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https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
- fixed rintersect and removed some unused bits from engine.cpp.
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6ad8046b47
commit
0e58203d92
6 changed files with 15 additions and 94 deletions
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@ -67,11 +67,6 @@ enum rendmode_t {
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# define MINXDIM 640
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# define MINYDIM 480
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// additional space beyond wall, in walltypes:
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# define M32_FIXME_WALLS 512
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# define M32_FIXME_SECTORS 2
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#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
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#define MAXVOXELS 1024
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@ -588,7 +583,6 @@ typedef struct artheader_t {
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int32_t enginePreInit(void); // a partial setup of the engine used for launch windows
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int32_t engineInit(void);
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int32_t enginePostInit(void);
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void engineUnInit(void);
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void initspritelists(void);
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@ -69,11 +69,6 @@ char g_haveVoxels;
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int32_t novoxmips = 1;
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//These variables need to be copied into BUILD
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#define MAXXSIZ 256
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#define MAXYSIZ 256
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#define MAXZSIZ 255
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int32_t voxscale[MAXVOXELS];
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static int32_t beforedrawrooms = 1;
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@ -834,12 +829,12 @@ int32_t rintersect(int32_t x1, int32_t y1, int32_t z1,
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else if (bot < 0 && (topt > 0 || topu > 0 || topu <= bot))
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return -1;
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int64_t t = IntToFixed(topt) / bot;
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*intx = x1 + FixedToInt(vx*t);
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*inty = y1 + FixedToInt(vy*t);
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*intz = z1 + FixedToInt(vz*t);
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int64_t t = (topt << 16) / bot;
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*intx = x1 + ((vx*t) >> 16);
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*inty = y1 + ((vy*t) >> 16);
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*intz = z1 + ((vz*t) >> 16);
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t = IntToFixed(topu) / bot;
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t = (topu << 16) / bot;
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assert((unsigned)t < 65536);
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@ -908,33 +903,25 @@ const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits,
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//
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static int32_t preinitcalled = 0;
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#if !defined DEBUG_MAIN_ARRAYS
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static spriteext_t spriteext_s[MAXSPRITES+MAXUNIQHUDID];
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static spritesmooth_t spritesmooth_s[MAXSPRITES+MAXUNIQHUDID];
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static sectortype sector_s[MAXSECTORS + M32_FIXME_SECTORS];
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static walltype wall_s[MAXWALLS + M32_FIXME_WALLS];
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#ifndef NEW_MAP_FORMAT
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static sectortype sector_s[MAXSECTORS];
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static walltype wall_s[MAXWALLS];
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static wallext_t wallext_s[MAXWALLS];
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#endif
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static spritetype sprite_s[MAXSPRITES];
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static tspritetype tsprite_s[MAXSPRITESONSCREEN];
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#endif
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int32_t enginePreInit(void)
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{
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polymost_initosdfuncs();
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#if !defined DEBUG_MAIN_ARRAYS
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sector = sector_s;
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wall = wall_s;
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# ifndef NEW_MAP_FORMAT
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wallext = wallext_s;
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# endif
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sprite = sprite_s;
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tsprite = tsprite_s;
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spriteext = spriteext_s;
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spritesmooth = spritesmooth_s;
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#endif
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preinitcalled = 1;
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@ -997,21 +984,6 @@ int32_t engineInit(void)
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return 0;
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}
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//
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// E_PostInit
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//
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int32_t enginePostInit(void)
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{
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if (!(paletteloaded & PALETTE_MAIN))
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I_FatalError("No palette found.");
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V_LoadTranslations(); // loading the translations must be delayed until the palettes have been fully set up.
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lookups.postLoadTables();
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TileFiles.SetupReverseTileMap();
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TileFiles.PostLoadSetup();
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return 0;
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}
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//
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// uninitengine
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//
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@ -1224,14 +1196,6 @@ static inline int32_t sameside(const _equation *eq, const vec2f_t *p1, c
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return (sign1 * sign2) > 0.f;
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}
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// x1, y1: in/out
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// rest x/y: out
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#ifdef DEBUG_MASK_DRAWING
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int32_t g_maskDrawMode = 0;
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#endif
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static inline int comparetsprites(int const k, int const l)
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{
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@ -2053,21 +2017,8 @@ static int32_t engineFinishLoadBoard(const char *filename, const vec3_t *dapos,
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{
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memset(spriteext, 0, sizeof(spriteext_t)*MAXSPRITES);
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#ifndef NEW_MAP_FORMAT
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memset(wallext, 0, sizeof(wallext_t)*MAXWALLS);
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#endif
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#ifdef USE_OPENGL
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memset(spritesmooth, 0, sizeof(spritesmooth_t)*(MAXSPRITES+MAXUNIQHUDID));
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# ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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{
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if ((myflags&4)==0)
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polymer_loadboard();
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}
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# endif
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#endif
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}
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guniqhudid = 0;
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@ -2162,15 +2113,6 @@ int32_t engineLoadBoard(const char *filename, char flags, vec3_t *dapos, int16_t
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{
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int32_t ok = 0;
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#ifdef NEW_MAP_FORMAT
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// Check for map-text first.
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if (!memcmp(&mapversion, "--ED", 4))
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{
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mapversion = 10;
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ok = 1;
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}
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else
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#endif
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{
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// Not map-text. We expect a little-endian version int now.
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mapversion = B_LITTLE32(mapversion);
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@ -3815,26 +3757,6 @@ void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z)
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//
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// setrendermode
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//
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int32_t videoSetRenderMode(int32_t renderer)
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{
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UNREFERENCED_PARAMETER(renderer);
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#ifdef USE_OPENGL
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renderer = REND_POLYMOST;
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rendmode = renderer;
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if (videoGetRenderMode() >= REND_POLYMOST)
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glrendmode = rendmode;
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#endif
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return 0;
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}
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//
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// setrollangle
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//
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@ -924,7 +924,12 @@ int RunGame()
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SetupGameButtons();
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gi->app_init();
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M_Init();
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enginePostInit(); // This must not be done earlier!
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if (!(paletteloaded & PALETTE_MAIN))
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I_FatalError("No palette found.");
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V_LoadTranslations(); // loading the translations must be delayed until the palettes have been fully set up.
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lookups.postLoadTables();
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TileFiles.PostLoadSetup();
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videoInit();
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D_CheckNetGame();
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@ -33,7 +33,6 @@
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*/
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// For TryRunTics the following applies:
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// For TryRunTics the following applies:
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//-----------------------------------------------------------------------------
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//
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@ -503,6 +503,8 @@ uint8_t* BuildTiles::tileMakeWritable(int num)
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void BuildTiles::PostLoadSetup()
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{
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SetupReverseTileMap();
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for (auto& tile : tiledata)
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{
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FGameTexture* detailTex = nullptr, * glowTex = nullptr, * normalTex = nullptr, *specTex = nullptr;
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@ -326,7 +326,6 @@ void GameInterface::app_init()
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initTiles();
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fi.InitFonts();
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genspriteremaps();
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TileFiles.PostLoadSetup();
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SetupGameButtons();
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InitCheats();
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checkcommandline();
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