raze/polymer/eduke32/source
2008-10-06 08:14:26 +00:00
..
jaudiolib Fixed OpenAL 2008-08-23 17:02:52 +00:00
jmact git-svn-id: https://svn.eduke32.com/eduke32@1089 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-05 09:23:55 +00:00
misc Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c. 2008-08-19 13:26:56 +00:00
_functio.h git-svn-id: https://svn.eduke32.com/eduke32@1026 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 02:33:25 +00:00
_rts.h
actors.c Reverted sprite interpolation for SE31; minor additions to game.c 2008-09-30 13:08:57 +00:00
anim.c git-svn-id: https://svn.eduke32.com/eduke32@1080 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-28 11:00:59 +00:00
astub.c git-svn-id: https://svn.eduke32.com/eduke32@1089 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-05 09:23:55 +00:00
config.c Weapon sprite scaling, still needs a rotatespritescaled CON command 2008-10-05 11:51:59 +00:00
config.h
duke3d.h Weapon sprite scaling, still needs a rotatespritescaled CON command 2008-10-05 11:51:59 +00:00
funct.h git-svn-id: https://svn.eduke32.com/eduke32@1076 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-26 04:20:08 +00:00
function.h git-svn-id: https://svn.eduke32.com/eduke32@1026 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 02:33:25 +00:00
game.c Weapon sprite scaling, still needs a rotatespritescaled CON command 2008-10-05 11:51:59 +00:00
gamedef.c Weapon sprite scaling, still needs a rotatespritescaled CON command 2008-10-05 11:51:59 +00:00
gamedef.h Weapon sprite scaling, still needs a rotatespritescaled CON command 2008-10-05 11:51:59 +00:00
gamedefs.h git-svn-id: https://svn.eduke32.com/eduke32@1089 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-05 09:23:55 +00:00
gameexec.c git-svn-id: https://svn.eduke32.com/eduke32@1085 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-30 17:27:23 +00:00
gamestructures.c Weapon sprite scaling, still needs a rotatespritescaled CON command 2008-10-05 11:51:59 +00:00
gamevars.c Cleaning uncommitted changes out of tree 2008-09-15 02:47:02 +00:00
global.c git-svn-id: https://svn.eduke32.com/eduke32@1033 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-26 04:00:42 +00:00
GNU.TXT
grpscan.c git-svn-id: https://svn.eduke32.com/eduke32@1076 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-26 04:20:08 +00:00
grpscan.h
keys.h
mapster32.h Added more generic sprite search 2008-09-19 20:09:43 +00:00
mdump.cpp
mdump.h
menus.c Weapon sprite scaling, still needs a rotatespritescaled CON command 2008-10-05 11:51:59 +00:00
names.h
namesdyn.c git-svn-id: https://svn.eduke32.com/eduke32@1088 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-03 10:28:17 +00:00
namesdyn.h git-svn-id: https://svn.eduke32.com/eduke32@1018 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 09:01:17 +00:00
osdcmds.c Weapon sprite scaling, still needs a rotatespritescaled CON command 2008-10-05 11:51:59 +00:00
osdcmds.h
osdfuncs.c Use bit packing for the bytecode pointer map 2008-09-12 02:07:44 +00:00
osdfuncs.h
player.c git-svn-id: https://svn.eduke32.com/eduke32@1091 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-06 08:14:26 +00:00
premap.c Cleaning uncommitted changes out of tree 2008-09-15 02:47:02 +00:00
rts.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
rts.h
savegame.c Fixes 2008-09-29 02:12:53 +00:00
sector.c git-svn-id: https://svn.eduke32.com/eduke32@1080 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-28 11:00:59 +00:00
soundefs.h
sounds.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first. 2008-08-20 08:39:07 +00:00
sounds.h
startgtk.game.c
startwin.game.c Use bit packing for the bytecode pointer map 2008-09-12 02:07:44 +00:00
startwin.game.h Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c. 2008-08-19 13:26:56 +00:00
testcd.c
winbits.c
wrapper.c