- removed the different shadeDiv for Ion Fury.

This isn't necessary and was apparently caused by a bug that got fixed in the mean time.
This commit is contained in:
Christoph Oelckers 2019-11-11 23:24:31 +01:00
parent 0d82280b87
commit 3be9deb070
2 changed files with 1 additions and 14 deletions

View file

@ -30,7 +30,6 @@ InputState inputState;
void SetClipshapes();
int ShowStartupWindow(TArray<GrpEntry> &);
void InitFileSystem(TArray<GrpEntry>&);
int globalShadeDiv;
bool gHaveNetworking;
@ -206,27 +205,18 @@ void CheckFrontend(int flags)
if (flags & GAMEFLAG_BLOOD)
{
gi = Blood::CreateInterface();
globalShadeDiv = 62;
}
else if (flags & GAMEFLAG_RR)
{
gi = Redneck::CreateInterface();
globalShadeDiv = 30;
}
else if (flags & GAMEFLAG_FURY)
{
gi = Duke::CreateInterface();
globalShadeDiv = 26; // This is different from all other games which need a value two less than the amount of shades.
}
else if (flags & GAMEFLAG_SW)
{
gi = ShadowWarrior::CreateInterface();
globalShadeDiv = 30;
}
else
{
gi = Duke::CreateInterface();
globalShadeDiv = 30;
}
}

View file

@ -320,11 +320,8 @@ public:
{
renderState.Shade = shade;
renderState.NumShades = numshades;
}
renderState.ShadeDiv = 1.f / (numshades-2);
void SetShadeDiv(int value)
{
renderState.ShadeDiv = 1.f / value; // There's 3 values here: Blood uses 62 with numShades = 64, Ion Fury uses 30 with NumShades = 32, the other games use 26 with NumShades = 32.
}
void SetVisibility(float visibility, float fviewingrange)