raze/source/common
2023-02-05 08:40:25 +11:00
..
2d - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
audio - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
cutscenes - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
engine - enable Spanish for Duke and related games. 2023-01-20 17:13:18 +01:00
filesystem - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
fonts - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
menu - clear menuDelegate in case of an error in MENUDEF parsing. 2023-01-20 17:10:25 +01:00
models - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
objects - call FullGc twice, because once does not seem to be sufficient anymore when the object system is shut down 2023-01-07 16:01:37 +01:00
platform - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
rendering - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
scripting - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
startscreen - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
statusbar - Ensure the viewport's aspect ratio is factored into the HUD's aspect ratio. 2023-01-02 18:52:19 +11:00
textures - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
thirdparty - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
utility - For I_GetInputFrac(), just have the caller check if input is synchronised. 2023-02-05 08:40:25 +11:00