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git-svn-id: https://svn.eduke32.com/eduke32@1091 1a8010ca-5511-0410-912e-c29ae57300e0
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ccafc41189
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255c10c8a7
1 changed files with 73 additions and 58 deletions
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@ -1923,6 +1923,65 @@ static int animatefist(int gs,int snum)
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return 1;
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}
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#define weapsc(sc) scale(sc,ud.weaponscale,100)
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static void myospalscaled(int x, int y, int tilenum, int shade, int orientation, int p)
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{
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int a = 0;
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int xoff = 192;
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switch (g_currentweapon)
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{
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case DEVISTATOR_WEAPON:
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case TRIPBOMB_WEAPON:
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xoff = 160;
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break;
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default:
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if (orientation & 262144)
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{
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xoff = 160;
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orientation &= ~262144;
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}
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break;
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}
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if (orientation&4)
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a = 1024;
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if (usemodels && md_tilehasmodel(tilenum,p) > 0)
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y += (224-weapsc(224));
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rotatesprite(weapsc((orientation&256)?x:(x<<16))+((xoff-weapsc(xoff))<<16),
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weapsc((orientation&256)?y:(y<<16))+((200-weapsc(200))<<16),
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weapsc(65536L),a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
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}
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static void myospalw(int x, int y, int tilenum, int shade, int orientation, int p)
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{
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if (!ud.drawweapon)
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return;
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else if (ud.drawweapon == 1)
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myospalscaled(x,y,tilenum,shade,orientation,p);
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else if (ud.drawweapon == 2)
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{
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switch (g_currentweapon)
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{
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case PISTOL_WEAPON:
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case CHAINGUN_WEAPON:
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case RPG_WEAPON:
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case FREEZE_WEAPON:
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case SHRINKER_WEAPON:
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case GROW_WEAPON:
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case DEVISTATOR_WEAPON:
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case TRIPBOMB_WEAPON:
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case HANDREMOTE_WEAPON:
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case HANDBOMB_WEAPON:
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case SHOTGUN_WEAPON:
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rotatesprite(160<<16,(180+(g_player[screenpeek].ps->weapon_pos*g_player[screenpeek].ps->weapon_pos))<<16,scale(65536,ud.statusbarscale,100),0,g_currentweapon==GROW_WEAPON?GROWSPRITEICON:weapon_sprites[g_currentweapon],0,0,2,windowx1,windowy1,windowx2,windowy2);
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break;
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}
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}
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}
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static int animateknee(int gs,int snum)
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{
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static signed char knee_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-72,-32,-8};
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@ -1943,7 +2002,7 @@ static int animateknee(int gs,int snum)
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pal = g_player[snum].ps->palookup;
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}
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myospal(105+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(knee_y[g_player[snum].ps->knee_incs]>>2),looking_arc+280-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),KNEE,gs,4,pal);
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myospalscaled(105+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(knee_y[g_player[snum].ps->knee_incs]>>2),looking_arc+280-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),KNEE,gs,4+262144,pal);
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return 1;
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}
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@ -1964,7 +2023,7 @@ static int animateknuckles(int gs,int snum)
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else if (g_player[snum].ps->cursectnum >= 0)
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pal = sector[g_player[snum].ps->cursectnum].floorpal;
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myospal(160+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1),looking_arc+180-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),CRACKKNUCKLES+knuckle_frames[g_player[snum].ps->knuckle_incs>>1],gs,4,pal);
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myospalscaled(160+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1),looking_arc+180-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),CRACKKNUCKLES+knuckle_frames[g_player[snum].ps->knuckle_incs>>1],gs,4+262144,pal);
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return 1;
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}
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@ -2088,8 +2147,8 @@ static int animatetip(int gs,int snum)
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else
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p = wall[g_player[snum].ps->access_wallnum].pal;
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*/
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myospal(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1),
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(tip_y[g_player[snum].ps->tipincs]>>1)+looking_arc+240-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),TIP+((26-g_player[snum].ps->tipincs)>>4),gs,0,p);
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myospalscaled(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1),
