..
2d
- fixed alpha threshold.
2019-11-10 10:01:31 +01:00
console
- fixed compile errors.
2019-11-11 17:51:30 +01:00
filesystem
- implemented savegame compression
2019-11-08 01:36:32 +01:00
fonts
- console output is functional.
2019-11-06 23:40:10 +01:00
music
- reworked music interface a bit.
2019-11-12 00:43:07 +01:00
optionmenu
- the keybinding menu is finally working.
2019-11-09 22:22:51 +01:00
textures
- made brightmaps operational.
2019-11-10 19:42:26 +01:00
utility
- made brightmaps operational.
2019-11-10 19:42:26 +01:00
compositesaveame.h
- added a class for cleaner savegame writing
2019-11-06 12:29:08 +01:00
compositesavegame.cpp
- added a class for cleaner savegame writing
2019-11-06 12:29:08 +01:00
gameconfigfile.cpp
- fixed key binding
2019-11-06 20:34:00 +01:00
gameconfigfile.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
gamecontrol.cpp
- removed the different shadeDiv for Ion Fury.
2019-11-11 23:24:31 +01:00
gamecontrol.h
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
gamecvars.cpp
- added the rest of GZDoom's music interface.
2019-11-11 00:23:52 +01:00
gamecvars.h
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
gamemain.cpp
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
i_specialpaths.h
- various fixes and improvements related to file location management:
2019-11-02 00:38:30 +01:00
initfs.cpp
- hooked up ZMusic.
2019-11-11 19:10:46 +01:00
inputstate.cpp
- added blend table translucency estimation instead of using a lame default.
2019-11-10 15:15:14 +01:00
inputstate.h
- added blend table translucency estimation instead of using a lame default.
2019-11-10 15:15:14 +01:00
keyboard.h
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
ns.h
- sky clamping may only be done in Blood for now.
2019-10-19 20:25:58 +02:00
openaudio.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
openaudio.h
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
rts.cpp
- Config work almost done.
2019-10-27 13:40:24 +01:00
rts.h
- consolidated RTS code, because there were 3 copies.
2019-10-20 19:13:44 +02:00
searchpaths.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
version.h
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00