
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"setgamename" +
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"setdefname" +
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"setcfgname" +
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"setaspect" +
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"setarray" +
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"setactorvar" +
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"setactorsoundpitch" +
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"setactorangle" +
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"setactor" +
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"sectsetinterpolation" +
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"sectorofwall" +
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"sectgetlotag" +
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"sectgethitag" +
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"sectclearinterpolation" +
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"scriptsize" +
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"savenn" +
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"savemapstate" +
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"savegamevar" +
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"save" +
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"rotatesprite16" +
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"rotatesprite" +
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"rotatepoint" +
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"return" +
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"respawnhitag" +
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"resizearray" +
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"resetplayer" +
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"resetcount" +
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"resetactioncount" +
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"redefinequote" +
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"readgamevar" +
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"readarrayfromfile" +
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"rayintersect" +
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"randvarvar" +
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"randvar" +
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"quote" +
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"quake" +
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"qsubstr" +
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"qstrncat" +
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"qstrlen" +
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"qstrcpy" +
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"qstrcat" +
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"qsprintf" +
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"qspawnvar" +
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"qspawn" +
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"qgetsysstr" +
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"pstomp" +
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"prevspritestat" +
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"prevspritesect" +
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"precache" +
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"pkick" +
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"paper" +
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"palfrom" +
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"orvarvar" +
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"orvar" +
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"operatesectors" +
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"operaterespawns" +
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"operatemasterswitches" +
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"operateactivators" +
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"operate" +
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"onevent" +
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"nullop" +
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"nextspritestat" +
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"nextspritesect" +
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"neartag" +
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"myosx" +
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"myospalx" +
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"myospal" +
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"myos" +
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"music" +
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"mulvarvar" +
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"mulvar" +
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"mulscale" +
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"movesprite" +
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"move" +
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"money" +
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"modvarvar" +
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"modvar" +
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"minitext" +
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"mikesnd" +
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"mail" +
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"lotsofglass" +
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"lockplayer" +
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"loadmapstate" +
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"lineintersect" +
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"ldist" +
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"killit" +
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"jump" +
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"insertspriteq" +
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"inittimer" +
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"includedefault" +
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"include" +
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"ifwasweapon" +
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"ifvarxor" +
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"ifvarvarxor" +
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"ifvarvaror" +
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"ifvarvarn" +
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"ifvarvarl" +
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"ifvarvarg" +
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"ifvarvareither" +
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"ifvarvare" +
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"ifvarvarand" +
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"ifvaror" +
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"ifvarn" +
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"ifvarl" +
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"ifvarg" +
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"ifvareither" +
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"ifvare" +
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"ifvarand" +
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"ifstrength" +
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"ifsquished" +
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"ifspritepal" +
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"ifspawnedby" +
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"ifsound" +
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"ifserver" +
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"ifrnd" +
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"ifrespawn" +
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"ifpinventory" +
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"ifphealthl" +
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"ifpdistl" +
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"ifpdistg" +
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"ifp" +
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"ifoutside" +
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"ifonwater" +
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"ifnotmoving" +
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"ifnosounds" +
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"ifmultiplayer" +
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"ifmove" +
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"ifinwater" +
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"ifinspace" +
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"ifinouterspace" +
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"ifhitweapon" +
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"ifhitspace" +
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"ifgotweaponce" +
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"ifgapzl" +
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"iffloordistl" +
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"ifdead" +
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"ifcount" +
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"ifclient" +
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"ifceilingdistl" +
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"ifcanshoottarget" +
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"ifcanseetarget" +
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"ifcansee" +
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"ifbulletnear" +
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"ifawayfromwall" +
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"ifangdiffl" +
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"ifai" +
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"ifactorsound" +
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"ifactornotstayput" +
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"ifactor" +
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"ifactioncount" +
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"ifaction" +
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"hitscan" +
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"hitradiusvar" +
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"hitradius" +
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"headspritestat" +
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"headspritesect" +
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"guts" +
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"guniqhudid" +
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"gmaxammo" +
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"globalsoundvar" +
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"globalsound" +
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"getzrange" +
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"getwall" +
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"getuserdef" +
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"gettspr" +
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"gettimedate" +
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"getticks" +
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"getthisprojectile" +
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"gettexturefloor" +
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"gettextureceiling" +
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"getsector" +
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"getprojectile" +
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"getpname" +
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"getplayervar" +
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"getplayerangle" +
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"getplayer" +
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"getlastpal" +
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"getkeyname" +
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"getinput" +
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"getincangle" +
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"getflorzofslope" +
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"getcurraddress" +
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"getceilzofslope" +
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"getarraysize" +
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"getangletotarget" +
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"getangle" +
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"getactorvar" +
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"getactorangle" +
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"getactor" +
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"gamevar" +
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"gametextz" +
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"gametext" +
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"gamestartup" +
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"gamearray" +
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"flash" +
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"findplayer" +
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"findotherplayer" +
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"findnearspritezvar" +
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"findnearspritez" +
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"findnearspritevar" +
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"findnearsprite3dvar" +
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"findnearsprite3d" +
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"findnearsprite" +
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"findnearactorzvar" +
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"findnearactorz" +
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"findnearactorvar" +
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"findnearactor3dvar" +
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"findnearactor3d" +
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"findnearactor" +
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"fall" +
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"ezshootvar" +
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"ezshoot" +
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"eventloadactor" +
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"espawnvar" +
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"espawn" +
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"eshootvar" +
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"eshoot" +
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"eqspawnvar" +
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"eqspawn" +
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"enhanced" +
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"endswitch" +
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"ends" +
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"endofgame" +
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"endevent" +
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"enda" +
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"else" +
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"echo" +
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"dynamicremap" +
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"dragpoint" +
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"divvarvar" +
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"divvar" +
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"dist" +
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"displayrandvarvar" +
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"displayrandvar" +
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"displayrand" +
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"digitalnumberz" +
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"digitalnumber" +
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"definevolumename" +
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"definesound" +
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"defineskillname" +
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"definequote" +
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"defineprojectile" +
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"definelevelname" +
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"definegametype" +
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"definegamefuncname" +
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"definecheat" +
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"define" +
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"default" +
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"debug" +
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"debris" +
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"cstator" +
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"cstat" +
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"count" +
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"cos" +
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"copy" +
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"cmenu" +
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"clipmovenoslide" +
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"clipmove" +
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"clipdist" +
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"clearmapstate" +
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"checkavailweapon" +
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"checkavailinven" +
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"checkactivatormotion" +
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"cheatkeys" +
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"changespritestat" +
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"changespritesect" +
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"case" +
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"canseespr" +
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"cansee" +
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"calchypotenuse" +
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"cactor" +
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"break" +
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"betaname" +
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"angoffvar" +
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"angoff" +
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"andvarvar" +
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"andvar" +
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"ai" +
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"addweaponvar" +
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"addweapon" +
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"addvarvar" +
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"addvar" +
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"addstrength" +
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"addphealth" +
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"addlogvar" +
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"addlog" +
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"addkills" +
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"addinventory" +
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"addammo" +
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"actor" +
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"activatecheat" +
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"activatebysector" +
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"action" +
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lpeg.P(false)
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