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(tip_y[g_player[snum].ps->tipincs]>>1)+looking_arc+240-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),TIP+((26-g_player[snum].ps->tipincs)>>4),gs,262144,p);
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return 1;
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}
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@ -2112,57 +2171,13 @@ static int animateaccess(int gs,int snum)
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// p = wall[g_player[snum].ps->access_wallnum].pal;
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if ((g_player[snum].ps->access_incs-3) > 0 && (g_player[snum].ps->access_incs-3)>>3)
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myospal(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(access_y[g_player[snum].ps->access_incs]>>2),looking_arc+266-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),HANDHOLDINGLASER+(g_player[snum].ps->access_incs>>3),gs,0,p);
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myospalscaled(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(access_y[g_player[snum].ps->access_incs]>>2),looking_arc+266-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),HANDHOLDINGLASER+(g_player[snum].ps->access_incs>>3),gs,262144,p);
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else
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myospal(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(access_y[g_player[snum].ps->access_incs]>>2),looking_arc+266-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),HANDHOLDINGACCESS,gs,4,p);
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myospalscaled(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1)+(access_y[g_player[snum].ps->access_incs]>>2),looking_arc+266-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),HANDHOLDINGACCESS,gs,4+262144,p);
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return 1;
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}
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#define weapsc(sc) scale(sc,ud.weaponscale,100)
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static void myospalscaled(int x, int y, int tilenum, int shade, int orientation, int p)
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{
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int a = 0;
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int xoff = 240;
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if (orientation&4)
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{
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a = 1024;
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xoff = 80;
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}
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rotatesprite(weapsc((orientation&256)?x:(x<<16))+((xoff-weapsc(xoff))<<16),
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weapsc((orientation&256)?y:(y<<16))+((200-weapsc(200))<<16),
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weapsc(65536L),a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
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}
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static void myospalw(int x, int y, int tilenum, int shade, int orientation, int p)
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{
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if (!ud.drawweapon)
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return;
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else if (ud.drawweapon == 1)
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myospalscaled(x,y,tilenum,shade,orientation,p);
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else if (ud.drawweapon == 2)
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{
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switch (g_currentweapon)
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{
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case PISTOL_WEAPON:
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case CHAINGUN_WEAPON:
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case RPG_WEAPON:
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case FREEZE_WEAPON:
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case SHRINKER_WEAPON:
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case GROW_WEAPON:
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case DEVISTATOR_WEAPON:
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case TRIPBOMB_WEAPON:
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case HANDREMOTE_WEAPON:
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case HANDBOMB_WEAPON:
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case SHOTGUN_WEAPON:
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rotatesprite(160<<16,(180+(g_player[screenpeek].ps->weapon_pos*g_player[screenpeek].ps->weapon_pos))<<16,scale(65536,ud.statusbarscale,100),0,g_currentweapon==GROW_WEAPON?GROWSPRITEICON:weapon_sprites[g_currentweapon],0,0,2,windowx1,windowy1,windowx2,windowy2);
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break;
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}
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}
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}
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static int fistsign;
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@ -2235,10 +2250,10 @@ void displayweapon(int snum)
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if (j < 6 || j > 12)
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myospal(weapon_xoffset+80-(p->look_ang>>1),
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looking_arc+250-gun_pos,KNEE,gs,o|4,pal);
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else myospal(weapon_xoffset+160-16-(p->look_ang>>1),
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looking_arc+214-gun_pos,KNEE+1,gs,o|4,pal);
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myospalscaled(weapon_xoffset+80-(p->look_ang>>1),
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looking_arc+250-gun_pos,KNEE,gs,o|4|262144,pal);
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else myospalscaled(weapon_xoffset+160-16-(p->look_ang>>1),
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looking_arc+214-gun_pos,KNEE+1,gs,o|4|262144,pal);
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}
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if (sprite[p->i].xrepeat < 40)
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@ -2283,11 +2298,11 @@ void displayweapon(int snum)
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}
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if ((*kb) < 5 || (*kb) > 9)
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myospal(weapon_xoffset+220-(p->look_ang>>1),
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looking_arc+250-gun_pos,KNEE,gs,o,pal);
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myospalscaled(weapon_xoffset+220-(p->look_ang>>1),
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looking_arc+250-gun_pos,KNEE,gs,o,pal);
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else
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myospal(weapon_xoffset+160-(p->look_ang>>1),
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looking_arc+214-gun_pos,KNEE+1,gs,o,pal);
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myospalscaled(weapon_xoffset+160-(p->look_ang>>1),
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looking_arc+214-gun_pos,KNEE+1,gs,o,pal);
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}
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}
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break;
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