raze/source
Christoph Oelckers 1f4594b450 - Duke: Only read keyboard input for movement when called for the actual tic.
Since the added values are not scaled, doing this per frame has the potential risk of achieving too high total velocity when combined with other means of input.
The change here was kept as simple as possible.
2020-09-14 21:10:34 +02:00
..
blood - rewrote the map hack parser using sc_man. 2020-09-13 13:01:44 +02:00
build - replaced brace loop condition in def parser with an inline 2020-09-14 00:19:20 +02:00
common - enable palette emulation for HUD weapon drawing. 2020-09-13 23:14:44 +02:00
core - fixed rintersect and removed some unused bits from engine.cpp. 2020-09-13 20:15:46 +02:00
exhumed - Exhumed: added a white flash and fixed the accompanying sound when exiting a level. 2020-09-11 20:56:46 +02:00
games/duke - Duke: Only read keyboard input for movement when called for the actual tic. 2020-09-14 21:10:34 +02:00
glbackend - enable palette emulation for HUD weapon drawing. 2020-09-13 23:14:44 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Properly scale controller input. 2020-09-14 19:29:12 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - rewrote the map hack parser using sc_man. 2020-09-13 13:01:44 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00