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63 lines
2.1 KiB
C
63 lines
2.1 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#ifndef keyboard_public_h_
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#define keyboard_public_h_
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#include "baselayer.h" // for the keyboard stuff
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#include "scancodes.h"
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extern kb_scancode KB_LastScan;
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#define KB_GetLastScanCode() (KB_LastScan)
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#define KB_SetLastScanCode(scancode) \
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{ \
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KB_LastScan = (scancode); \
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}
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#define KB_ClearLastScanCode() \
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{ \
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KB_SetLastScanCode(sc_None); \
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}
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#define KB_GetCh keyGetChar
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#define KB_KeyWaiting keyBufferWaiting
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#define KB_FlushKeyboardQueue keyFlushChars
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#define KB_FlushKeyboardQueueScans keyFlushScans
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static inline void KB_KeyEvent(int32_t scancode, int32_t keypressed)
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{
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if (keypressed)
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KB_LastScan = scancode;
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}
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void KB_Startup(void);
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void KB_Shutdown(void);
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const char * KB_ScanCodeToString( int scancode ); // convert scancode into a string
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int KB_StringToScanCode( const char * string ); // convert a string into a scancode
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#endif
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