.. |
actors.cpp
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
actors.h
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
actors_d.cpp
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
actors_lava.cpp
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- copyright
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2020-06-21 22:59:09 +02:00 |
actors_r.cpp
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
anim.h
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
animatesprites_d.cpp
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animatesprites
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2020-06-22 00:27:12 +02:00 |
animatesprites_r.cpp
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- removed sooundsdyn - this isn't needed because no sounds get remapped.
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2020-06-22 00:40:05 +02:00 |
bowling.cpp
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- spawn function transitioned.
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2020-06-21 23:21:10 +02:00 |
cheats.h
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common_game.h
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
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2020-06-24 00:40:22 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- another safety commit.
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2020-06-21 23:07:42 +02:00 |
demo.h
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dispatch.cpp
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
duke3d.h
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
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2020-06-24 00:40:22 +02:00 |
filestream.cpp
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|
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filestream.h
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flags_d.cpp
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- cleanup
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2020-06-22 00:27:11 +02:00 |
flags_r.cpp
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- cleanup
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2020-06-22 00:27:11 +02:00 |
game.h
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
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2020-06-24 00:40:22 +02:00 |
game_main.cpp
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
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2020-06-24 00:40:22 +02:00 |
gamedef.cpp
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- fixed compile.
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2020-06-22 00:37:32 +02:00 |
gamedef.h
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- spawn function transitioned.
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2020-06-21 23:21:10 +02:00 |
gameexec.cpp
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- removed duplicate header.
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2020-06-23 22:01:58 +02:00 |
gameexec.h
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- use 4 byte entries for the script.
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2020-06-21 23:17:51 +02:00 |
gamevar.cpp
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- cleanup after removing EDukes's script code.
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2020-06-21 23:07:46 +02:00 |
gamevar.h
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- cleanup after removing EDukes's script code.
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2020-06-21 23:07:46 +02:00 |
global.h
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animatesprites
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2020-06-22 00:27:12 +02:00 |
hudweapon_d.cpp
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- displayflamethrower
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2020-06-22 00:16:22 +02:00 |
hudweapon_r.cpp
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- weapon draw code tested and old version removed.
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2020-06-22 00:06:27 +02:00 |
input.cpp
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- fixed new input code and delete the old one.
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2020-06-21 23:28:47 +02:00 |
inv.h
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- weapon draw code tested and old version removed.
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2020-06-22 00:06:27 +02:00 |
macros.h
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- safety commit.
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2020-06-21 23:46:27 +02:00 |
menus.h
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names.h
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- fixed interpolation and sprite setup.
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2020-06-22 21:07:20 +02:00 |
names_rr.h
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- fixed mixed up tile numbers.
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2020-06-21 23:07:43 +02:00 |
namesdyn.h
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- weapon draw code tested and old version removed.
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2020-06-22 00:06:27 +02:00 |
net.h
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- removed network code because whatever gets done here, this code won't be it.
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2020-06-22 00:06:28 +02:00 |
osdcmds.h
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|
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player.cpp
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- still needed
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2020-06-22 00:00:57 +02:00 |
player.h
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animatesprites
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2020-06-22 00:27:12 +02:00 |
player_d.cpp
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
player_r.cpp
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OnMotorcycle etc.
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2020-06-22 00:40:16 +02:00 |
player_w.cpp
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processinput_r
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2020-06-21 23:46:28 +02:00 |
playmve.cpp
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playmve.h
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premap.cpp
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- prelevel
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2020-06-22 00:27:11 +02:00 |
premap.h
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- prelevel
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2020-06-22 00:27:11 +02:00 |
premap_d.cpp
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- fixed precacher.
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2020-06-22 01:07:19 +02:00 |
premap_r.cpp
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- prelevel
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2020-06-22 00:27:11 +02:00 |
quotes.h
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savegame.h
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- the last simple ones.
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2020-06-21 22:56:28 +02:00 |
sbar.h
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- prepared folder for merging.
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2020-06-21 22:18:12 +02:00 |
screens.h
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sector.h
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animatesprites
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2020-06-22 00:27:12 +02:00 |
sectors.cpp
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- fixed mixed up tile numbers.
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2020-06-21 23:07:43 +02:00 |
sectors_d.cpp
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-'shoot' replaced.
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2020-06-21 23:24:49 +02:00 |
sectors_r.cpp
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-'shoot' replaced.
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2020-06-21 23:24:49 +02:00 |
soundefs.h
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- weapon code cleaned up
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2020-06-21 23:46:28 +02:00 |
sounds.cpp
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- cleanup
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2020-06-22 00:27:11 +02:00 |
sounds.h
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-sound cleanup
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2020-06-21 23:17:51 +02:00 |
sounds_common.h
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|
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spawn.cpp
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- fixed interpolation and sprite setup.
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2020-06-22 21:07:20 +02:00 |
spawn_d.cpp
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- spawnglass functions and fta_sounds.
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2020-06-21 23:23:21 +02:00 |
spawn_r.cpp
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- spawnglass functions and fta_sounds.
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2020-06-21 23:23:21 +02:00 |
text.h
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|
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zz_actors.cpp
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
zz_anim.cpp
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-'shoot' replaced.
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2020-06-21 23:24:49 +02:00 |
zz_cheats.cpp
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- removed network code because whatever gets done here, this code won't be it.
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2020-06-22 00:06:28 +02:00 |
zz_common.cpp
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- use the original palette loader from RR.
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2020-06-23 22:51:37 +02:00 |
zz_d_menu.cpp
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- removed RRDH code due to licensing conflicts.
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2020-06-21 23:29:33 +02:00 |
zz_demo.cpp
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- removed RRDH code due to licensing conflicts.
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2020-06-21 23:29:33 +02:00 |
zz_game.cpp
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- removed unused header.
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2020-06-24 01:02:11 +02:00 |
zz_global.cpp
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- cleanup
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2020-06-22 00:27:11 +02:00 |
zz_interpolate.cpp
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resetprestat
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2020-06-22 00:07:26 +02:00 |
zz_namesdyn.cpp
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- cleanup
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2020-06-22 00:27:11 +02:00 |
zz_net.cpp
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- removed network code because whatever gets done here, this code won't be it.
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2020-06-22 00:06:28 +02:00 |
zz_osdcmds.cpp
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- use the original palette loader from RR.
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2020-06-23 22:51:37 +02:00 |
zz_player.cpp
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- cleanup
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2020-06-22 00:27:11 +02:00 |
zz_premap.cpp
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- command line stuff can be traced back to JFDuke.
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2020-06-23 21:56:42 +02:00 |
zz_savegame.cpp
|
cleanup
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2020-06-22 00:40:15 +02:00 |
zz_sbar.cpp
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
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2020-06-24 00:40:22 +02:00 |
zz_screens.cpp
|
- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
zz_sector.cpp
|
- removed unused header.
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2020-06-24 01:02:11 +02:00 |
zz_text.cpp
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- a lot more commands transitioned
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2020-06-21 22:56:28 +02:00 |