raze/polymer/eduke32
helixhorned 2b0bbf4a1c Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3129 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-08 20:17:15 +00:00
..
Apple The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
build Fix USE_OPENGL=0 build. 2012-11-08 20:17:15 +00:00
eobj
eobj_win
installer
obj
obj_win
psd EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
rsrc cosmetic: 2012-02-25 02:57:25 +00:00
samples splitscreen: tweak base palette application, remove resp. code from splitscr.con. 2012-08-22 22:49:27 +00:00
source Fix console key changing breakage 2012-11-08 17:00:31 +00:00
Wii EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Windows Fix mixed declarations and code in backtrace.c. 2012-11-05 02:50:12 +00:00
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
eduke32.vcxproj Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
eduke32.vcxproj.filters Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
eduke32.vcxproj.user
GNU.TXT
m32help.hlp
MakeDistributions
Makefile Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made. 2012-11-06 07:49:44 +00:00
Makefile.common Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made. 2012-11-06 07:49:44 +00:00
Makefile.deps Lunatic: fix up Makefiles, split dynsymlists. 2012-10-07 15:25:58 +00:00
Makefile.msvc Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
nedmalloc.dll Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
osxbuild.sh Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
SEHELP.HLP STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other. 2012-09-08 22:18:47 +00:00
STHELP.HLP STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other. 2012-09-08 22:18:47 +00:00
tiles.cfg move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that 2011-07-28 21:12:02 +00:00
wiibuild.bat Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00