.. |
aistuff.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
aistuff.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
anims.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
anims.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
anubis.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
anubis.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
bubbles.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
bubbles.h
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wip
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2019-11-21 22:52:46 +01:00 |
bullet.cpp
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Use correct formula for bullet hitscan
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2019-11-21 23:52:29 +01:00 |
bullet.h
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wip
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2019-11-21 22:59:33 +01:00 |
cd.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
cd.h
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wip
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2019-11-21 22:52:46 +01:00 |
cdaudio.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
cdaudio.h
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wip
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2019-11-21 22:52:46 +01:00 |
cdrom.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
cdrom.h
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wip
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2019-11-21 22:52:46 +01:00 |
config.cpp
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
config.h
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Sound wip
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2019-11-21 23:09:04 +01:00 |
engine.h
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Clean up bullet code a bit
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2019-11-21 23:19:30 +01:00 |
enginesubs.cpp
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Hopefully fix overwritesprite issues
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2019-11-21 23:01:37 +01:00 |
exhumed.cpp
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Fix branching bug that prevented the main menu from appearing. Also removed early return from DoTitle() so this function now runs. Have temporarily disabled the title screens for now by setting 'doTitle' to false. This has now made a new bug appear that causes the plasma effect to not display correctly - this is due to totalclock being 0 when menu_DoPlasma() is first called, resulting in nRandom being set to 0.
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2019-11-21 23:59:59 +01:00 |
exhumed.h
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
exscript.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
exscript.h
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wip
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2019-11-21 22:52:46 +01:00 |
fish.cpp
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Uncomment sound calls
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2019-11-21 23:10:18 +01:00 |
fish.h
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wip
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2019-11-21 22:52:46 +01:00 |
grenade.cpp
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Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
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2019-11-22 00:00:02 +01:00 |
grenade.h
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wip
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2019-11-21 22:52:46 +01:00 |
gun.cpp
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Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
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2019-11-22 00:00:02 +01:00 |
gun.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
init.cpp
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Make screensize independent on screen resolution
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2019-11-21 23:59:55 +01:00 |
init.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
input.cpp
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Fix compile error
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2019-11-21 23:05:08 +01:00 |
input.h
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
items.cpp
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Fix (most) issues with status bar. Health markers and animations should now work. Air gauge still needs to be fixed.
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2019-11-21 23:52:32 +01:00 |
items.h
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wip
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2019-11-21 22:59:33 +01:00 |
lavadude.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
lavadude.h
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wip
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2019-11-21 22:52:46 +01:00 |
light.cpp
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Rough approximation of PLUs using gl fog
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2019-11-21 23:59:53 +01:00 |
light.h
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Rework green palette and torch effects to not modify palookup array
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2019-11-21 23:22:41 +01:00 |
lighting.cpp
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Rework green palette and torch effects to not modify palookup array
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2019-11-21 23:22:41 +01:00 |
lighting.h
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Rework green palette and torch effects to not modify palookup array
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2019-11-21 23:22:41 +01:00 |
lion.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
lion.h
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wip
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2019-11-21 22:52:46 +01:00 |
main.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
map.cpp
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
map.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
menu.cpp
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Fix typo in savegame file name in menu_GameLoad(). Have made this a macro now.
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2019-11-22 00:00:01 +01:00 |
menu.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
mono.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
mono.h
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wip
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2019-11-21 22:52:46 +01:00 |
move.cpp
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Clean up bullet code a bit
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2019-11-21 23:19:30 +01:00 |
move.h
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wip
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2019-11-21 22:59:33 +01:00 |
movie.cpp
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More gl related palette fixes
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2019-11-21 23:21:37 +01:00 |
movie.h
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wip
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2019-11-21 22:52:46 +01:00 |
mummy.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
mummy.h
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wip
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2019-11-21 22:52:46 +01:00 |
names.h
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wip
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2019-11-21 22:52:46 +01:00 |
network.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
network.h
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wip
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2019-11-21 22:52:46 +01:00 |
object.cpp
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Rework palette related code. This fixes black screen issue with polymost
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2019-11-21 23:19:38 +01:00 |
object.h
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wip
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2019-11-21 22:59:46 +01:00 |
osdcmds.cpp
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
osdcmds.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
paul.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
paul.h
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wip
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2019-11-21 22:52:46 +01:00 |
player.cpp
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Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
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2019-11-22 00:00:02 +01:00 |
player.h
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Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
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2019-11-22 00:00:02 +01:00 |
queen.cpp
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Set Queen health to correct values. Had been lowered for testing purposes.
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2019-11-21 23:22:39 +01:00 |
queen.h
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wip
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2019-11-21 22:52:46 +01:00 |
ra.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
ra.h
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wip
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2019-11-21 22:59:33 +01:00 |
random.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
random.h
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wip
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2019-11-21 22:59:33 +01:00 |
rat.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
rat.h
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wip
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2019-11-21 22:52:46 +01:00 |
record.cpp
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
record.h
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wip
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2019-11-21 22:52:46 +01:00 |
rex.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
rex.h
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wip
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2019-11-21 22:52:46 +01:00 |
roach.cpp
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
roach.h
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wip
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2019-11-21 22:52:46 +01:00 |
runlist.cpp
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Fix Sector effect Lotag 24 not working. Fixes issue #5
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2019-11-21 23:19:35 +01:00 |
runlist.h
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Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3
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2019-11-21 23:10:12 +01:00 |
save.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
save.h
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wip
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2019-11-21 22:52:46 +01:00 |
scorp.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
scorp.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
sequence.cpp
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Rework green palette and torch effects to not modify palookup array
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2019-11-21 23:22:41 +01:00 |
sequence.h
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Add reverse engineered sound code
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2019-11-21 23:06:53 +01:00 |
serial.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
serial.h
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wip
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2019-11-21 22:52:46 +01:00 |
set.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
set.h
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wip
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2019-11-21 22:52:46 +01:00 |
snake.cpp
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Clipmask fix
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2019-11-21 23:18:14 +01:00 |
snake.h
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wip
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2019-11-21 22:59:33 +01:00 |
sound.cpp
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Fix sound pitch shifting
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2019-11-21 23:10:19 +01:00 |
sound.h
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Uncomment sound calls
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2019-11-21 23:10:18 +01:00 |
spider.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
spider.h
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wip
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2019-11-21 22:52:46 +01:00 |
status.cpp
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Fix air meter in status bar
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2019-11-21 23:59:57 +01:00 |
status.h
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wip
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2019-11-21 22:52:46 +01:00 |
stream.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
stream.h
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wip
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2019-11-21 22:52:46 +01:00 |
switch.cpp
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Uncomment sound calls
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2019-11-21 23:10:18 +01:00 |
switch.h
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wip
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2019-11-21 22:59:46 +01:00 |
text2.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
text2.h
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wip
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2019-11-21 22:52:46 +01:00 |
timer.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
timer.h
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wip
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2019-11-21 22:52:46 +01:00 |
trigdat.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
trigdat.h
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wip
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2019-11-21 22:52:46 +01:00 |
typedefs.h
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wip
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2019-11-21 22:59:33 +01:00 |
util.h
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wip
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2019-11-21 22:59:33 +01:00 |
version.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
version.h
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wip
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2019-11-21 22:52:46 +01:00 |
view.cpp
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
view.h
|
Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
wasp.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
wasp.h
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wip
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2019-11-21 22:52:46 +01:00 |