raze/polymer/eduke32
helixhorned 28d05e3fdd Reimplement pixel doubling by taking the upper left pixel of each 2x2 block.
This obviously won't help performance as the scene has still to be drawn at
the original resolution, but it's better than the draw-to-tile hack.

git-svn-id: https://svn.eduke32.com/eduke32@3378 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:34 +00:00
..
Apple Bring the SDL.h include in SDLMain.m up to speed with driver_sdl.c in jaudiolib and sdl_inc.h in the engine. Also address some Apple macro problems. 2013-01-04 17:28:13 +00:00
build Factor "pipe standard outputs to files" code into baselayer.c. 2013-01-06 18:56:29 +00:00
eobj
eobj_win
installer
obj
obj_win
package Fix ebacktrace on 32-bit. (Sorry, we're back to 5 MB.) 2012-12-18 09:15:39 +00:00
psd EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
rsrc Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
source Reimplement pixel doubling by taking the upper left pixel of each 2x2 block. 2013-01-06 18:56:34 +00:00
Wii EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Windows Fix a "typedef redefined" warning with clang in dsound.h 2013-01-04 17:28:34 +00:00
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcxproj RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
eduke32.vcxproj.filters Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project 2012-12-16 04:04:25 +00:00
eduke32.vcxproj.user
MakeDistributions
Makefile All kneel, king FLAC is here. 2012-12-29 10:57:24 +00:00
Makefile.common Bring the SDL.h include in SDLMain.m up to speed with driver_sdl.c in jaudiolib and sdl_inc.h in the engine. Also address some Apple macro problems. 2013-01-04 17:28:13 +00:00
Makefile.deps Remove xdelta3 since it doesn't fit in with our current networking plans anymore 2012-11-16 15:40:28 +00:00
Makefile.msvc Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK 2012-12-29 05:22:39 +00:00
osxbuild.sh Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list. 2012-11-26 08:23:20 +00:00
wiibuild.bat Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list. 2012-11-26 08:23:20 +00:00