raze/source/exhumed/src
2019-11-22 00:00:02 +01:00
..
aistuff.cpp wip 2019-11-21 22:59:33 +01:00
aistuff.h Game compiles now 2019-11-21 22:59:45 +01:00
anims.cpp wip 2019-11-21 22:59:33 +01:00
anims.h Game compiles now 2019-11-21 22:59:45 +01:00
anubis.cpp wip 2019-11-21 22:59:33 +01:00
anubis.h Game compiles now 2019-11-21 22:59:45 +01:00
bubbles.cpp wip 2019-11-21 22:59:33 +01:00
bubbles.h wip 2019-11-21 22:52:46 +01:00
bullet.cpp Use correct formula for bullet hitscan 2019-11-21 23:52:29 +01:00
bullet.h wip 2019-11-21 22:59:33 +01:00
cd.cpp wip 2019-11-21 22:59:33 +01:00
cd.h wip 2019-11-21 22:52:46 +01:00
cdaudio.cpp wip 2019-11-21 22:59:33 +01:00
cdaudio.h wip 2019-11-21 22:52:46 +01:00
cdrom.cpp wip 2019-11-21 22:59:33 +01:00
cdrom.h wip 2019-11-21 22:52:46 +01:00
config.cpp Start rewriting input code 2019-11-21 23:59:58 +01:00
config.h Sound wip 2019-11-21 23:09:04 +01:00
engine.h Clean up bullet code a bit 2019-11-21 23:19:30 +01:00
enginesubs.cpp Hopefully fix overwritesprite issues 2019-11-21 23:01:37 +01:00
exhumed.cpp Fix branching bug that prevented the main menu from appearing. Also removed early return from DoTitle() so this function now runs. Have temporarily disabled the title screens for now by setting 'doTitle' to false. This has now made a new bug appear that causes the plasma effect to not display correctly - this is due to totalclock being 0 when menu_DoPlasma() is first called, resulting in nRandom being set to 0. 2019-11-21 23:59:59 +01:00
exhumed.h Start rewriting input code 2019-11-21 23:59:58 +01:00
exscript.cpp wip 2019-11-21 22:59:33 +01:00
exscript.h wip 2019-11-21 22:52:46 +01:00
fish.cpp Uncomment sound calls 2019-11-21 23:10:18 +01:00
fish.h wip 2019-11-21 22:52:46 +01:00
grenade.cpp Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A 2019-11-22 00:00:02 +01:00
grenade.h wip 2019-11-21 22:52:46 +01:00
gun.cpp Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A 2019-11-22 00:00:02 +01:00
gun.h Game compiles now 2019-11-21 22:59:45 +01:00
init.cpp Make screensize independent on screen resolution 2019-11-21 23:59:55 +01:00
init.h Game compiles now 2019-11-21 22:59:45 +01:00
input.cpp Fix compile error 2019-11-21 23:05:08 +01:00
input.h Start rewriting input code 2019-11-21 23:59:58 +01:00
items.cpp Fix (most) issues with status bar. Health markers and animations should now work. Air gauge still needs to be fixed. 2019-11-21 23:52:32 +01:00
items.h wip 2019-11-21 22:59:33 +01:00
lavadude.cpp wip 2019-11-21 22:59:33 +01:00
lavadude.h wip 2019-11-21 22:52:46 +01:00
light.cpp Rough approximation of PLUs using gl fog 2019-11-21 23:59:53 +01:00
light.h Rework green palette and torch effects to not modify palookup array 2019-11-21 23:22:41 +01:00
lighting.cpp Rework green palette and torch effects to not modify palookup array 2019-11-21 23:22:41 +01:00
lighting.h Rework green palette and torch effects to not modify palookup array 2019-11-21 23:22:41 +01:00
lion.cpp wip 2019-11-21 22:59:33 +01:00
lion.h wip 2019-11-21 22:52:46 +01:00
main.cpp wip 2019-11-21 22:59:33 +01:00
map.cpp Game compiles now 2019-11-21 22:59:45 +01:00
map.h Game compiles now 2019-11-21 22:59:45 +01:00
menu.cpp Fix typo in savegame file name in menu_GameLoad(). Have made this a macro now. 2019-11-22 00:00:01 +01:00
menu.h Game compiles now 2019-11-21 22:59:45 +01:00
mono.cpp wip 2019-11-21 22:52:46 +01:00
mono.h wip 2019-11-21 22:52:46 +01:00
move.cpp Clean up bullet code a bit 2019-11-21 23:19:30 +01:00
