//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- #pragma once #ifndef keyboard_public_h_ #define keyboard_public_h_ #include "baselayer.h" // for the keyboard stuff #include "scancodes.h" extern kb_scancode KB_LastScan; #define KB_GetLastScanCode() (KB_LastScan) #define KB_SetLastScanCode(scancode) \ { \ KB_LastScan = (scancode); \ } #define KB_ClearLastScanCode() \ { \ KB_SetLastScanCode(sc_None); \ } #define KB_GetCh keyGetChar #define KB_KeyWaiting keyBufferWaiting #define KB_FlushKeyboardQueue keyFlushChars #define KB_FlushKeyboardQueueScans keyFlushScans static inline void KB_KeyEvent(int32_t scancode, int32_t keypressed) { if (keypressed) KB_LastScan = scancode; } void KB_Startup(void); void KB_Shutdown(void); const char * KB_ScanCodeToString( int scancode ); // convert scancode into a string int KB_StringToScanCode( const char * string ); // convert a string into a scancode #endif