move.h wip 2019-11-21 22:59:33 +01:00
movie.cpp More gl related palette fixes 2019-11-21 23:21:37 +01:00
movie.h wip 2019-11-21 22:52:46 +01:00
mummy.cpp wip 2019-11-21 22:59:33 +01:00
mummy.h wip 2019-11-21 22:52:46 +01:00
names.h wip 2019-11-21 22:52:46 +01:00
network.cpp wip 2019-11-21 22:59:33 +01:00
network.h wip 2019-11-21 22:52:46 +01:00
object.cpp Rework palette related code. This fixes black screen issue with polymost 2019-11-21 23:19:38 +01:00
object.h wip 2019-11-21 22:59:46 +01:00
osdcmds.cpp Start rewriting input code 2019-11-21 23:59:58 +01:00
osdcmds.h Game compiles now 2019-11-21 22:59:45 +01:00
paul.cpp wip 2019-11-21 22:52:46 +01:00
paul.h wip 2019-11-21 22:52:46 +01:00
player.cpp Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A 2019-11-22 00:00:02 +01:00
player.h Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A 2019-11-22 00:00:02 +01:00
queen.cpp Set Queen health to correct values. Had been lowered for testing purposes. 2019-11-21 23:22:39 +01:00
queen.h wip 2019-11-21 22:52:46 +01:00
ra.cpp wip 2019-11-21 22:59:33 +01:00
ra.h wip 2019-11-21 22:59:33 +01:00
random.cpp wip 2019-11-21 22:59:33 +01:00
random.h wip 2019-11-21 22:59:33 +01:00
rat.cpp wip 2019-11-21 22:59:33 +01:00
rat.h wip 2019-11-21 22:52:46 +01:00
record.cpp Game compiles now 2019-11-21 22:59:45 +01:00
record.h wip 2019-11-21 22:52:46 +01:00
rex.cpp wip 2019-11-21 22:59:33 +01:00
rex.h wip 2019-11-21 22:52:46 +01:00
roach.cpp Game compiles now 2019-11-21 22:59:45 +01:00
roach.h wip 2019-11-21 22:52:46 +01:00
runlist.cpp Fix Sector effect Lotag 24 not working. Fixes issue #5 2019-11-21 23:19:35 +01:00
runlist.h Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3 2019-11-21 23:10:12 +01:00
save.cpp wip 2019-11-21 22:59:33 +01:00
save.h wip 2019-11-21 22:52:46 +01:00
scorp.cpp wip 2019-11-21 22:59:33 +01:00
scorp.h Game compiles now 2019-11-21 22:59:45 +01:00
sequence.cpp Rework green palette and torch effects to not modify palookup array 2019-11-21 23:22:41 +01:00
sequence.h Add reverse engineered sound code 2019-11-21 23:06:53 +01:00
serial.cpp wip 2019-11-21 22:52:46 +01:00
serial.h wip 2019-11-21 22:52:46 +01:00
set.cpp wip 2019-11-21 22:59:33 +01:00
set.h wip 2019-11-21 22:52:46 +01:00
snake.cpp Clipmask fix 2019-11-21 23:18:14 +01:00
snake.h wip 2019-11-21 22:59:33 +01:00
sound.cpp Fix sound pitch shifting 2019-11-21 23:10:19 +01:00
sound.h Uncomment sound calls 2019-11-21 23:10:18 +01:00
spider.cpp wip 2019-11-21 22:59:33 +01:00
spider.h wip 2019-11-21 22:52:46 +01:00
status.cpp Fix air meter in status bar 2019-11-21 23:59:57 +01:00
status.h wip 2019-11-21 22:52:46 +01:00
stream.cpp wip 2019-11-21 22:52:46 +01:00
stream.h wip 2019-11-21 22:52:46 +01:00
switch.cpp Uncomment sound calls 2019-11-21 23:10:18 +01:00
switch.h wip 2019-11-21 22:59:46 +01:00
text2.cpp wip 2019-11-21 22:52:46 +01:00
text2.h wip 2019-11-21 22:52:46 +01:00
timer.cpp wip 2019-11-21 22:59:33 +01:00
timer.h wip 2019-11-21 22:52:46 +01:00
trigdat.cpp wip 2019-11-21 22:59:33 +01:00
trigdat.h wip 2019-11-21 22:52:46 +01:00
typedefs.h wip 2019-11-21 22:59:33 +01:00
util.h wip 2019-11-21 22:59:33 +01:00
version.cpp wip 2019-11-21 22:52:46 +01:00
version.h wip 2019-11-21 22:52:46 +01:00
view.cpp Start rewriting input code 2019-11-21 23:59:58 +01:00
view.h Start rewriting input code 2019-11-21 23:59:58 +01:00
wasp.cpp wip 2019-11-21 22:59:33 +01:00
wasp.h wip 2019-11-21 22:52:46 +01:00